Skip to content
Commit 400e8db8 authored by razakai's avatar razakai
Browse files

- Updated weapon requirements for Agility and Sniper

- Increased damage of Bull Shot
- Slightly increased chance of Agile Defense
- Reduced crit power of Pin Down
- Reduced armor penetration of Headshot
- Removed cooldown of Bullseye, slightly reduced effects
- First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark
- Slightly reduced speed bonus of Trueshot
- Reduced duration of Evasion
- Reverted some of Trained Reactions functions back to original Reflex Defense design as per Shibari's comments
- Reduced scaling of Piercing Ammunition and associated effects, added cap
- Explosive Shot (Incendiary) now inflicts slow rather than dim vision
- Rebalanced a number of effects in Munitions
- Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns
- Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction
- Numbers on Aim and Snipe tweaked
parent 0159322a
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please to comment