Commit cc38936cf963e3d0e4d0a706ff47f8ec9f04d5e8

Authored by Chris Davidson
1 parent c096e9db

Move life, healmod, and regen powers to defense theme only

... ... @@ -136,15 +136,7 @@ newEntity{ theme={physical=true}, name="stamina regeneration", points = 1, rarit
136 136 newEntity{ theme={physical=true}, name="increased stamina", points = 1, rarity = 14, level_range = {1, 50},
137 137 wielder = { max_stamina = resolvers.randartmax(5, 50), },
138 138 }
139   -newEntity{ theme={physical=true, defense=true}, name="life regeneration", points = 1, rarity = 11, level_range = {1, 50},
140   - wielder = { life_regen = resolvers.randartmax(2, 4), },
141   -}
142   -newEntity{ theme={physical=true, defense=true}, name="increased life", points = 1, rarity = 11, level_range = {1, 50},
143   - wielder = { max_life = resolvers.randartmax(20, 100), },
144   -}
145   -newEntity{ theme={physical=true, defense=true}, name="improve heal", points = 1, rarity = 15, level_range = {1, 50},
146   - wielder = { healing_factor = resolvers.randartmax(0.05, .2), },
147   -}
  139 +
148 140 ----------------------------------------------------------------
149 141 -- Misc
150 142 ----------------------------------------------------------------
... ... @@ -164,6 +156,15 @@ newEntity{ theme={defense=true, physical=true}, name="def", points = 1, rarity =
164 156 newEntity{ theme={defense=true, physical=true}, name="armor", points = 1, rarity = 10, level_range = {1, 50},
165 157 wielder = { combat_armor = resolvers.randartmax(2, 8), },
166 158 }
  159 +newEntity{ theme={defense=true}, name="life regeneration", points = 1, rarity = 11, level_range = {1, 50},
  160 + wielder = { life_regen = resolvers.randartmax(2, 4), },
  161 +}
  162 +newEntity{ theme={defense=true}, name="increased life", points = 1, rarity = 11, level_range = {1, 50},
  163 + wielder = { max_life = resolvers.randartmax(20, 100), },
  164 +}
  165 +newEntity{ theme={defense=true}, name="improve heal", points = 1, rarity = 15, level_range = {1, 50},
  166 + wielder = { healing_factor = resolvers.randartmax(0.05, .2), },
  167 +}
167 168 ----------------------------------------------------------------
168 169 -- Saves
169 170 ----------------------------------------------------------------
... ... @@ -178,7 +179,7 @@ newEntity{ theme={defense=true, mental=true}, name="save mental", points = 1, ra
178 179 }
179 180 --------------------------------------------------------------
180 181 -- Immunities
181   ---------------------------------------------------------------
  182 +------------------------- -------------------------------------
182 183 newEntity{ theme={defense=true}, name="immune stun", points = 2, rarity = 25, level_range = {1, 50},
183 184 wielder = { stun_immune = resolvers.randartmax(0.1, 0.2), },
184 185 }
... ...