Commits · 5823111530ec16d799184309f96bc0b563ab78d7
t-engine4
game
modules
tome
class
PartyMember.lua
Browse files
Mar 28, 2011
update copyright
· 865e9d9e
dg
authored
Mar 28, 2011
865e9d9e
Jan 29, 2011
Cause of deaths are correctly logged again
· 21bb5fdc
dg
authored
Jan 29, 2011
21bb5fdc
Jan 20, 2011
Game ends when all controllable party members are dead. (But not all are...
· a53a56a8
dg
authored
Jan 20, 2011
a53a56a8
Jan 10, 2011
Party members that can not be fully controlled may still sometimes be given...
· 393ebce7
dg
authored
Jan 10, 2011
393ebce7
Dec 28, 2010
A new option (in the game options) is available to change/disable the "smooth movement" effect
· 372c1f74
dg
authored
Dec 28, 2010
372c1f74
Added Entity:setMoveAnim(oldx, oldy, speed) method to make entities move...
· c38e75c4
dg
authored
Dec 28, 2010
c38e75c4
Aug 30, 2010
TE4 can now handle multiple versions of the same engine (or even different...
· 09e4935a
dg
authored
Aug 30, 2010
09e4935a
foo
· bf5ccaea
dg
authored
Aug 30, 2010
bf5ccaea
Apr 08, 2010
less crude luasocket itegration
· 48622ed2
dg
authored
Apr 08, 2010
48622ed2
Apr 01, 2010
license & copyright
· c969541c
dg
authored
Apr 01, 2010
c969541c
Mar 18, 2010
Included LuaJIT 1.1, it only works for x86 (NOT i64)
· 72096fad
dg
authored
Mar 18, 2010
72096fad
Dec 29, 2009
socket and lanes
· 5ba2175f
dg
authored
Dec 29, 2009
5ba2175f
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