Commit 4f41ad770f709780d6b4c15d38a0bea86ead12e0

Authored by Chris Davidson
1 parent 2e5be3f2

Reduce Drain cooldown and revert to a bolt (now ignoring friendly)

... ... @@ -23,7 +23,7 @@ newTalent{
23 23 require = corrs_req1,
24 24 points = 5,
25 25 vim = 0,
26   - cooldown = 9,
  26 + cooldown = 5,
27 27 reflectable = true,
28 28 proj_speed = 15,
29 29 tactical = { ATTACK = {BLIGHT = 1.75},
... ... @@ -32,7 +32,7 @@ newTalent{
32 32 requires_target = true,
33 33 range = function(self, t) return math.min(10, math.floor(self:combatTalentScale(t, 6, 10))) end,
34 34 action = function(self, t)
35   - local tg = {type="hit", range=self:getTalentRange(t), talent=t, display={particle="bolt_slime"}}
  35 + local tg = {type="bolt", friendlyblock=false, range=self:getTalentRange(t), talent=t, display={particle="bolt_slime"}}
36 36 local x, y = self:getTarget(tg)
37 37 if not x or not y then return nil end
38 38 self:project(tg, x, y, DamageType.DRAIN_VIM, self:spellCrit(self:combatTalentSpellDamage(t, 25, 200)), {type="slime"})
... ...