Commit 97929bfbcc0459e607be38ffbf80e138909a5cfb

Authored by Lisa Greene
1 parent 8be5d19b

Typos

... ... @@ -52,7 +52,7 @@ newTalent{
52 52 local damage = t.getDamage(self, t)
53 53 local duration = t.getDuration(self, t)
54 54 local radius = self:getTalentRadius(t)
55   - return ([[Creates a circle of radius %d at your feet; the circle increases your Defense by %d, and deals %0.2f darkness damage per turn to everyone else with in its radius. The circle lasts %d turns.
  55 + return ([[Creates a circle of radius %d at your feet; the circle increases your Defense by %d and deals %0.2f darkness damage per turn to everyone else within its radius. The circle lasts %d turns.
56 56 The damage will increase with your Spellpower.]]):
57 57 format(radius, damage, (damDesc (self, DamageType.DARKNESS, damage)), duration)
58 58 end,
... ... @@ -167,7 +167,7 @@ newTalent{
167 167 info = function(self, t)
168 168 local duration = t.getDuration(self, t)
169 169 local radius = self:getTalentRadius(t)
170   - return ([[Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts %d turns.]]):
  170 + return ([[Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain within its radius and silences everyone else who enters. The circle lasts %d turns.]]):
171 171 format(radius, duration)
172 172 end,
173 173 }
... ... @@ -207,7 +207,7 @@ newTalent{
207 207 local damage = t.getDamage(self, t)
208 208 local duration = t.getDuration(self, t)
209 209 local radius = self:getTalentRadius(t)
210   - return ([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%%, and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns.
  210 + return ([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%% and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns.
211 211 The effects will increase with your Spellpower.]]):
212 212 format(radius, damage*5, (damDesc (self, DamageType.LIGHT, damage)), (damDesc (self, DamageType.DARKNESS, damage)), duration)
213 213 end,
... ...