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... | ... | @@ -590,6 +590,13 @@ static int lua_reset_locale(lua_State *L) |
590 | 590 | return 0; |
591 | 591 | } |
592 | 592 | |
593 | +extern bool tickPaused; | |
594 | +static int lua_force_next_tick(lua_State *L) | |
595 | +{ | |
596 | + tickPaused = FALSE; | |
597 | + return 0; | |
598 | +} | |
599 | + | |
593 | 600 | static const struct luaL_Reg gamelib[] = |
594 | 601 | { |
595 | 602 | {"setRebootMessage", lua_set_reboot_message}, |
... | ... | @@ -602,6 +609,7 @@ static const struct luaL_Reg gamelib[] = |
602 | 609 | {"sleep", lua_sleep}, |
603 | 610 | {"setRealtime", lua_set_realtime}, |
604 | 611 | {"setFPS", lua_set_fps}, |
612 | + {"requestNextTick", lua_force_next_tick}, | |
605 | 613 | {"checkError", lua_check_error}, |
606 | 614 | {"resetLocale", lua_reset_locale}, |
607 | 615 | {NULL, NULL}, | ... | ... |
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