Commit f0948cde15b87e204cfe457d570d885878e2703e
1 parent
379f9c42
Nature's Touch healing buffed
git-svn-id: http://svn.net-core.org/repos/t-engine4@3376 51575b47-30f0-44d4-a5cc-537603b46e54
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3 additions
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3 deletions
... | ... | @@ -68,7 +68,7 @@ newTalent{ short_name = "NATURE_TOUCH", |
68 | 68 | random_ego = "defensive", |
69 | 69 | points = 5, |
70 | 70 | equilibrium = 10, |
71 | - cooldown = 20, | |
71 | + cooldown = 15, | |
72 | 72 | range = 1, |
73 | 73 | requires_target = true, |
74 | 74 | no_npc_use = true, |
... | ... | @@ -78,7 +78,7 @@ newTalent{ short_name = "NATURE_TOUCH", |
78 | 78 | if not x or not y or not target then return nil end |
79 | 79 | if math.floor(core.fov.distance(self.x, self.y, x, y)) > 1 then return nil end |
80 | 80 | if not target.undead then |
81 | - target:heal(20 + self:getWil(50) * self:getTalentLevel(t)) | |
81 | + target:heal(20 + self:combatTalentStatDamage(t, "wil", 30, 500)) | |
82 | 82 | end |
83 | 83 | game:playSoundNear(self, "talents/heal") |
84 | 84 | return true |
... | ... | @@ -86,7 +86,7 @@ newTalent{ short_name = "NATURE_TOUCH", |
86 | 86 | info = function(self, t) |
87 | 87 | return ([[Touch a target (or yourself) to infuse it with Nature, healing it for %d(heal does not work on undead). |
88 | 88 | Heal will increase with your Willpower stat.]]): |
89 | - format(20 + self:getWil(50) * self:getTalentLevel(t)) | |
89 | + format(20 + self:combatTalentStatDamage(t, "wil", 30, 500)) | |
90 | 90 | end, |
91 | 91 | } |
92 | 92 | ... | ... |
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