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fix disengage not springing over creatures Due to a recent bugfix commit making Disengage not to move through walls, now Disengage cannot springing over the creatures too, which is inconsistent with the talent description. This commit will allow Disengage to spring over creatures again while blocked by walls. See merge request !735
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Fix Brawler Attack Speed Currently, Empty Hand sets actor.combat.physspeed to 0.8 on learn, while gauntlets directly add to actor.combat.physspeed, which may not work as intended. For example: If you start with brawler class and unlearn all unarmed talent, then you'll start the game with 1.0 combat.physspeed instead of 1.2(default speed for gauntlets). Afterwards, if you learn your first talent that grants Empty Hand while wearing heavy gauntlets, your combat.physspeed will be set to 0.8, and then you can switch to gloves to reduce combat.physspeed to 0.6(166% attack speed). See merge request !734
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Support inconstant resource drain Make things like `drain_vim` recalculate in every turn. This will fix the problem with `Fearscape`, and the regen value of `Dream Prison` and `Meditation` will be automatically updated. It will also make addon maker easier to make sustained talent with changing resource drain. See merge request !727
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Take Down respects pin if the target is more than 1 tile away. Also removed an extraneous range field from the talent definition. See merge request !740
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Fix value displayed in damage log for Guardian Unity. See merge request !739
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Allows Steady Shot triggered via Shoot to apply Marked Allows Steady Shot triggered via Shoot to apply Marked even if Master Marksman is not known, just as using the talent manually would. See merge request !738
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Feed and Fed Upon properly ignore absolute resistance. Feed and Fed Upon properly ignore absolute resistance. See merge request !737
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…s not known, just as using the talent manually would.
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Updated many NPCs tiles
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forceUseTalent will not break things like movement infusion and won't be distrubed by confusion See merge request !728
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Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics This hook/callback allows modifying talent tactical table. It is useful for sustains that modify other talents' behavior, like Arcane Combat, and allows more fine-grained AI management. This modification may significantly buff Arcane Blade npcs. See merge request !729
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Split the effect of Brutalized and Stunned Allows Brutalize reduce enemies' `cut_immune` without checking stun immune Bleed synergy is the core design of Fallen, and immune reduction should pass enemy immunity to ensure it can be used on any enemy, like Reaver's Epidemic or Archmage's Wet. See merge request !731
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Shadow Fade Fix Fix Shadows not Fading once they are immune to their summoner's damage In 083e3474 shadows were updated to not try to fade if they were being hit by their master who they are immune to. But it was done incorrectly and Shadows of level 5+ lost the ability to fade at all. See merge request !732