Commit 65dd0bea068d6804bbcd43b77cc54cd1db436c6b

Authored by Otowa Kotori
1 parent 65c9cb94

Fix Minotaur's Grand Arrival

... ... @@ -333,7 +333,7 @@ newTalent{
333 333 on_arrival = function(self, t, m)
334 334 local tg = {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, x=m.x, y=m.y}
335 335 local duration = self:callTalent(self.T_GRAND_ARRIVAL,"effectDuration")
336   - local slowdown = self:callTalent(self.T_GRAND_ARRIVAL,"slowStrength") / 100 --divide by 100 to change percent to decimal
  336 + local slowdown = self:callTalent(self.T_GRAND_ARRIVAL,"slowStrength")
337 337 self:project(tg, m.x, m.y, DamageType.TEMP_EFFECT, {foes=true, eff=self.EFF_SLOW_MOVE, dur=duration, p={power=slowdown}}, {type="flame"})
338 338 end,
339 339 summonTime = function(self, t) return math.floor(self:combatScale(self:getTalentLevel(t), 2, 0, 7, 5)) + self:callTalent(self.T_RESILIENCE, "incDur") end,
... ...