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@@ -203,7 +203,7 @@ function _M:tooltip(x, y) | @@ -203,7 +203,7 @@ function _M:tooltip(x, y) | ||
203 | if p.level <= data.level_range[1] - 10 then color = "CRIMSON" | 203 | if p.level <= data.level_range[1] - 10 then color = "CRIMSON" |
204 | elseif p.level <= data.level_range[1] - 4 then color = "ORANGE" | 204 | elseif p.level <= data.level_range[1] - 4 then color = "ORANGE" |
205 | end | 205 | end |
206 | - tstr:add(true, {"font","bold"}, {"color", color}, _t"Min.level: "..math.floor((data.level_range[1]+(game.state.birth.difficulty_level_add or 0))*(game.state.birth.difficulty_level_mult or 1)), {"color", "LAST"}, {"font","normal"}, true) | 206 | + tstr:add(true, {"font","bold"}, {"color", color}, _t"Min.level: "..math.floor((data.level_range[1]+(game.state.birth.difficulty_level_add or 0))*(game.state.birth.difficulty_level_mult or 1)), {"color", "LAST"}, {"font","normal"}) |
207 | tstr:add(true, {"font","bold"}, {"color", color}, _t"Max.level: "..math.ceil((data.level_range[2]+(game.state.birth.difficulty_level_add or 0))*(game.state.birth.difficulty_level_mult or 1)), {"color", "LAST"}, {"font","normal"}, true) | 207 | tstr:add(true, {"font","bold"}, {"color", color}, _t"Max.level: "..math.ceil((data.level_range[2]+(game.state.birth.difficulty_level_add or 0))*(game.state.birth.difficulty_level_mult or 1)), {"color", "LAST"}, {"font","normal"}, true) |
208 | end | 208 | end |
209 | end | 209 | end |
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