Commit 80a6f15848217a60999d19705ea2d2428923747a
1 parent
974f5b7c
Increase the level range of most tier 1 zones
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6 changed files
with
12 additions
and
12 deletions
... | ... | @@ -22,11 +22,11 @@ local is_purified = layout == "PURIFIED" |
22 | 22 | |
23 | 23 | return { |
24 | 24 | name = "Heart of the Gloom", |
25 | - level_range = {1, 5}, | |
25 | + level_range = {1, 7}, | |
26 | 26 | level_scheme = "player", |
27 | 27 | max_level = 3, |
28 | 28 | decay = {300, 800}, |
29 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
29 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
30 | 30 | width = 50, height = 50, |
31 | 31 | tier1 = true, |
32 | 32 | tier1_escort = 1, | ... | ... |
... | ... | @@ -22,11 +22,11 @@ local is_invaded = layout == "INVADED" |
22 | 22 | |
23 | 23 | return { |
24 | 24 | name = "Norgos Lair", |
25 | - level_range = {1, 5}, | |
25 | + level_range = {1, 7}, | |
26 | 26 | level_scheme = "player", |
27 | 27 | max_level = 3, |
28 | 28 | decay = {300, 800}, |
29 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
29 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
30 | 30 | width = 50, height = 50, |
31 | 31 | -- all_remembered = true, |
32 | 32 | all_lited = true, | ... | ... |
... | ... | @@ -23,11 +23,11 @@ if layout == "DEFAULT" then |
23 | 23 | -- Underground |
24 | 24 | return { |
25 | 25 | name = "Rhaloren Camp", |
26 | - level_range = {1, 5}, | |
26 | + level_range = {1, 7}, | |
27 | 27 | level_scheme = "player", |
28 | 28 | max_level = 3, |
29 | 29 | decay = {300, 800}, |
30 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
30 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
31 | 31 | width = 50, height = 50, |
32 | 32 | tier1 = true, |
33 | 33 | -- all_remembered = true, | ... | ... |
... | ... | @@ -22,11 +22,11 @@ local is_hideout = layout == "HIDEOUT" |
22 | 22 | |
23 | 23 | return { |
24 | 24 | name = "Ruins of Kor'Pul", |
25 | - level_range = {1, 5}, | |
25 | + level_range = {1, 7}, | |
26 | 26 | level_scheme = "player", |
27 | 27 | max_level = 3, |
28 | 28 | decay = {300, 800}, |
29 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
29 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
30 | 30 | width = 50, height = 50, |
31 | 31 | tier1 = true, |
32 | 32 | tier1_escort = 1, | ... | ... |
... | ... | @@ -22,11 +22,11 @@ if layout == "TWISTED" then |
22 | 22 | |
23 | 23 | return { |
24 | 24 | name = "Scintillating Caves", |
25 | - level_range = {1, 5}, | |
25 | + level_range = {1, 7}, | |
26 | 26 | level_scheme = "player", |
27 | 27 | max_level = 5, |
28 | 28 | decay = {300, 800}, |
29 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
29 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
30 | 30 | width = 30, height = 30, |
31 | 31 | -- all_remembered = true, |
32 | 32 | tier1 = true, | ... | ... |
... | ... | @@ -23,11 +23,11 @@ if layout == "FLOODED" then |
23 | 23 | |
24 | 24 | return { |
25 | 25 | name = "Trollmire", |
26 | - level_range = {1, 5}, | |
26 | + level_range = {1, 7}, | |
27 | 27 | level_scheme = "player", |
28 | 28 | max_level = 3, |
29 | 29 | decay = {300, 800}, |
30 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
30 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
31 | 31 | width = 65, height = 40, |
32 | 32 | -- all_remembered = true, |
33 | 33 | all_lited = true, | ... | ... |
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