• This project
    • Loading...
  • Sign in

tome / Tales of MajEyal · Commits

GitLab

  • Go to group
  • Project
  • Activity
  • Files
  • Commits
  • Builds 0
  • Graphs
  • Milestones
  • Merge Requests 57
  • Labels
  • Forks
  • Snippets
  • Network
  • Commits 15,051
  • Network
  • Compare
  • Branches 54
  • Tags 98
  • t-engine4
19 Jun, 2021
1 commit
  • Update Korean Translation
    67feec3b
    Otowa Kotori authored
    2021-06-19 19:15:31 +0800  
    Browse Files »

17 Jun, 2021
1 commit
  • Last minute Korea translation fix
    fc41e7b2
    Otowa Kotori authored
    2021-06-17 18:22:31 +0800  
    Browse Files »

14 Jun, 2021
4 commits
  • Update Chinese Translation
    0e42bf1b
    Otowa Kotori authored
    2021-06-14 14:14:54 +0800  
    Browse Files »
  • Update Japanese Translation
    bc95e903
    Otowa Kotori authored
    2021-06-14 14:10:05 +0800  
    Browse Files »
  • Update Korean Translation
    71633c00
    Otowa Kotori authored
    2021-06-14 14:06:51 +0800  
    Browse Files »
  • Merge remote-tracking branch 'upstream/master' into i18n
    7b84ef74
    Otowa Kotori authored
    2021-06-14 14:04:31 +0800  
    Browse Files »

11 Jun, 2021
8 commits
  • Merge branch 'master' of git.net-core.org:tome/t-engine4
      daccc078
    DarkGod authored
    2021-06-11 17:45:43 +0200  
    Browse Files »
  • sanity
    3df15b9b
    DarkGod authored
    2021-06-11 15:38:47 +0200  
    Browse Files »
  • Merge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18n
    cfe60569
    Otowa Kotori authored
    2021-06-11 18:43:51 +0800  
    Browse Files »
  • needed change for merged korean texts
    1ea6778a
    Otowa Kotori authored
    2021-06-11 18:42:49 +0800  
    Browse Files »
  • Merge branch 'kneecapper-kill-shot-fix' into 'master' ...
      796d5b15
    Update targeting parameters for Kneecapper and Kill Shot
    
    Update targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.
    
    See merge request !742
    DarkGod authored
    2021-06-11 11:23:17 +0200  
    Browse Files »
  • Merge branch 'animate-blade-desc' into 'master' ...
      7251a343
    Fix description for Animate Blade. Summons last 15 turns, not 10.
    
    
    
    See merge request !741
    DarkGod authored
    2021-06-11 11:22:33 +0200  
    Browse Files »
  • Merge remote-tracking branch 'upstream/master' into i18n
    31a28ca9
    yutio888 authored
    2021-06-11 08:36:36 +0800  
    Browse Files »
  • Update targeting parameters for Kneecapper and Kill Shot so they will not trigge… ...
    4ef6eb0e
    …r a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.
    K'van authored
    2021-06-11 01:37:09 +0200  
    Browse Files »

10 Jun, 2021
8 commits
  • Fix description for Animate Blade. Summons last 15 turns, not 10.
    ceda5d6f
    K'van authored
    2021-06-10 22:28:28 +0200  
    Browse Files »
  • Merge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18n
    0764d2ed
    Otowa Kotori authored
    2021-06-10 23:04:58 +0800  
    Browse Files »
  • bigger is bigger
      c8a7ab2d
    DarkGod authored
    2021-06-10 16:25:51 +0200  
    Browse Files »
  • Merge branch 'misc174' into 'master' ...
      ec68643a
    Misc 1.7.4
    
    
    
    See merge request !723
    DarkGod authored
    2021-06-10 16:24:31 +0200  
    Browse Files »
  • New skeleton's damage shield visuals
      547ad35f
    DarkGod authored
    2021-06-10 15:58:29 +0200  
    Browse Files »
  • Merge branch 'fix_disengage' into 'master' ...
      419c3285
    fix disengage not springing over creatures
    
    Due to a recent bugfix commit making Disengage not to move through walls, now Disengage cannot springing over the creatures too, which is inconsistent with the talent description. This commit will allow Disengage to spring over creatures again while blocked by walls.
    
