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  • t-engine4
11 Jun, 2021
1 commit
  • Merge remote-tracking branch 'upstream/master' into i18n
    31a28ca9
    yutio888 authored
    2021-06-11 08:36:36 +0800  
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10 Jun, 2021
6 commits
  • bigger is bigger
      c8a7ab2d
    DarkGod authored
    2021-06-10 16:25:51 +0200  
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  • Merge branch 'misc174' into 'master' ...
      ec68643a
    Misc 1.7.4
    
    
    
    See merge request !723
    DarkGod authored
    2021-06-10 16:24:31 +0200  
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  • New skeleton's damage shield visuals
      547ad35f
    DarkGod authored
    2021-06-10 15:58:29 +0200  
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  • Merge branch 'fix_disengage' into 'master' ...
      419c3285
    fix disengage not springing over creatures
    
    Due to a recent bugfix commit making Disengage not to move through walls, now Disengage cannot springing over the creatures too, which is inconsistent with the talent description. This commit will allow Disengage to spring over creatures again while blocked by walls.
    
    See merge request !735
    DarkGod authored
    2021-06-10 15:55:43 +0200  
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  • Merge branch 'fix_brawler_attack_speed' into 'master' ...
      41cf9084
    Fix Brawler Attack Speed
    
    Currently, Empty Hand sets actor.combat.physspeed to 0.8 on learn, while gauntlets directly add to actor.combat.physspeed, which may not work as intended. For example:
    If you start with brawler class and unlearn all unarmed talent, then you'll start the game with 1.0 combat.physspeed instead of 1.2(default speed for gauntlets). Afterwards, if you learn your first talent that grants Empty Hand while wearing heavy gauntlets, your combat.physspeed will be set to 0.8, and then you can switch to gloves to reduce combat.physspeed to 0.6(166% attack speed). 
    
    See merge request !734
    DarkGod authored
    2021-06-10 15:54:41 +0200  
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  • Merge branch 'inconstant-resource-drain' into 'master' ...
      49efd939
    Support inconstant resource drain
    
    Make things like `drain_vim` recalculate in every turn.
    
    This will fix the problem with `Fearscape`, and the regen value of `Dream Prison` and `Meditation` will be automatically updated.
    
    It will also make addon maker easier to make sustained talent with changing resource drain.
    
    See merge request !727
    DarkGod authored
    2021-06-10 15:01:18 +0200  
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09 Jun, 2021
4 commits
  • It is now safe to digest a cursed shadow
      c1f9f575
    DarkGod authored
    2021-06-09 17:02:37 +0200  
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  • Fix a bug with Garrote
      3fe01207
    DarkGod authored
    2021-06-09 16:11:24 +0200  
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  • Fix Trap Priming
      a5c37dca
    DarkGod authored
    2021-06-09 14:52:04 +0200  
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  • plop
      eb10ae2a
    DarkGod authored
    2021-06-09 04:32:55 +0200  
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08 Jun, 2021
8 commits
  • moar chat moar
      281b757c
    DarkGod authored
    2021-06-08 18:11:02 +0200  
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  • New Webs of Fate visual effect
      0ee50ae0
    DarkGod authored
    2021-06-08 16:55:07 +0200  
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  • Merge branch 'master' of git.net-core.org:tome/t-engine4
      90b4d099
    DarkGod authored
    2021-06-08 14:38:28 +0200  
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  • plop
    9a9120eb
    DarkGod authored
    2021-06-08 14:37:34 +0200  
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  • Merge branch 'take-down-respects-pin' into 'master' ...
      cb0849b0
    Take Down respects pin if the target is more than 1 tile away.
    
    Also removed an extraneous range field from the talent definition.
    
    See merge request !740
    DarkGod authored
    2021-06-08 11:25:22 +0200  
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  • Merge branch 'gu-log-fix' into 'master' ...
      b95aeb1e
    Fix value displayed in damage log for Guardian Unity.
    
    
    
    See merge request !739
    DarkGod authored
    2021-06-08 11:25:02 +0200  
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  • Merge branch 'steady-shoot-fix' into 'master' ...
      e6ca86f8
    Allows Steady Shot triggered via Shoot to apply Marked
    
    Allows Steady Shot triggered via Shoot to apply Marked even if Master Marksman is not known, just as using the talent manually would.
    
