Commit c399d6fbe8ace4e4ba821af6ee2d0a9ccb3d8c2c
Merge branch 'fix-shadow-fade' into 'master'
Shadow Fade Fix Fix Shadows not Fading once they are immune to their summoner's damage In 083e3474 shadows were updated to not try to fade if they were being hit by their master who they are immune to. But it was done incorrectly and Shadows of level 5+ lost the ability to fade at all. See merge request !732
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... | ... | @@ -316,7 +316,7 @@ local function createShadow(self, level, tCallShadows, tShadowWarriors, tShadowM |
316 | 316 | value = value * self.avoid_master_damage |
317 | 317 | end |
318 | 318 | |
319 | - if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and not (self.avoid_master_damage == 0) then | |
319 | + if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and (value > 0) then | |
320 | 320 | self:forceUseTalent(self.T_SHADOW_FADE, {ignore_energy=true}) |
321 | 321 | end |
322 | 322 | ... | ... |
... | ... | @@ -292,7 +292,7 @@ local function createLichShadow(self, level, tCallShadows, tShadowWarriors, tSha |
292 | 292 | value = value * self.avoid_master_damage |
293 | 293 | end |
294 | 294 | |
295 | - if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and not (self.avoid_master_damage == 0) then | |
295 | + if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and (value > 0) then | |
296 | 296 | self:forceUseTalent(self.T_SHADOW_FADE, {ignore_energy=true}) |
297 | 297 | end |
298 | 298 | ... | ... |
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