Commit 9a5b09a1b75d2f9abd4f56bcc429ee079911a802

Authored by DarkGod
1 parent 31a13dc2

plop

... ... @@ -39,7 +39,7 @@ newTalent{
39 39 type = {"undead/skeleton", 2},
40 40 require = undeads_req2,
41 41 points = 5,
42   - cooldown = function(self, t) return self:combatTalentLimit(t, 10, 25, 15, false, 1.1) end,
  42 + cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 10, 25, 15, false, 1.1)) end,
43 43 tactical = { DEFEND = 2 },
44 44 getShield = function(self, t)
45 45 return 3.5*self:getDex()+self:combatTalentScale(t, 120, 400) + self:combatTalentLimit(t, 0.1, 0.01, 0.05)*self.max_life
... ...