Commit f0948cde15b87e204cfe457d570d885878e2703e

Authored by dg
1 parent 379f9c42

Nature's Touch healing buffed


git-svn-id: http://svn.net-core.org/repos/t-engine4@3376 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -68,7 +68,7 @@ newTalent{ short_name = "NATURE_TOUCH",
68 68 random_ego = "defensive",
69 69 points = 5,
70 70 equilibrium = 10,
71   - cooldown = 20,
  71 + cooldown = 15,
72 72 range = 1,
73 73 requires_target = true,
74 74 no_npc_use = true,
... ... @@ -78,7 +78,7 @@ newTalent{ short_name = "NATURE_TOUCH",
78 78 if not x or not y or not target then return nil end
79 79 if math.floor(core.fov.distance(self.x, self.y, x, y)) > 1 then return nil end
80 80 if not target.undead then
81   - target:heal(20 + self:getWil(50) * self:getTalentLevel(t))
  81 + target:heal(20 + self:combatTalentStatDamage(t, "wil", 30, 500))
82 82 end
83 83 game:playSoundNear(self, "talents/heal")
84 84 return true
... ... @@ -86,7 +86,7 @@ newTalent{ short_name = "NATURE_TOUCH",
86 86 info = function(self, t)
87 87 return ([[Touch a target (or yourself) to infuse it with Nature, healing it for %d(heal does not work on undead).
88 88 Heal will increase with your Willpower stat.]]):
89   - format(20 + self:getWil(50) * self:getTalentLevel(t))
  89 + format(20 + self:combatTalentStatDamage(t, "wil", 30, 500))
90 90 end,
91 91 }
92 92
... ...