Commit 262581b094f887c1c99405fcd66411c0e49a45e6

Authored by Lisa Greene
1 parent 0c1fc3e7

Miscellaneous typo and grammar fixes

... ... @@ -81,7 +81,7 @@ newTalent{
81 81 return ([[While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties.
82 82 Their nature grants them better senses than other humans.
83 83 Increase blindness immunity by %d%%, maximum sight range by %d, and increases existing infravision, and heightened senses range by %d.
84   - At level 5 each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.]]):
  84 + At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.]]):
85 85 format(t.getImmune(self, t) * 100, t.getSight(self, t), t.getESight(self, t))
86 86 end,
87 87 }
... ... @@ -106,8 +106,8 @@ newTalent{
106 106 info = function(self, t)
107 107 local netpower = t.power(self, t)
108 108 return ([[Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being.
109   - Increase spell save by +%d and arcane resistance by %d%%.
110   - Also when you cast a spell dealing damage, you gain a 20%% bonus to the damage type for 5 turns. (This effect has a cooldown.)]]):
  109 + Increase spell save by %d and arcane resistance by %d%%.
  110 + Also, when you cast a spell dealing damage, you gain a 20%% bonus to the damage type for 5 turns. (This effect has a cooldown.)]]):
111 111 format(t.getSave(self, t), netpower)
112 112 end,
113 113 }
... ... @@ -152,8 +152,8 @@ newTalent{
152 152 end,
153 153 info = function(self, t)
154 154 local duration = t.getDuration(self, t)
155   - return ([[Activate some of your inner magic, using it to power your abilities. For the next %d turns, all active talents will be used without resource cost.
156   - Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply.
  155 + return ([[Activate some of your inner magic, using it to power your abilities. For the next %d turns all active talents will be used without resource cost.
  156 + Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply.
157 157 ]]):format(duration)
158 158 end,
159 159 }
... ... @@ -177,7 +177,7 @@ newTalent{
177 177 return true
178 178 end,
179 179 info = function(self, t)
180   - return ([[Call upon the grace of the Eternals to increase your general speed by %d%% for 5 turns.
  180 + return ([[Call upon the grace of the Eternals to increase your global speed by %d%% for 5 turns.
181 181 The speed bonus will increase with your Dexterity or Magic (whichever is higher).]]):
182 182 format(t.getSpeed(self, t) * 100)
183 183 end,
... ... @@ -196,7 +196,7 @@ newTalent{
196 196 self:talentTemporaryValue(p, "combat_critical_power", t.critPower(self, t))
197 197 end,
198 198 info = function(self, t)
199   - return ([[Reality bends slightly in the presence of a Shaloren, due to their inherent magical nature.
  199 + return ([[Reality bends slightly in the presence of a Shaloren due to their inherent magical nature.
200 200 Increases critical chance by %d%% and critical strike power by %d%%.]]):
201 201 format(t.critChance(self, t), t.critPower(self, t))
202 202 end,
... ... @@ -229,8 +229,8 @@ newTalent{
229 229 return true
230 230 end,
231 231 info = function(self, t)
232   - return ([[As the only immortal race of Eyal, Shaloren have learnt, over the long years, to use their innate inner magic to protect themselves.
233   - %d%% chance to become invisible (power %d) for 5 turns, when hit by a blow doing at least 10%% of their total life.]]):
  232 + return ([[As the only immortal race of Eyal, Shaloren have learnt over the long years to use their innate inner magic to protect themselves.
  233 + %d%% chance to become invisible (power %d) for 5 turns when hit by a blow doing at least 10%% of your total life.]]):
234 234 format(t.getChance(self, t), t.getInvis(self, t))
235 235 end,
236 236 }
... ... @@ -344,7 +344,7 @@ newTalent{
344 344 })
345 345 end,
346 346 info = function(self, t)
347   - return ([[Thaloren have an affinity for natural elements allowing them to heal for a portion of damage taken from them.
  347 + return ([[Thaloren have an affinity for natural elements, allowing them to heal for a portion of damage taken from them.
348 348 You gain %d%% Nature and Acid damage affinity.]]):
349 349 format(t.getAffinity(self, t))
350 350 end,
... ... @@ -365,7 +365,7 @@ newTalent{
365 365 self:talentTemporaryValue(p, "resists",{all=t.getAllResist(self, t)})
366 366 end,
367 367 info = function(self, t)
368   - return ([[You are part of the wood; it shields you from corruption.
  368 + return ([[Thaloren are part of the wood; it shields them from corruption.
