Commit 7c5adab13c5a4d304036af1e5845b51fb00cf2dc

Authored by dg
1 parent b7821952

Slight nerf to Mind Sear damage

Fix Hat of Arcane Understanding


git-svn-id: http://svn.net-core.org/repos/t-engine4@5155 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -1168,9 +1168,11 @@ function _M:setupCommands()
1168 1168 end end,
1169 1169 [{"_g","ctrl"}] = function() if config.settings.cheat then
1170 1170 -- self:registerDialog(require("mod.dialogs.DownloadCharball").new())
1171   - local o = game.state:generateRandart{lev=50, egos=0, power_points_factor=8, nb_powers_add=6}
1172   - o:identify(true)
1173   - game.zone:addEntity(game.level,o,"object",game.player.x,game.player.y)
  1171 +-- local o = game.state:generateRandart{lev=50, egos=0, power_points_factor=3, nb_powers_add=3}
  1172 +-- o:identify(true)
  1173 +-- game.zone:addEntity(game.level,o,"object",game.player.x,game.player.y)
  1174 +-- local m = game.zone:makeEntity(game.level,"actor",{random_elite=true},nil,true)
  1175 +-- game.zone:addEntity(game.level,m,"actor",game.player.x,game.player.y-1)
1174 1176 end end,
1175 1177 [{"_f","ctrl"}] = function() if config.settings.cheat then
1176 1178 self.player.quests["love-melinda"] = nil
... ...
... ... @@ -1104,6 +1104,7 @@ function _M:entityFilterPost(zone, level, type, e, filter)
1104 1104 no_loot_randart = true,
1105 1105 resources_boost = 1.5,
1106 1106 class_filter = function(c)
  1107 + if c.name=="Doomed" then return true else return false end
1107 1108 if e.power_source then
1108 1109 for ps, _ in pairs(e.power_source) do if c.power_source and c.power_source[ps] then return true end end
1109 1110 return false
... ...
... ... @@ -2516,7 +2516,7 @@ Touching the cloth you feel a sense of knowledge and power from bygone ages, yet
2516 2516 [DamageType.ARCANE] = 20,
2517 2517 },
2518 2518 talent_cd_reduction = {
2519   - [Talents.T_MANAFLOW] = 5,
  2519 + [Talents.T_DISRUPTION_SHIELD] = 10,
2520 2520 },
2521 2521 talents_types_mastery = {
2522 2522 ["spell/meta"]=0.2,
... ...
... ... @@ -1062,13 +1062,13 @@ newTalent{
1062 1062 local tg = self:getTalentTarget(t)
1063 1063 local x, y = self:getTarget(tg)
1064 1064 if not x or not y then return nil end
1065   - self:project(tg, x, y, DamageType.MIND, self:spellCrit(self:combatTalentMindDamage(t, 10, 370)), {type="mind"})
  1065 + self:project(tg, x, y, DamageType.MIND, self:spellCrit(self:combatTalentMindDamage(t, 10, 340)), {type="mind"})
1066 1066 game:playSoundNear(self, "talents/spell_generic")
1067 1067 return true
1068 1068 end,
1069 1069 info = function(self, t)
1070 1070 return ([[Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing %0.2f mind damage.
1071   - The damage will increase with Willpower and Cunning stats.]]):format(self:combatTalentMindDamage(t, 10, 370))
  1071 + The damage will increase with Willpower and Cunning stats.]]):format(self:combatTalentMindDamage(t, 10, 340))
1072 1072 end,
1073 1073 }
1074 1074
... ...