Commit d7cdd2c657e5c7d4671d7c884c73ab141991e02f

Authored by DarkGod
1 parent daccc078

plop

... ... @@ -60,11 +60,11 @@ function _M:makeUI()
60 60 if h + frameh < back.h then h = back.h - frameh end
61 61 -- Ensure if it's too big but too small to not have the down deco, to increase it a it
62 62 if h + frameh > back.h then
63   - if h + frameh < back.h + 16 then h = back.h - frameh + 16 game.log("==adjusting to %d", 16)
64   - elseif h + frameh < back.h + 32 then h = back.h - frameh + 32 game.log("==adjusting to %d", 32)
65   - elseif h + frameh < back.h + 48 then h = back.h - frameh + 48 game.log("==adjusting to %d", 48)
66   - elseif h + frameh < back.h + 64 then h = back.h - frameh + 64 game.log("==adjusting to %d", 64)
67   - elseif h + frameh < back.h + 80 then h = back.h - frameh + 80 game.log("==adjusting to %d", 80)
  63 + if h + frameh < back.h + 16 then h = back.h - frameh + 16
  64 + elseif h + frameh < back.h + 32 then h = back.h - frameh + 32
  65 + elseif h + frameh < back.h + 48 then h = back.h - frameh + 48
  66 + elseif h + frameh < back.h + 64 then h = back.h - frameh + 64
  67 + elseif h + frameh < back.h + 80 then h = back.h - frameh + 80
68 68 end
69 69 end
70 70
... ... @@ -148,6 +148,8 @@ function _M:getActorPortrait(actor)
148 148 return Entity.new{name=actor.name, image=actor.image:gsub("^object/artifact/", "portrait/")}
149 149 elseif actor.image:find("^talents/") and fs.exists("/data/gfx/shockbolt/"..actor.image:gsub("^talents/", "portrait/")) then
150 150 return Entity.new{name=actor.name, image=actor.image:gsub("^talents/", "portrait/")}
  151 + elseif actor.image:find("^faction/") and fs.exists("/data/gfx/shockbolt/"..actor.image:gsub("^faction/", "portrait/")) then
  152 + return Entity.new{name=actor.name, image=actor.image:gsub("^faction/", "portrait/")}
151 153 end
152 154
153 155 -- Last resort, use it as it is
... ...