369 369 Increase disease immunity by %d%%, blight resistance by %0.1f%%, and all resistances by %0.1f%%.]]):
370 370 format(t.getDiseaseImmune(self, t)*100, t.getBResist(self, t), t.getAllResist(self, t))
371 371 end,
... ... @@ -446,9 +446,9 @@ newTalent{
446 446 end,
447 447 info = function(self, t)
448 448 local base_stats = self:combatScale(self:getWil() * self:getTalentLevel(t), 25, 0, 125, 500, 0.75)
449   - return ([[Nature is with you; you can always feel the call of the woods.
  449 + return ([[Nature is with the Thaloren; they can always feel the call of the woods.
450 450 Summons two elite Treants to your side for 8 turns.
451   - The treants have a global resistance equal to your blight resistance, and can stun, knockback and taunt your foes.
  451 + The treants have a global resistance equal to your blight resistance and can stun, knockback, and taunt foes.
452 452 Your Willpower (%d) will be added to all of their non-Magic primary stats and their talent levels will increase with your Nature's Pride talent level.
453 453 Your increased damage, damage penetration, and many other stats will be inherited.]]):format(self:getWil())
454 454 end,
... ... @@ -481,8 +481,8 @@ newTalent{
481 481 end,
482 482 info = function(self, t)
483 483 local params = t.getParams(self, t)
484   - return ([[Call upon the legendary resilience of the Dwarven race to increase your armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns.
485   - The bonus will increase with your Constitution.]]):
  484 + return ([[Call upon the legendary resilience of the Dwarven race to increase armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns.
  485 + The bonuses will increase with your Constitution.]]):
486 486 format(params.armor, params.armor_hardiness, params.physical, params.spell)
487 487 end,
488 488 }
... ... @@ -498,9 +498,9 @@ newTalent{
498 498 self:talentTemporaryValue(p, "auto_stoneskin", t.armor(self, t))
499 499 end,
500 500 info = function(self, t)
501   - return ([[Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.
  501 + return ([[Dwarf skin is a complex structure; it can automatically react to physical blows and harden itself.
502 502 When you are hit in melee, you have a 15%% chance to increase your armour total by %d for 5 turns and fully ignore the attack triggering it.
503   - There is no cooldown to this effect, it can happen while already active.]]):
  503 + There is no cooldown to this effect; it can happen while already active.]]):
504 504 format(t.armor(self, t))
505 505 end,
506 506 }
... ... @@ -549,9 +549,9 @@ newTalent{
549 549 end,
550 550 info = function(self, t)
551 551 local range = t.getRange(self, t)
552   - return ([[While the origins of the dwarves remain clouded in mysteries to the other races, it is obvious they share strong ties to the stone.
553   - You can target any wall and immediately enter it and appear on the other side of the obstacle.
554   - Works up to %d grids away (increases with Constitution and talent level).]]):
  552 + return ([[While the origins of the dwarves remain clouded in mystery to the other races, it is obvious that they share strong ties to the stone.
  553 + You can target any wall and immediately enter it, appearing on the other side.
  554 + This can pass through up to %d tiles (increases with Constitution and talent level).]]):
555 555 format(range)
556 556 end,
557 557 }
... ... @@ -605,8 +605,8 @@ newTalent{
605 605 local threshold = t.getThreshold(self, t)
606 606 local evasion = t.getEvasionChance(self, t)
607 607 local duration = t.getDuration(self, t)
608   - return ([[Your incredible luck kicks in at just the right moment to save your skin.
609   - Whenever you take %d%% or more of your life from a single attack, you gain Evasion (%d%%) and %d additional defense (based on your luck and other defensive stats) for the next %d turns.]]):
  608 + return ([[Halfling's incredible luck always kicks in at just the right moment to save their skin.
  609 + Whenever you take %d%% or more of your life from a single attack, you gain %d%% Evasion and %d additional defense for the next %d turns. The defense increases based on your luck and other defensive stats.]]):
610 610 format(threshold * 100, evasion, t.getDefense(self), duration)
611 611 end,
612 612 }
... ... @@ -680,8 +680,8 @@ newTalent{
680 680 info = function(self, t)
681 681 local duration = t.getDuration(self, t)
682 682 local count = t.getRemoveCount(self, t)
683   - return ([[Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
684   - Removes %d stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for %d turns.]]):format(duration, count)
  683 + return ([[Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
  684 + Removes %d stun, daze, or pin effects and grants immunity to stuns, dazes and pins for %d turns.]]):format(duration, count)
685 685 end,
686 686 }
687 687
... ... @@ -724,7 +724,7 @@ newTalent{
724 724 return true
725 725 end,
726 726 info = function(self, t)
727   - return ([[Summons your lust for blood and destruction, especially when the odds are against you.
  727 + return ([[Summons your lust for blood and destruction; especially when the odds are against you.
728 728 You increase your damage by 10%% + %0.1f%% per enemy you can see in line of sight of you (maximum 5 enemies, %0.1f%% bonus) for 3 turns.
