Commit b8e513f9b109d3b6b9f88d127f829635daccae12

Authored by dg
1 parent c025a0c5

The sandworm queen heart now provides Harmony instead of Sand Drake tree

Both Summoners and Wyrmics can unlock the Harmony tree


git-svn-id: http://svn.net-core.org/repos/t-engine4@3379 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -52,7 +52,7 @@ newBirthDescriptor{
52 52 stats = { wil=5, cun=3, dex=1, },
53 53 talents_types = {
54 54 ["wild-gift/call"]={true, 0.2},
55   - ["wild-gift/harmony"]={true, 0.1},
  55 + ["wild-gift/harmony"]={false, 0.1},
56 56 ["wild-gift/summon-melee"]={true, 0.3},
57 57 ["wild-gift/summon-distance"]={true, 0.3},
58 58 ["wild-gift/summon-utility"]={true, 0.3},
... ... @@ -90,6 +90,7 @@ newBirthDescriptor{
90 90 stats = { str=5, wil=3, con=1, },
91 91 talents_types = {
92 92 ["wild-gift/call"]={true, 0.2},
  93 + ["wild-gift/harmony"]={false, 0.1},
93 94 ["wild-gift/sand-drake"]={true, 0.3},
94 95 ["wild-gift/fire-drake"]={true, 0.3},
95 96 ["wild-gift/cold-drake"]={true, 0.3},
... ...
... ... @@ -47,13 +47,13 @@ newEntity{
47 47 game.logPlayer(who, "You have %d class talent point(s) to spend. Press G to use them.", who.unused_talents)
48 48 game.logPlayer(who, "You have %d generic talent point(s) to spend. Press G to use them.", who.unused_generics)
49 49
50   - if who:knowTalentType("wild-gift/sand-drake") then
51   - who:setTalentTypeMastery("wild-gift/sand-drake", who:getTalentTypeMastery("wild-gift/sand-drake") + 0.1)
  50 + if who:knowTalentType("wild-gift/") then
  51 + who:setTalentTypeMastery("wild-gift/harmony", who:getTalentTypeMastery("wild-gift/harmony") + 0.1)
52 52 else
53   - who:learnTalentType("wild-gift/sand-drake", false)
  53 + who:learnTalentType("wild-gift/harmony", false)
54 54 end
55 55 game.logPlayer(who, "You are transformed by the heart of the Queen!.")
56   - game.logPlayer(who, "#00FF00#You gain an affinity for sand. You can now learn new sand talents (press G).")
  56 + game.logPlayer(who, "#00FF00#You gain an affinity for nature. You can now learn new Harmony talents (press G).")
57 57
58 58 game:setAllowedBuild("wilder_wyrmic", true)
59 59
... ...