Commit ef6140db9357ff47f41debb26a765559a3dd598d

Authored by DarkGod
1 parent 140ed0fd

Reduced Death Dance bleed damage

... ... @@ -122,7 +122,7 @@ newTalent{
122 122 return {type="ball", range=self:getTalentRange(t), selffire=false, radius=self:getTalentRadius(t)}
123 123 end,
124 124 on_pre_use = function(self, t, silent) if not self:hasTwoHandedWeapon() then if not silent then game.logPlayer(self, "You require a two handed weapon to use this talent.") end return false end return true end,
125   - getBleed = function(self, t) return self:combatTalentScale(t, 0.5, 1.5) end,
  125 + getBleed = function(self, t) return self:combatTalentScale(t, 0.3, 1) end,
126 126 action = function(self, t)
127 127 local weapon = self:hasTwoHandedWeapon()
128 128 if not weapon then
... ...