729 729 The damage bonus will increase with your Constitution.]]):
730 730 format(t.getPower(self, t), 10 + t.getPower(self, t) * 5)
... ... @@ -756,7 +756,7 @@ newTalent{
756 756 info = function(self, t)
757 757 return ([[Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races.
758 758 When your life goes below 50%% your sheer determination cleanses you of %d mental debuff(s) based on talent level and Willpower. This can only happen once every 10 turns.
759   - Also increase physical save by +%d.]]):
  759 + Also increases physical save by +%d.]]):
760 760 format(t.getDebuff(self, t), t.getSaves(self, t))
761 761 end,
762 762 }
... ... @@ -779,8 +779,8 @@ newTalent{
779 779 info = function(self, t)
780 780 return ([[Orcs have seen countless battles, and won many of them.
781 781 You revel in the defeat of your foes, gaining %d%% damage resistance for 2 turns each time you kill an enemy.
782   - The resistance will scale with your talent level and Constitution.
783   - Passively increase all damage penetration by %d%%.]]):
  782 + The resistance will scale with talent level and your Constitution.
  783 + Additionally, passively increase all damage penetration by %d%%.]]):
784 784 format(t.getResist(self, t), t.getPen(self, t))
785 785 end,
786 786 }
... ... @@ -839,7 +839,7 @@ newTalent{
839 839 info = function(self, t)
840 840 return ([[Call upon the will of all of the Orc Prides to survive this battle.
841 841 You remove up to %d detrimental effect(s) then heal for %d life.
842   - The healing will increase with your talent level and Willpower.]]):
  842 + The healing will increase with talent level and your Willpower.]]):
843 843 format(t.remcount(self,t), t.heal(self, t))
844 844 end,
845 845 }
... ... @@ -914,7 +914,7 @@ newTalent{
914 914 end,
915 915 info = function(self, t)
916 916 return ([[Your mind becomes more attuned to the Way, and is shielded from outside effects.
917   - Increase confusion and silence immunities by %d%%, and your Mental Save by +%d.]]):
  917 + Increase confusion and silence immunities by %d%% and Mental Save by %d.]]):
918 918 format(100*t.getImmune(self, t), t.getSave(self, t))
919 919 end,
920 920 }
... ... @@ -1048,7 +1048,7 @@ newTalent{
1048 1048 mode = "passive",
1049 1049 on_learn = function(self, t) self.auto_id = 100 end,
1050 1050 info = function(self, t)
1051   - return ([[You merge your mind with the rest of the Way for a brief moment; the sum of all yeek knowledge gathers in your mind,
  1051 + return ([[You merge your mind with the rest of the Way for a brief moment; the sum of all yeek knowledge gathers in your mind
1052 1052 and allows you to identify any item you could not recognize yourself.]])
1053 1053 end,
1054 1054 }
... ... @@ -1077,7 +1077,7 @@ newTalent{
1077 1077 end,
1078 1078 info = function(self, t)
1079 1079 return ([[You enter an ogric wrath for %d turns, increasing your stun and pinning resistances by 20%% and all damage done by 10%%.
1080   - In addition, whenever you use an infusion or rune, miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns).
  1080 + In addition, whenever you use an infusion or rune, miss a melee attack, or any damage you deal is reduced by a damage shield (or similar effect) you gain a charge of Ogre Fury (up to 5 charges total, each lasting 7 turns).
1081 1081 Each charge grants 20%% critical damage power and 5%% critical strike chance.
1082 1082 You lose a charge each time you deal a critical strike.
1083 1083 The duration will increase with your Strength.]]):format(t.getduration(self))
... ... @@ -1107,7 +1107,7 @@ newTalent{
1107 1107 return ([[An ogre's body is acclimated to spells and inscriptions.
1108 1108 Increases spell save by %d and improves the contribution of primary stats on infusions and runes by %d%%.
1109 1109 At level 5 your body is so strong you can use a two handed weapon in your main hand while still using an offhand item.
1110   - When using a two handed weapon this way you suffer a 20%% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5%% per size category above #{italic}#big#{normal}#; also all damage procs from your weapons are reduced by 50%%.]]):
  1110 + When using a two handed weapon this way you suffer a 20%% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5%% per size category above #{italic}#big#{normal}#; further, all damage procs from your weapons are reduced by 50%%.]]):
1111 1111 format(t.getSave(self, t), t.getMult(self, t) * 100)
1112 1112 end,
1113 1113 }
... ... @@ -1169,7 +1169,7 @@ newTalent{
1169 1169 end,
1170 1170 info = function(self, t)
1171 1171 return ([[Instantly removes runic and infusion saturations.
1172   - For %d turns your inscriptions cooldown twice as fast.
  1172 + For %d turns your inscriptions cool down twice as fast.
1173 1173 At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).]]):
1174 1174 format(t.getDuration(self, t))
1175 1175 end,
... ...