Commit 4ef6eb0e3722f4e0783edc8b5d54834d8052ff79
1 parent
294e777b
Update targeting parameters for Kneecapper and Kill Shot so they will not trigge…
…r a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.
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2 deletions
... | ... | @@ -100,7 +100,7 @@ newTalent { |
100 | 100 | end |
101 | 101 | pen_off(self, t, target, x, y) |
102 | 102 | end, |
103 | - archery_target_parameters = {one_shot = true}, | |
103 | + archery_target_parameters = {limit_shots = 1, multishots = 1}, -- {one_shot = true}, | |
104 | 104 | damage_multiplier = function(self, t) |
105 | 105 | return self:combatTalentWeaponDamage(t, 1.5, 1.9) |
106 | 106 | end, |
... | ... | @@ -149,7 +149,7 @@ newTalent { |
149 | 149 | archery_onhit = function(self, t, target, x, y) |
150 | 150 | pen_off(self, t, target, x, y) |
151 | 151 | end, |
152 | - archery_target_parameters = {one_shot = true}, | |
152 | + archery_target_parameters = {limit_shots = 1, multishots = 1}, --{one_shot = true}, | |
153 | 153 | speed = "archery", |
154 | 154 | action = function(self, t) |
155 | 155 | local tg = {type = "hit"} | ... | ... |
-
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