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... | ... | @@ -333,7 +333,7 @@ newTalent{ |
333 | 333 | on_arrival = function(self, t, m) |
334 | 334 | local tg = {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, x=m.x, y=m.y} |
335 | 335 | local duration = self:callTalent(self.T_GRAND_ARRIVAL,"effectDuration") |
336 | - local slowdown = self:callTalent(self.T_GRAND_ARRIVAL,"slowStrength") / 100 --divide by 100 to change percent to decimal | |
336 | + local slowdown = self:callTalent(self.T_GRAND_ARRIVAL,"slowStrength") | |
337 | 337 | self:project(tg, m.x, m.y, DamageType.TEMP_EFFECT, {foes=true, eff=self.EFF_SLOW_MOVE, dur=duration, p={power=slowdown}}, {type="flame"}) |
338 | 338 | end, |
339 | 339 | summonTime = function(self, t) return math.floor(self:combatScale(self:getTalentLevel(t), 2, 0, 7, 5)) + self:callTalent(self.T_RESILIENCE, "incDur") end, | ... | ... |
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