• DarkGod authored
     
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  • fix disengage not springing over creatures
    
    Due to a recent bugfix commit making Disengage not to move through walls, now Disengage cannot springing over the creatures too, which is inconsistent with the talent description. This commit will allow Disengage to spring over creatures again while blocked by walls.
    
    See merge request !735
    DarkGod authored
     
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  • Fix Brawler Attack Speed
    
    Currently, Empty Hand sets actor.combat.physspeed to 0.8 on learn, while gauntlets directly add to actor.combat.physspeed, which may not work as intended. For example:
    If you start with brawler class and unlearn all unarmed talent, then you'll start the game with 1.0 combat.physspeed instead of 1.2(default speed for gauntlets). Afterwards, if you learn your first talent that grants Empty Hand while wearing heavy gauntlets, your combat.physspeed will be set to 0.8, and then you can switch to gloves to reduce combat.physspeed to 0.6(166% attack speed). 
    
    See merge request !734
    DarkGod authored
     
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  • Support inconstant resource drain
    
    Make things like `drain_vim` recalculate in every turn.
    
    This will fix the problem with `Fearscape`, and the regen value of `Dream Prison` and `Meditation` will be automatically updated.
    
    It will also make addon maker easier to make sustained talent with changing resource drain.
    
    See merge request !727
    DarkGod authored
     
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