Commits · 0da4c44d931345b854f159ca5d02c6bce7e7e02f
t-engine4
src
main.h
Browse files
Mar 28, 2011
update copyright
· 865e9d9e
dg
authored
Mar 28, 2011
865e9d9e
Mar 11, 2011
fix
· d19f6e6b
dg
authored
Mar 11, 2011
d19f6e6b
Mar 09, 2011
The C core is not split into a shared library (.so/.dll/...). The game...
· c8d4a344
dg
authored
Mar 09, 2011
c8d4a344
Feb 18, 2011
bye
· 1c7052f1
dg
authored
Feb 18, 2011
1c7052f1
ZMQ test
· 0561618c
dg
authored
Feb 18, 2011
0561618c
Feb 09, 2011
Automated error reporting within the game (module independant)
· bc6c2998
dg
authored
Feb 09, 2011
bc6c2998
Jan 01, 2011
With smooth movements on npcs will not appear to "jump" when they enter visual...
· d6264ed9
dg
authored
Jan 01, 2011
d6264ed9
Nov 22, 2010
The game now computes "keyframes", those are the number of reference frames...
· 55d17841
dg
authored
Nov 22, 2010
55d17841
Sep 01, 2010
Added core.game.setRealtime(freq) function to set the engine into realtime...
· e5acc460
dg
authored
Sep 01, 2010
e5acc460
Jun 21, 2010
check for multitexturing to use glActiveTexture call
· 1356d273
dg
authored
Jun 21, 2010
1356d273
Engine can oultine ASCII tiles to make them more visible
· eb52af7e
dg
authored
Jun 21, 2010
eb52af7e
May 12, 2010
allow window to dynamic resize
· fb3d65aa
dg
authored
May 12, 2010
fb3d65aa
Apr 01, 2010
license & copyright
· c969541c
dg
authored
Apr 01, 2010
c969541c
Jan 07, 2010
plop
· 987d6b2c
dg
authored
Jan 07, 2010
987d6b2c
Loading