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... | ... | @@ -39,7 +39,7 @@ newTalent{ |
39 | 39 | type = {"undead/skeleton", 2}, |
40 | 40 | require = undeads_req2, |
41 | 41 | points = 5, |
42 | - cooldown = function(self, t) return self:combatTalentLimit(t, 10, 25, 15, false, 1.1) end, | |
42 | + cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 10, 25, 15, false, 1.1)) end, | |
43 | 43 | tactical = { DEFEND = 2 }, |
44 | 44 | getShield = function(self, t) |
45 | 45 | return 3.5*self:getDex()+self:combatTalentScale(t, 120, 400) + self:combatTalentLimit(t, 0.1, 0.01, 0.05)*self.max_life | ... | ... |
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