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Merge branch 'ArcherFixes' into 'master'
Archer fixes Balance changes to reduce Archer power level, in particular their damage output and evasion. - Slightly reduced numbers on Rapid Shot - Bullseye attack speed reduced - Trueshot attack speed reduced - Reduced power of Intuitive Shots. Can no longer trigger while concealed/escaping/movement infusion - Increased cooldown of Escape. Now breaks on any non-movement action - Reduced Concealment evasion - Shadow Shot no longer instantly resets Concealment. Instead reduces cooldown by 2-9, activating Concealment instantly if cooldown is reduced to 0. - Snipe cooldown increased to 10 Not Archer - reduced duration of Assassinate/Marked for Death to 4 and increased the power. Means you have a smaller window to benefit from the boost, but gain more benefit from burst (i.e. dumping a Flurry, Heartseeker, Coup into the window beats Flurry/Heartseeker/Coup + 2 basic attacks). Should improve the feel of the talent. See merge request !434
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- game/modules/tome/data/talents/techniques/agility.lua 3 additions, 3 deletionsgame/modules/tome/data/talents/techniques/agility.lua
- game/modules/tome/data/talents/techniques/archery.lua 1 addition, 2 deletionsgame/modules/tome/data/talents/techniques/archery.lua
- game/modules/tome/data/talents/techniques/assassination.lua 5 additions, 5 deletionsgame/modules/tome/data/talents/techniques/assassination.lua
- game/modules/tome/data/talents/techniques/marksmanship.lua 1 addition, 1 deletiongame/modules/tome/data/talents/techniques/marksmanship.lua
- game/modules/tome/data/talents/techniques/reflexes.lua 7 additions, 7 deletionsgame/modules/tome/data/talents/techniques/reflexes.lua
- game/modules/tome/data/talents/techniques/sniper.lua 9 additions, 7 deletionsgame/modules/tome/data/talents/techniques/sniper.lua
- game/modules/tome/data/timed_effects/physical.lua 1 addition, 6 deletionsgame/modules/tome/data/timed_effects/physical.lua
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