Showing
1 changed file
with
1 additions
and
1 deletions
... | ... | @@ -122,7 +122,7 @@ newTalent{ |
122 | 122 | return {type="ball", range=self:getTalentRange(t), selffire=false, radius=self:getTalentRadius(t)} |
123 | 123 | end, |
124 | 124 | on_pre_use = function(self, t, silent) if not self:hasTwoHandedWeapon() then if not silent then game.logPlayer(self, "You require a two handed weapon to use this talent.") end return false end return true end, |
125 | - getBleed = function(self, t) return self:combatTalentScale(t, 0.5, 1.5) end, | |
125 | + getBleed = function(self, t) return self:combatTalentScale(t, 0.3, 1) end, | |
126 | 126 | action = function(self, t) |
127 | 127 | local weapon = self:hasTwoHandedWeapon() |
128 | 128 | if not weapon then | ... | ... |
-
Please register or login to post a comment