Commit 833c051013173def4e6fbafeec9a5c8001afe268
Merge branch 'typo-fix-tooltips' into 'master'
Fix typo in action speed tooltip and update block tooltip Fix typo in action speed tooltip (performa -> perform) and update block tooltip to reflect current behavior. See merge request !751
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... | ... | @@ -197,8 +197,8 @@ Specific information on each talent appears its tooltip.]] |
197 | 197 | ------------------------------------------------------------- |
198 | 198 | TOOLTIP_SPEED_GLOBAL = _t[[#GOLD#Global Speed#LAST# |
199 | 199 | Global speed represents how fast you are and affects everything you do. |
200 | -Higher is faster, so at 200% global speed you can performa twice as many actions as you would at 100% speed. | |
201 | -Note that the amount of time to performa various actions like moving, casting spells, and attacking is also affected by their respective speeds. | |
200 | +Higher is faster, so at 200% global speed you can perform twice as many actions as you would at 100% speed. | |
201 | +Note that the amount of time to perform various actions like moving, casting spells, and attacking is also affected by their respective speeds. | |
202 | 202 | ]] |
203 | 203 | TOOLTIP_SPEED_MOVEMENT = _t[[#GOLD#Movement Speed#LAST# |
204 | 204 | How quickly you move compared to normal. |
... | ... | @@ -266,8 +266,8 @@ This damage can be reduced by the target's armour or by percentile damage resist |
266 | 266 | It is improved by Strength or Dexterity, depending on your weapon. Some talents can change the stats that affect it. |
267 | 267 | ]] |
268 | 268 | TOOLTIP_COMBAT_BLOCK = _t[[#GOLD#Shield Block Value#LAST# |
269 | -The amount of damage a shield will block when actively used in defense. | |
270 | -Usually this is only effective against Physical damage, but some special shields (and talents) allow the wearer to block other types. | |
269 | +The base amount of damage a shield will block when actively used in defense. | |
270 | +Mind damage cannot be blocked. Against other damage types you gain a 50%% bonus to the block value if the shield used grants resistance to that damage type. | |
271 | 271 | ]] |
272 | 272 | TOOLTIP_COMBAT_APR = _t[[#GOLD#Armour Penetration#LAST# |
273 | 273 | Armour penetration allows you to ignore a part of the target's armour (this only works for armour, not damage resistance). | ... | ... |
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