Commit f3aa01010f28418d860df6674b109de3706a8ff4

Authored by Otowa Kotori
1 parent 5799de7e

Increase the level range of the rest tier1 zones

... ... @@ -19,11 +19,11 @@
19 19
20 20 return {
21 21 name = _t"Abashed Expanse",
22   - level_range = {1, 5},
  22 + level_range = {1, 7},
23 23 level_scheme = "player",
24 24 max_level = 3,
25 25 decay = {300, 800},
26   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  26 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
27 27 width = 50, height = 50,
28 28 all_remembered = true,
29 29 all_lited = true,
... ...
... ... @@ -19,11 +19,11 @@
19 19
20 20 return {
21 21 name = _t"Blighted Ruins",
22   - level_range = {1, 5},
  22 + level_range = {1, 7},
23 23 level_scheme = "player",
24 24 max_level = 3,
25 25 decay = {300, 800},
26   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + (zone.max_level - level.level) + rng.range(-1,2) end,
  26 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
27 27 level_adjust_level = function(zone, level) return zone.base_level + (zone.max_level - level.level) end,
28 28 width = 50, height = 50,
29 29 tier1 = true,
... ...
... ... @@ -19,11 +19,11 @@
19 19
20 20 return {
21 21 name = _t"The Deep Bellow",
22   - level_range = {1, 5},
  22 + level_range = {1, 7},
23 23 level_scheme = "player",
24 24 max_level = 3,
25 25 decay = {300, 800},
26   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  26 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
27 27 width = 50, height = 50,
28 28 -- tier1 = true,
29 29 -- all_remembered = true,
... ...
... ... @@ -22,11 +22,11 @@ local is_invaded = layout == "INVASION"
22 22
23 23 return {
24 24 name = _t"Murgol Lair",
25   - level_range = {1, 5},
  25 + level_range = {1, 7},
26 26 level_scheme = "player",
27 27 max_level = 3,
28 28 decay = {300, 800},
29   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  29 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
30 30 width = 50, height = 50,
31 31 tier1 = true,
32 32 -- all_remembered = true,
... ...
... ... @@ -19,11 +19,11 @@
19 19
20 20 return {
21 21 name = _t"Escape from Reknor",
22   - level_range = {1, 5},
  22 + level_range = {1, 7},
23 23 level_scheme = "player",
24 24 max_level = 3,
25 25 decay = {300, 800},
26   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  26 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
27 27 width = 50, height = 50,
28 28 tier1 = true,
29 29 -- all_remembered = true,
... ...
... ... @@ -93,11 +93,11 @@ elseif layout == "OVERGROUND" then
93 93 -- Overground
94 94 return {
95 95 name = _t"Rhaloren Camp",
96   - level_range = {1, 5},
  96 + level_range = {1, 7},
97 97 level_scheme = "player",
98 98 max_level = 3,
99 99 decay = {300, 800},
100   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  100 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
101 101 width = 50, height = 50,
102 102 tier1 = true,
103 103 -- all_remembered = true,
... ...
... ... @@ -19,11 +19,11 @@
19 19
20 20 return {
21 21 name = _t"Ritches Tunnels",
22   - level_range = {1, 5},
  22 + level_range = {1, 7},
23 23 level_scheme = "player",
24 24 max_level = 3,
25 25 decay = {300, 800},
26   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  26 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
27 27 width = 50, height = 50,
28 28 -- all_remembered = true,
29 29 -- all_lited = true,
... ...
... ... @@ -105,11 +105,11 @@ else
105 105
106 106 return {
107 107 name = _t"Scintillating Caves",
108   - level_range = {1, 5},
  108 + level_range = {1, 7},
109 109 level_scheme = "player",
110 110 max_level = 3,
111 111 decay = {300, 800},
112   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  112 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
113 113 width = 50, height = 50,
114 114 -- all_remembered = true,
115 115 tier1 = true,
... ...
... ... @@ -19,11 +19,11 @@
19 19
20 20 return {
21 21 name = _t"Slazish Fens",
22   - level_range = {1, 5},
  22 + level_range = {1, 7},
23 23 level_scheme = "player",
24 24 max_level = 3,
25 25 decay = {300, 800},
26   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  26 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
27 27 width = 50, height = 50,
28 28 -- all_remembered = true,
29 29 all_lited = true,
... ...
... ... @@ -153,11 +153,11 @@ elseif layout == "DEFAULT" then
153 153
154 154 return {
155 155 name = _t"Trollmire",
156   - level_range = {1, 5},
  156 + level_range = {1, 7},
157 157 level_scheme = "player",
158 158 max_level = 3,
159 159 decay = {300, 800},
160   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  160 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
161 161 width = 65, height = 40,
162 162 -- all_remembered = true,
163 163 all_lited = true,
... ...
... ... @@ -19,11 +19,11 @@
19 19
20 20 return {
21 21 name = _t"Unhallowed Morass",
22   - level_range = {1, 5},
  22 + level_range = {1, 7},
23 23 level_scheme = "player",
24 24 max_level = 3,
25 25 decay = {300, 800},
26   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  26 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
27 27 width = 50, height = 50,
28 28 -- all_remembered = true,
29 29 all_lited = true,
... ...