Commit 9cc420a6d87413c12efeec07fffc09a9348d0a25

Authored by Chris Davidson
1 parent 60b392a6

Reduce Insane talent and class level scaling

Mostly taming damage a bit more across the board.
... ... @@ -235,8 +235,8 @@ newBirthDescriptor{
235 235 "#GOLD##{bold}#Insane mode#WHITE##{normal}#",
236 236 "Similar rules to Nightmare, but with more random bosses!",
237 237 "All zone levels increased by 50% + 1 by the time Player reaches level 10",
238   - "All creature talent levels increased by 80%",
239   - "Unique (fixed) bosses advance in bonus classes 80% faster",
  238 + "All creature talent levels increased by 70%",
  239 + "Unique (fixed) bosses advance in bonus classes 70% faster",
240 240 "Rare creatures are far more frequent and random bosses start to appear",
241 241 "Stairs can not be used for 5 turns after a kill.",
242 242 "Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.",
... ... @@ -257,9 +257,9 @@ newBirthDescriptor{
257 257 difficulty_level_mult = 1.5, -- Level multiplier for Zone.level_range, handled in Game.applyDifficulty
258 258 difficulty_level_add = 1, -- Flat value added to Zone.level_range, handled in Game.applyDifficulty
259 259
260   - difficulty_talent_mult = 1.8, -- Talent level multiplier for non-summoned NPC talents and base (non-autoclass) fixedboss talents, handled in NPC.addedToLevel
  260 + difficulty_talent_mult = 1.7, -- Talent level multiplier for non-summoned NPC talents and base (non-autoclass) fixedboss talents, handled in NPC.addedToLevel
261 261 --difficulty_life_mult = 1.2, -- Max life multiplier for hostile non-summoned NPCs, handled in NPC.addedToLevel
262   - fixedboss_class_level_rate_mult = 1.8, -- Multiplier for auto_classes level rates, handled in Actor.levelupClass
  262 + fixedboss_class_level_rate_mult = 1.7, -- Multiplier for auto_classes level rates, handled in Actor.levelupClass
263 263 },
264 264 }
265 265 newBirthDescriptor{
... ...