Commit 622f54933fa5f7479bc9cc4426f14ca7824cbbea

Authored by yutio888
1 parent 9036e108

add missing brackets to fix the weight of ai's area attack

... ... @@ -1568,7 +1568,7 @@ function _M:aiTalentTactics(t, aitarget, target_list, tactic, tg, wt_mod)
1568 1568 else
1569 1569 val_type, val_wt = next(val, val_type) if not val_wt then break end
1570 1570 end
1571   - if act == self and self:attr("encased_in_ice") and tact == "attack" or tact == "attackarea" then
  1571 + if act == self and self:attr("encased_in_ice") and (tact == "attack" or tact == "attackarea") then
1572 1572 weight = s_mult * math.abs(benefit) -- Frozen status ignores selffire and allows self-fire
1573 1573 elseif act == self then -- hit self
1574 1574 weight = selffire*friendlyfire*s_mult*benefit -- matches actor:project
... ...