Commit 2e876d74615bc2928744b624e836a8b462c3abd8

Authored by dg
1 parent ac284a3b

Tweaked the endgame bosses


git-svn-id: http://svn.net-core.org/repos/t-engine4@2628 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -70,6 +70,7 @@ newEntity{
70 70 see_invisible = 100,
71 71 instakill_immune = 1,
72 72 stun_immune = 0.5,
  73 + confusion_immune = 0.5,
73 74 blind_immune = 1,
74 75
75 76 combat_armor = 20,
... ... @@ -113,7 +114,7 @@ newEntity{
113 114 autolevel = "caster",
114 115 ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
115 116 ai_tactic = resolvers.tactic"ranged",
116   - resolvers.inscriptions(6, {"healing infusion", "regeneration infusion", "shielding rune", "invisibility rune", "movement infusion", "wild infusion", "phase door rune"}),
  117 + resolvers.inscriptions(6, {"healing infusion", "regeneration infusion", "shielding rune", "invisibility rune", "movement infusion", "wild infusion"}),
117 118
118 119 on_die = function(self, who)
119 120 game.player:resolveSource():setQuestStatus("high-peak", engine.Quest.COMPLETED, "elandar-dead")
... ... @@ -140,6 +141,7 @@ newEntity{
140 141 see_invisible = 100,
141 142 instakill_immune = 1,
142 143 stun_immune = 0.5,
  144 + confusion_immune = 0.5,
143 145 blind_immune = 1,
144 146
145 147 combat_armor = 20,
... ... @@ -188,7 +190,7 @@ newEntity{
188 190 autolevel = "warriormage",
189 191 ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", },
190 192 ai_tactic = resolvers.tactic"melee",
191   - resolvers.inscriptions(3, {"healing infusion", "healing infusion", "shielding rune"}),
  193 + resolvers.inscriptions(2, {"shielding rune", "shielding rune"}),
192 194 resolvers.inscriptions(3, {}),
193 195
194 196 on_die = function(self, who)
... ...
... ... @@ -727,6 +727,7 @@ int thread_particles(void *data)
727 727 lua_State *L = lua_open(); /* create state */
728 728 luaL_openlibs(L); /* open libraries */
729 729 luaopen_core(L);
  730 + luaopen_particles(L);
730 731 pt->L = L;
731 732
732 733 // And run the lua engine pre init scripts
... ...