Commit 86951dec3e4a54612cc04d05f065767209806853

Authored by Chris Davidson
1 parent b32aa1dd

Restructure Unflinching Resolve cleanse tiers (buff)

... ... @@ -66,11 +66,11 @@ newTalent{
66 66 effs[#effs+1] = {"effect", eff_id, priority=2}
67 67 elseif e.subtype.confusion and self:getTalentLevel(t) >=3 then
68 68 effs[#effs+1] = {"effect", eff_id, priority=3}
69   - elseif e.subtype.pin and self:getTalentLevel(t) >=4 then
  69 + elseif e.subtype.pin and self:getTalentLevel(t) >=3 then
70 70 effs[#effs+1] = {"effect", eff_id, priority=4}
71   - elseif e.subtype.slow and self:getTalentLevel(t) >=5 then
  71 + elseif e.subtype.disarm and self:getTalentLevel(t) >=4 then
72 72 effs[#effs+1] = {"effect", eff_id, priority=5}
73   - elseif e.subtype.disarm and self:getTalentLevel(t) >=5 then
  73 + elseif e.subtype.slow and self:getTalentLevel(t) >=4 then
74 74 effs[#effs+1] = {"effect", eff_id, priority=6}
75 75 end
76 76 end
... ... @@ -89,8 +89,8 @@ newTalent{
89 89 info = function(self, t)
90 90 local chance = t.getChance(self, t)
91 91 return ([[You've learned to recover quickly from effects that would disable you. Each turn, you have a %d%% chance to recover from a single stun effect.
92   - At talent level 2 you may also recover from blindness, at level 3 confusion, level 4 pins, and level 5 disarms and slows.
93   - Effects will be cleansed with the priority order Stun > Blind > Confusion > Pin > Slow > Disarm.
  92 + At talent level 2 you may also recover from Blindness, at level 3 Confusion and Pins, and level 4 Disarms and Slows.
  93 + Effects will be cleansed with the priority order Stun > Blind > Confusion > Pin > Disarm > Slow.
94 94 Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution.]]):
95 95 format(chance)
96 96 end,
... ...