Commit 4ffb745d90b474f22253f577d71770e6dbce3f6b

Authored by DarkGod
1 parent 92505534

Shimmering fully ignores randarts and rares

... ... @@ -93,10 +93,11 @@ function _M:unlockShimmer(o)
93 93
94 94 local shimmer_name
95 95 local unique = nil
  96 + -- if o.randart or o.rare then return end
96 97 if o.unique and not o.randart then
97 98 shimmer_name = o:getName{do_color=true, no_add_name=true, no_image=true, force_id=true}
98 99 unique = true
99   - elseif o.__original and not o.__original.randart then
  100 + elseif o.__original and not o.__original.randart and not o.__original.rare then
100 101 o = o.__original
101 102 shimmer_name = o:getName{do_color=true, no_add_name=true, no_image=true, force_id=true}
102 103 else
... ...