    See merge request !735
    DarkGod authored
    2021-06-10 15:55:43 +0200  
    Browse Files »
  • Merge branch 'fix_brawler_attack_speed' into 'master' ...
      41cf9084
    Fix Brawler Attack Speed
    
    Currently, Empty Hand sets actor.combat.physspeed to 0.8 on learn, while gauntlets directly add to actor.combat.physspeed, which may not work as intended. For example:
    If you start with brawler class and unlearn all unarmed talent, then you'll start the game with 1.0 combat.physspeed instead of 1.2(default speed for gauntlets). Afterwards, if you learn your first talent that grants Empty Hand while wearing heavy gauntlets, your combat.physspeed will be set to 0.8, and then you can switch to gloves to reduce combat.physspeed to 0.6(166% attack speed). 
    
    See merge request !734
    DarkGod authored
    2021-06-10 15:54:41 +0200  
    Browse Files »
  • Merge branch 'inconstant-resource-drain' into 'master' ...
      49efd939
    Support inconstant resource drain
    
    Make things like `drain_vim` recalculate in every turn.
    
    This will fix the problem with `Fearscape`, and the regen value of `Dream Prison` and `Meditation` will be automatically updated.
    
    It will also make addon maker easier to make sustained talent with changing resource drain.
    
    See merge request !727
    DarkGod authored
    2021-06-10 15:01:18 +0200  
    Browse Files »

09 Jun, 2021
4 commits
  • It is now safe to digest a cursed shadow
      c1f9f575
    DarkGod authored
    2021-06-09 17:02:37 +0200  
    Browse Files »
  • Fix a bug with Garrote
      3fe01207
    DarkGod authored
    2021-06-09 16:11:24 +0200  
    Browse Files »
  • Fix Trap Priming
      a5c37dca
    DarkGod authored
    2021-06-09 14:52:04 +0200  
    Browse Files »
  • plop
      eb10ae2a
    DarkGod authored
    2021-06-09 04:32:55 +0200  
    Browse Files »

08 Jun, 2021
8 commits
  • moar chat moar
      281b757c
    DarkGod authored
    2021-06-08 18:11:02 +0200  
    Browse Files »
  • New Webs of Fate visual effect
      0ee50ae0
    DarkGod authored
    2021-06-08 16:55:07 +0200  
    Browse Files »
  • Merge branch 'master' of git.net-core.org:tome/t-engine4
      90b4d099
    DarkGod authored
    2021-06-08 14:38:28 +0200  
    Browse Files »
  • plop
    9a9120eb
    DarkGod authored
    2021-06-08 14:37:34 +0200  
    Browse Files »
  • Merge branch 'take-down-respects-pin' into 'master' ...
      cb0849b0
    Take Down respects pin if the target is more than 1 tile away.
    
    Also removed an extraneous range field from the talent definition.
    
    See merge request !740
    DarkGod authored
    2021-06-08 11:25:22 +0200  
    Browse Files »
  • Merge branch 'gu-log-fix' into 'master' ...
      b95aeb1e
    Fix value displayed in damage log for Guardian Unity.
    
    
    
    See merge request !739
    DarkGod authored
    2021-06-08 11:25:02 +0200  
    Browse Files »
  • Merge branch 'steady-shoot-fix' into 'master' ...
      e6ca86f8
    Allows Steady Shot triggered via Shoot to apply Marked
    
    Allows Steady Shot triggered via Shoot to apply Marked even if Master Marksman is not known, just as using the talent manually would.
    
    See merge request !738
    DarkGod authored
    2021-06-08 11:22:36 +0200  
    Browse Files »
  • Merge branch 'feed-strength-fix' into 'master' ...
      56533513
    Feed and Fed Upon properly ignore absolute resistance.
    
    Feed and Fed Upon properly ignore absolute resistance.
    
    See merge request !737
    DarkGod authored
    2021-06-08 11:21:10 +0200  
    Browse Files »

07 Jun, 2021
6 commits
  • Take Down respects pin if the target is more than 1 tile away.
    53ea5c90
    K'van authored
    2021-06-07 23:08:50 +0200  
    Browse Files »
  • Fix value displayed in damage log for Guardian Unity.
    197db572
    K'van authored
    2021-06-07 22:40:15 +0200  
    Browse Files »
  • Allows Steady Shot triggered via Shoot to apply Marked even if Master Marksman i… ...
    70cfddad
    …s not known, just as using the talent manually would.
    K'van authored
    2021-06-07 22:31:41 +0200  
    Browse Files »
  • Feed and Fed Upon properly ignore absolute resistance.
    f521ad5b
    K'van authored
    2021-06-07 21:56:28 +0200  
    Browse Files »
  • moar
      294e777b
    DarkGod authored
    2021-06-07 18:19:56 +0200  
    Browse Files »
  • New gfx for the Rune of Reflection ...
      c9e9e512
    Updated many NPCs tiles
    DarkGod authored
    2021-06-07 18:11:59 +0200  
    Browse Files »