    See merge request !738
    DarkGod authored
    2021-06-08 11:22:36 +0200  
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  • Merge branch 'feed-strength-fix' into 'master' ...
      56533513
    Feed and Fed Upon properly ignore absolute resistance.
    
    Feed and Fed Upon properly ignore absolute resistance.
    
    See merge request !737
    DarkGod authored
    2021-06-08 11:21:10 +0200  
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07 Jun, 2021
6 commits
  • Take Down respects pin if the target is more than 1 tile away.
    53ea5c90
    K'van authored
    2021-06-07 23:08:50 +0200  
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  • Fix value displayed in damage log for Guardian Unity.
    197db572
    K'van authored
    2021-06-07 22:40:15 +0200  
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  • Allows Steady Shot triggered via Shoot to apply Marked even if Master Marksman i… ...
    70cfddad
    …s not known, just as using the talent manually would.
    K'van authored
    2021-06-07 22:31:41 +0200  
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  • Feed and Fed Upon properly ignore absolute resistance.
    f521ad5b
    K'van authored
    2021-06-07 21:56:28 +0200  
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  • moar
      294e777b
    DarkGod authored
    2021-06-07 18:19:56 +0200  
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  • New gfx for the Rune of Reflection ...
      c9e9e512
    Updated many NPCs tiles
    DarkGod authored
    2021-06-07 18:11:59 +0200  
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06 Jun, 2021
3 commits
  • fix disengage not springing over creatures
    f9a505cd
    yutio888 authored
    2021-06-06 10:01:06 +0800  
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  • Whenever #GOLD#Sun's Vengeance#LAST# triggers the remaining cooldown of Judgement is reduced by 6.
    d51ef9de
    Otowa Kotori authored
    2021-06-06 00:39:52 +0800  
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  • Fix Minotaur's Grand Arrival
    65dd0bea
    Otowa Kotori authored
    2021-06-06 00:14:43 +0800  
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05 Jun, 2021
5 commits
  • Sorry for the poor bandit who had been used as the debug actor for long, requiescat in pace
    65c9cb94
    Otowa Kotori authored
    2021-06-05 23:56:52 +0800  
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  • Remove `no_worldport` for Temporal Rift
    114f2c8a
    Otowa Kotori authored
    2021-06-05 23:38:57 +0800  
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  • add a check for savefile compatibility
    c3e39e0b
    Otowa Kotori authored
    2021-06-05 23:36:23 +0800  
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  • fix T_DEMON_PLANE deactivate position & cast out of LoS
    ed83108f
    Otowa Kotori authored
    2021-06-05 23:35:10 +0800  
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  • fix brawler attack speed
    71b79672
    yutio888 authored
    2021-06-05 15:00:24 +0800  
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03 Jun, 2021
1 commit
  • Revert "funcional tactical value will not get cached" ...
    711e657b
    This reverts commit 368aa7a4.
    Otowa Kotori authored
    2021-06-03 19:35:23 +0800  
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02 Jun, 2021
6 commits
  • Fix Assasinate
    e2ca8c6d
    DarkGod authored
    2021-06-02 17:07:07 +0200  
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  • Merge branch 'master' of git.net-core.org:tome/t-engine4
      e55013c9
    DarkGod authored
    2021-06-02 16:14:34 +0200  
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  • Merge branch 'force_talent_no_break' into 'master' ...
      5e702c84
    forceUseTalent will not break things like movement infusion and won't be distrubed by confusion
    
    
    
    See merge request !728
    DarkGod authored
    2021-06-02 16:14:16 +0200  
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  • Merge remote-tracking branch 'upstream/master' into misc174
    b368c30b
    Otowa Kotori authored
    2021-06-02 22:13:38 +0800  
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  • Merge branch 'master' of git.net-core.org:tome/t-engine4
    589b4a8c
    DarkGod authored
    2021-06-02 16:07:04 +0200  
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  • Merge branch 'callbackOnAITalentTactics' into 'master' ...
      b739184a
    Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics
    
    This hook/callback allows modifying talent tactical table. It is useful for sustains that modify other talents' behavior, like Arcane Combat, and allows more fine-grained AI management.
    This modification may significantly buff Arcane Blade npcs.
    
    See merge request !729
    DarkGod authored
    2021-06-02 16:06:23 +0200  
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