Commit 9af66d00c71ff928ec396652916661e8832d2bf6
1 parent
52dd0daa
Fix Shadows not Fading once they are immune to their summoner's damage
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2 additions
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2 deletions
... | ... | @@ -316,7 +316,7 @@ local function createShadow(self, level, tCallShadows, tShadowWarriors, tShadowM |
316 | 316 | value = value * self.avoid_master_damage |
317 | 317 | end |
318 | 318 | |
319 | - if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and not (self.avoid_master_damage == 0) then | |
319 | + if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and (value > 0) then | |
320 | 320 | self:forceUseTalent(self.T_SHADOW_FADE, {ignore_energy=true}) |
321 | 321 | end |
322 | 322 | ... | ... |
... | ... | @@ -292,7 +292,7 @@ local function createLichShadow(self, level, tCallShadows, tShadowWarriors, tSha |
292 | 292 | value = value * self.avoid_master_damage |
293 | 293 | end |
294 | 294 | |
295 | - if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and not (self.avoid_master_damage == 0) then | |
295 | + if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and (value > 0) then | |
296 | 296 | self:forceUseTalent(self.T_SHADOW_FADE, {ignore_energy=true}) |
297 | 297 | end |
298 | 298 | ... | ... |
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