Commit c1f4a873942fb3b6bfe584f023b111e883be1991
1 parent
ec74dc57
Level 5 Arcane Eye should work even while blinded
git-svn-id: http://svn.net-core.org/repos/t-engine4@3348 51575b47-30f0-44d4-a5cc-537603b46e54
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... | ... | @@ -316,7 +316,7 @@ function _M:playerFOV() |
316 | 316 | eff.x, eff.y, game.level.map.w, game.level.map.h, eff.radius, function(_, x, y) if map:checkAllEntities(x, y, "block_sight", self) then return true end end, |
317 | 317 | function(_, x, y) |
318 | 318 | local t = map(x, y, map.ACTOR) |
319 | - if t and (eff.true_seeing or self:canSee(t)) then map.seens(x, y, 1) end | |
319 | + if t and (eff.true_seeing or self:canSee(t)) then map.seens(x, y, 1) self.can_see_cache[t]["nil/nil"] = {true,100} end | |
320 | 320 | end, |
321 | 321 | cache and map._fovcache["block_sight"] |
322 | 322 | ) | ... | ... |
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