- Updated weapon requirements for Agility and Sniper
- Increased damage of Bull Shot - Slightly increased chance of Agile Defense - Reduced crit power of Pin Down - Reduced armor penetration of Headshot - Removed cooldown of Bullseye, slightly reduced effects - First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark - Slightly reduced speed bonus of Trueshot - Reduced duration of Evasion - Reverted some of Trained Reactions functions back to original Reflex Defense design as per Shibari's comments - Reduced scaling of Piercing Ammunition and associated effects, added cap - Explosive Shot (Incendiary) now inflicts slow rather than dim vision - Rebalanced a number of effects in Munitions - Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns - Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction - Numbers on Aim and Snipe tweaked
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