Commit 81d5ade226dcbd887169539b09dad2d6b582be01

Authored by Lisa Greene
1 parent f1f2addf

Fix whitespace

... ... @@ -18,14 +18,14 @@
18 18 -- darkgod@te4.org
19 19
20 20 specialList("actor", {
21   - "/data/general/npcs/orc-grushnak.lua",
  21 + "/data/general/npcs/orc-grushnak.lua",
22 22 "/data/general/npcs/orc.lua",
23   - "/data/general/npcs/bear.lua",
  23 + "/data/general/npcs/bear.lua",
24 24 })
25 25
26 26 specialList("terrain", {
27   - "/data/general/grids/basic.lua",
28   - "/data/zones/grushnak-pride/grids.lua",
  27 + "/data/general/grids/basic.lua",
  28 + "/data/zones/grushnak-pride/grids.lua",
29 29 })
30 30
31 31 setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
... ...
... ... @@ -24,11 +24,11 @@ specialList("actor", {
24 24 })
25 25
26 26 specialList("terrain", {
27   - "/data/general/grids/burntland.lua",
28   - "/data/general/grids/lava.lua",
29   - "/data/general/grids/gothic.lua",
30   - "/data/general/grids/basic.lua",
31   - "/data/zones/vor-pride/grids.lua",
  27 + "/data/general/grids/burntland.lua",
  28 + "/data/general/grids/lava.lua",
  29 + "/data/general/grids/gothic.lua",
  30 + "/data/general/grids/basic.lua",
  31 + "/data/zones/vor-pride/grids.lua",
32 32 })
33 33
34 34 setStatusAll{no_teleport=true}
... ...
... ... @@ -25,9 +25,9 @@ specialList("actor", {
25 25 })
26 26
27 27 specialList("terrain", {
28   - "/data/general/grids/bone.lua",
29   - "/data/general/grids/gothic.lua",
30   - "/data/general/grids/basic.lua",
  28 + "/data/general/grids/bone.lua",
  29 + "/data/general/grids/gothic.lua",
  30 + "/data/general/grids/basic.lua",
31 31 })
32 32
33 33 setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
... ...
... ... @@ -26,14 +26,14 @@ specialList("actor", {
26 26 })
27 27
28 28 specialList("terrain", {
29   - "/data/general/grids/burntland.lua",
30   - "/data/general/grids/lava.lua",
31   - "/data/general/grids/mountain.lua",
32   - "/data/general/grids/ice.lua",
33   - "/data/general/grids/slime.lua",
34   - "/data/general/grids/jungle.lua",
35   - "/data/general/grids/basic.lua",
36   - "/data/zones/gorbat-pride/grids.lua",
  29 + "/data/general/grids/burntland.lua",
  30 + "/data/general/grids/lava.lua",
  31 + "/data/general/grids/mountain.lua",
  32 + "/data/general/grids/ice.lua",
  33 + "/data/general/grids/slime.lua",
  34 + "/data/general/grids/jungle.lua",
  35 + "/data/general/grids/basic.lua",
  36 + "/data/zones/gorbat-pride/grids.lua",
37 37 })
38 38
39 39 setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
... ... @@ -57,41 +57,41 @@ defineTile('W', "FENCE_FLOOR", {random_filter={add_levels=15, tome_mod="uvault"}
57 57 defineTile('m', "FENCE_FLOOR", {random_filter={add_levels=30, type="money"}}, {random_filter={add_levels=12, name = "orc grand summoner", random_boss={name_scheme="Beastmaster #rng#", nb_classes=0, loot_quality="store", loot_quantity=1, no_loot_randart=true, ai_move="move_complex", rank=3.2, force_classes={Summoner=true}}}} )
58 58 defineTile('F', "LAVA_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}, {entity_mod=function(e)
59 59 e[#e+1] = resolvers.talents{
60   - [Talents.T_BLASTWAVE]={base=4, every=12, max=10},
61   - [Talents.T_BURNING_WAKE]={base=4, every=12, max=12},
  60 + [Talents.T_BLASTWAVE]={base=4, every=12, max=10},
  61 + [Talents.T_BURNING_WAKE]={base=4, every=12, max=12},
62 62 [Talents.T_CLEANSING_FLAMES]={base=3, every=15, max=8},
63   - [Talents.T_WILDFIRE]={base=3, every=15, max=7},}
  63 + [Talents.T_WILDFIRE]={base=3, every=15, max=7},}
64 64 e:resolve()
65   - return e end, random_filter={add_levels=25, name = "fire wyrm", random_boss={name_scheme="#rng# the Flame Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.arcane) and d.name ~= "Sun Paladin" end, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=4, force_classes={['Sun Paladin']=true}}}} )
  65 + return e end, random_filter={add_levels=25, name = "fire wyrm", random_boss={name_scheme="#rng# the Flame Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.arcane) and d.name ~= "Sun Paladin" end, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=4, force_classes={['Sun Paladin']=true}}}} )
