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Translation Update for 1.7.4 update translation for 1.7.4 See merge request !724
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Update targeting parameters for Kneecapper and Kill Shot Update targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented. See merge request !742
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Fix description for Animate Blade. Summons last 15 turns, not 10. See merge request !741
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…r a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.
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Misc 1.7.4 See merge request !723
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fix disengage not springing over creatures Due to a recent bugfix commit making Disengage not to move through walls, now Disengage cannot springing over the creatures too, which is inconsistent with the talent description. This commit will allow Disengage to spring over creatures again while blocked by walls. See merge request !735
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Fix Brawler Attack Speed Currently, Empty Hand sets actor.combat.physspeed to 0.8 on learn, while gauntlets directly add to actor.combat.physspeed, which may not work as intended. For example: If you start with brawler class and unlearn all unarmed talent, then you'll start the game with 1.0 combat.physspeed instead of 1.2(default speed for gauntlets). Afterwards, if you learn your first talent that grants Empty Hand while wearing heavy gauntlets, your combat.physspeed will be set to 0.8, and then you can switch to gloves to reduce combat.physspeed to 0.6(166% attack speed). See merge request !734
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Support inconstant resource drain Make things like `drain_vim` recalculate in every turn. This will fix the problem with `Fearscape`, and the regen value of `Dream Prison` and `Meditation` will be automatically updated. It will also make addon maker easier to make sustained talent with changing resource drain. See merge request !727
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Take Down respects pin if the target is more than 1 tile away. Also removed an extraneous range field from the talent definition. See merge request !740
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Fix value displayed in damage log for Guardian Unity. See merge request !739
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Allows Steady Shot triggered via Shoot to apply Marked Allows Steady Shot triggered via Shoot to apply Marked even if Master Marksman is not known, just as using the talent manually would. See merge request !738
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Feed and Fed Upon properly ignore absolute resistance. Feed and Fed Upon properly ignore absolute resistance. See merge request !737
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…s not known, just as using the talent manually would.