Commit 4df35313ac54b65bd8fe4297404f8565ee71da3c

Authored by dg
1 parent 89767725

Freeze will freeze for 3 turns


git-svn-id: http://svn.net-core.org/repos/t-engine4@1440 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -76,14 +76,14 @@ newTalent{
76 76 local tg = {type="hit", range=self:getTalentRange(t), talent=t}
77 77 local x, y = self:getTarget(tg)
78 78 if not x or not y then return nil end
79   - self:project(tg, x, y, DamageType.COLD, self:spellCrit(self:combatTalentSpellDamage(t, 12, 160)), {type="freeze"})
80   - self:project(tg, x, y, DamageType.FREEZE, 3 + math.floor(self:getTalentLevel(t) / 3))
  79 + self:project(tg, x, y, DamageType.COLD, self:spellCrit(self:combatTalentSpellDamage(t, 12, 180)), {type="freeze"})
  80 + self:project(tg, x, y, DamageType.FREEZE, 3)
81 81 game:playSoundNear(self, "talents/ice")
82 82 return true
83 83 end,
84 84 info = function(self, t)
85 85 return ([[Condenses ambient water on a target, freezing it for a short while and damaging it for %0.2f.
86   - The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.COLD, self:combatTalentSpellDamage(t, 12, 160)))
  86 + The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.COLD, self:combatTalentSpellDamage(t, 12, 180)))
87 87 end,
88 88 }
89 89
... ...