66 66 defineTile('f', "BURNT_GROUND", {random_filter={add_levels=20, type="money"}}, {random_filter={add_levels=12, name = "fire drake"}} )
67 67 defineTile('S', "CRYSTAL_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}, {entity_mod=function(e)
68 68 e[#e+1] = resolvers.talents{
69   - [Talents.T_NOVA]={base=4, every=12, max=10},
70   - [Talents.T_THUNDERCLAP]={base=4, every=12, max=12},
  69 + [Talents.T_NOVA]={base=4, every=12, max=10},
  70 + [Talents.T_THUNDERCLAP]={base=4, every=12, max=12},
71 71 [Talents.T_HURRICANE]={base=3, every=15, max=8},
72   - [Talents.T_TEMPEST]={base=3, every=15, max=7},
  72 + [Talents.T_TEMPEST]={base=3, every=15, max=7},
73 73 [Talents.T_LIVING_LIGHTNING]={base=1, every=20, max=4},}
74 74 e:resolve()
75   - return e end, random_filter={add_levels=25, name = "storm wyrm", random_boss={name_scheme="#rng# the Storm Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.arcane) and d.name ~= "Archmage" end, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=4, force_classes={Archmage=true}}}} )
  75 + return e end, random_filter={add_levels=25, name = "storm wyrm", random_boss={name_scheme="#rng# the Storm Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.arcane) and d.name ~= "Archmage" end, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=4, force_classes={Archmage=true}}}} )
76 76 defineTile('s', "CRYSTAL_FLOOR", {random_filter={add_levels=20, type="money"}}, {random_filter={add_levels=12, name = "storm drake"}} )
77 77 defineTile('C', "ICY_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}, {entity_mod=function(e)
78 78 e[#e+1] = resolvers.talents{
79   - [Talents.T_FREEZE]={base=4, every=12, max=10},
80   - [Talents.T_SHIVGOROTH_FORM]={base=4, every=12, max=12},
  79 + [Talents.T_FREEZE]={base=4, every=12, max=10},
  80 + [Talents.T_SHIVGOROTH_FORM]={base=4, every=12, max=12},
81 81 [Talents.T_BODY_OF_ICE]={base=3, every=15, max=8},
82   - [Talents.T_UTTERCOLD]={base=3, every=15, max=7},}
  82 + [Talents.T_UTTERCOLD]={base=3, every=15, max=7},}
83 83 e:resolve()
84   - return e end, random_filter={add_levels=25, name = "ice wyrm", random_boss={name_scheme="#rng# the Fozen Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.nature or d.power_source.technique) and d.name ~= "Wyrmic" end, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=4, force_classes={Wyrmic=true}}}} )
  84 + return e end, random_filter={add_levels=25, name = "ice wyrm", random_boss={name_scheme="#rng# the Fozen Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.nature or d.power_source.technique) and d.name ~= "Wyrmic" end, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=4, force_classes={Wyrmic=true}}}} )
85 85 defineTile('c', "ICY_FLOOR", {random_filter={add_levels=20, type="money"}}, {random_filter={add_levels=12, name = "cold drake"}} )
86 86 defineTile('V', "SLIME_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}, {entity_mod=function(e)
87 87 e[#e+1] = resolvers.talents{
88   - [Talents.T_INDISCERNIBLE_ANATOMY]={base=4, every=12, max=10},
89   - [Talents.T_GRAND_ARRIVAL]=3,
  88 + [Talents.T_INDISCERNIBLE_ANATOMY]={base=4, every=12, max=10},
  89 + [Talents.T_GRAND_ARRIVAL]=3,
90 90 [Talents.T_WILD_SUMMON]=4,
91 91 [Talents.T_ACIDIC_SOIL]={base=3, every=15, max=7},
92   - [Talents.T_UNSTOPPABLE_NATURE]={base=3, every=15, max=7},}
  92 + [Talents.T_UNSTOPPABLE_NATURE]={base=3, every=15, max=7},}
93 93 e:resolve()
94   - return e end, random_filter={add_levels=25, name = "venom wyrm", random_boss={name_scheme="#rng# the Caustic Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.nature) and d.name ~= "Oozemancer" end, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=4, force_classes={Oozemancer=true}}}} )
  94 + return e end, random_filter={add_levels=25, name = "venom wyrm", random_boss={name_scheme="#rng# the Caustic Terror", nb_classes=2, class_filter=function(d) return d.power_source and (d.power_source.nature) and d.name ~= "Oozemancer" end, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=4, force_classes={Oozemancer=true}}}} )
95 95 defineTile('v', "SLIME_FLOOR", {random_filter={add_levels=20, type="money"}}, {random_filter={add_levels=12, name = "venom drake"}} )
96 96
97 97
... ...