Commit 80a6f15848217a60999d19705ea2d2428923747a

Authored by Chris Davidson
1 parent 974f5b7c

Increase the level range of most tier 1 zones

... ... @@ -22,11 +22,11 @@ local is_purified = layout == "PURIFIED"
22 22
23 23 return {
24 24 name = "Heart of the Gloom",
25   - level_range = {1, 5},
  25 + level_range = {1, 7},
26 26 level_scheme = "player",
27 27 max_level = 3,
28 28 decay = {300, 800},
29   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  29 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
30 30 width = 50, height = 50,
31 31 tier1 = true,
32 32 tier1_escort = 1,
... ...
... ... @@ -22,11 +22,11 @@ local is_invaded = layout == "INVADED"
22 22
23 23 return {
24 24 name = "Norgos Lair",
25   - level_range = {1, 5},
  25 + level_range = {1, 7},
26 26 level_scheme = "player",
27 27 max_level = 3,
28 28 decay = {300, 800},
29   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  29 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
30 30 width = 50, height = 50,
31 31 -- all_remembered = true,
32 32 all_lited = true,
... ...
... ... @@ -23,11 +23,11 @@ if layout == "DEFAULT" then
23 23 -- Underground
24 24 return {
25 25 name = "Rhaloren Camp",
26   - level_range = {1, 5},
  26 + level_range = {1, 7},
27 27 level_scheme = "player",
28 28 max_level = 3,
29 29 decay = {300, 800},
30   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  30 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
31 31 width = 50, height = 50,
32 32 tier1 = true,
33 33 -- all_remembered = true,
... ...
... ... @@ -22,11 +22,11 @@ local is_hideout = layout == "HIDEOUT"
22 22
23 23 return {
24 24 name = "Ruins of Kor'Pul",
25   - level_range = {1, 5},
  25 + level_range = {1, 7},
26 26 level_scheme = "player",
27 27 max_level = 3,
28 28 decay = {300, 800},
29   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  29 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
30 30 width = 50, height = 50,
31 31 tier1 = true,
32 32 tier1_escort = 1,
... ...
... ... @@ -22,11 +22,11 @@ if layout == "TWISTED" then
22 22
23 23 return {
24 24 name = "Scintillating Caves",
25   - level_range = {1, 5},
  25 + level_range = {1, 7},
26 26 level_scheme = "player",
27 27 max_level = 5,
28 28 decay = {300, 800},
29   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  29 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
30 30 width = 30, height = 30,
31 31 -- all_remembered = true,
32 32 tier1 = true,
... ...
... ... @@ -23,11 +23,11 @@ if layout == "FLOODED" then
23 23
24 24 return {
25 25 name = "Trollmire",
26   - level_range = {1, 5},
  26 + level_range = {1, 7},
27 27 level_scheme = "player",
28 28 max_level = 3,
29 29 decay = {300, 800},
30   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
  30 + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
31 31 width = 65, height = 40,
32 32 -- all_remembered = true,
33 33 all_lited = true,
... ...