Commit 60b392a6ba7b47233589b5cb56e840abe3c887df

Authored by Chris Davidson
1 parent afb7dc54

Cap Rush range at 14

Only matters for very highly scaled things, its strange to have things charge you from way out of line of sight.
... ... @@ -33,7 +33,7 @@ newTalent{
33 33 requires_target = true,
34 34 is_melee = true,
35 35 target = function(self, t) return {type="bolt", range=self:getTalentRange(t), requires_knowledge=false, stop__block=true} end,
36   - range = function(self, t) return math.floor(self:combatTalentScale(t, 6, 10)) end,
  36 + range = function(self, t) return math.min(14, math.floor(self:combatTalentScale(t, 6, 10))) end,
37 37 on_pre_use = function(self, t)
38 38 if self:attr("never_move") then return false end
39 39 return true
... ...