Hate: Now ranges from 0 to 100 instead of 0 to 10 to be more consistent with other resources.
Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something. Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment. Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties Cursed Form / Repression: now trades up healing factor for loss of hate per kill. Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower) Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate. Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit. Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction) Slaughter / Reckless Charge: Number of attacks is now limited by talent level. Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half. Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life). Strife / Dominate: Now mindpower based, Fixed range checking Cursed Aura: Dialog to take or reject it should only open once. Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore Cursed Aura / Cursed Sentry: Fixed (was completely broken) Dark Figure: Removed New Rampage/Predator/Fears afflicted trees git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
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