Commit 33544ca8421143fdd0171303fc8e6747c07268ee

Authored by DarkGod
2 parents a65ba931 69fcf7c6

Merge branch 'typos-descriptions' into 'master'

Typo and Description Fixes



See merge request !709
... ... @@ -627,7 +627,7 @@ end
627 627 function _M:createProfile(loginItem)
628 628 if not loginItem.create then
629 629 self.auth_tried = nil
630   - local d = Dialog:simpleWaiter(_t"Login in...", _t"Please wait...") core.display.forceRedraw()
  630 + local d = Dialog:simpleWaiter(_t"Logging in...", _t"Please wait...") core.display.forceRedraw()
631 631 profile:performlogin(loginItem.login, loginItem.pass)
632 632 profile:waitFirstAuth()
633 633 d:done()
... ...
... ... @@ -274,7 +274,7 @@ function _M:login()
274 274 end
275 275
276 276 function _M:loginSteam()
277   - local d = self:simpleWaiter(_t"Login...", _t"Login in your account, please wait...") core.display.forceRedraw()
  277 + local d = self:simpleWaiter(_t"Login...", _t"Logging in your account, please wait...") core.display.forceRedraw()
278 278 d:timeout(10, function() Dialog:simplePopup("Steam", _t"Steam client not found.") end)
279 279 core.steam.sessionTicket(function(ticket)
280 280 if not ticket then
... ...
... ... @@ -41,7 +41,7 @@ newTalent{
41 41 return true
42 42 end,
43 43 info = function(self, t)
44   - return ([[Increases your spell critical damage multiplier by %d%%.
  44 + return ([[Increases your critical damage multiplier by %d%%.
45 45 The multiplier will increase with your Spellpower.]]):
46 46 tformat(self:combatTalentSpellDamage(t, 20, 50))
47 47 end,
... ...
... ... @@ -512,7 +512,7 @@ newTalent{
512 512 target = SummonTarget,
513 513 onAIGetTarget = onAIGetTargetSummon,
514 514 aiSummonGrid = aiSummonGridRanged,
515   - tactical = { ATTACK = { ACID = 1, LIGHTING = 1, NATURE = 1 } },
  515 + tactical = { ATTACK = { ACID = 1, LIGHTNING = 1, NATURE = 1 } },
516 516 on_pre_use = function(self, t, silent)
517 517 if not self:canBe("summon") and not silent then game.logPlayer(self, "You cannot summon; you are suppressed!") return end
518 518 return not checkMaxSummon(self, silent)
... ...
... ... @@ -138,8 +138,8 @@ newTalent{
138 138 info = function(self, t)
139 139 local damage = t.getDamage(self, t)
140 140 local targets = t.getTargetCount(self, t)
141   - return ([[Invokes a forking beam of lightning doing %0.2f to %0.2f damage (%0.2f average) and forking to another target.
142   - It can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
  141 + return ([[Invokes an arc of lightning doing %0.2f to %0.2f damage (%0.2f average) and chaining to another target.
  142 + The arc can jump to %d targets at most, up to 10 grids apart, and will never jump to the same target twice, or to the caster. The arc will also strike all creatures between each target.
143 143 The damage will increase with your Spellpower.]]):
144 144 tformat(damDesc(self, DamageType.LIGHTNING, damage / 3),
145 145 damDesc(self, DamageType.LIGHTNING, damage),
... ...
... ... @@ -89,9 +89,8 @@ newTalent{
89 89 local inc = t.getDurInc(self, t)
90 90 return ([[Improves your ability to perform counterstrikes after blocks in the following ways:
91 91 Allows counterstrikes after incomplete blocks.
92   - Increases the duration of the counterstrike debuff on attackers by %d %s.
93 92 Increases the number of counterstrikes you can perform on a target while they're vulnerable by %d.
94   - Increases the crit chance of counterstrikes by %d%%. This increase scales with your Dexterity.]]):tformat(inc, (inc > 1 and _t"turns" or _t"turn"), inc, t.getCritInc(self, t))
  93 + Increases the crit chance of counterstrikes by %d%%. This increase scales with your Dexterity.]]):tformat(inc, t.getCritInc(self, t))
95 94 end,
96 95 }
97 96
... ...
... ... @@ -410,7 +410,7 @@ newEffect{
410 410 subtype = { ward=true, },
411 411 status = "beneficial",
412 412 parameters = { wards = {} },
413   - on_gain = function(self, err) return _t"#Target# summons a prismatic shield to protect him!", _t"+Prismatic" end,
  413 + on_gain = function(self, err) return _t"#Target# summons a prismatic shield for protection!", _t"+Prismatic" end,
414 414 on_lose = function(self, err) return _t"#Target#'s prismatic shield fades.", _t"-Prismatic" end,
415 415 activate = function(self, eff)
416 416 end,
... ... @@ -440,7 +440,7 @@ newEffect{
440 440 subtype = { arcane=true, },
441 441 status = "beneficial",
442 442 parameters = {},
443   - on_gain = function(self, err) return _t"#Target# is being purged of his physical ailments!", _t"+Purging" end,
  443 + on_gain = function(self, err) return _t"#Target# is being purged of physical ailments!", _t"+Purging" end,
444 444 on_lose = function(self, err) return _t"#Target#'s is no longer being purged.", _t"-Purging" end,
445 445 activate = function(self, eff)
446 446 end,
... ...
... ... @@ -1398,7 +1398,7 @@ function resolvers.staff_element(name)
1398 1398 return {__resolver="staff_element", name}
1399 1399 end
1400 1400 function resolvers.calc.staff_element(t, e)
1401   - local command_flavor, command_lement = nil, nil
  1401 + local command_flavor, command_element = nil, nil
1402 1402 if not e.flavor_name then
1403 1403 if not e.flavors then -- standard
1404 1404 local staff_type = rng.table{2, 2, 2, 2, 3, 3, 3, 4, 4, 4}
... ...