Commit 262581b094f887c1c99405fcd66411c0e49a45e6
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0c1fc3e7
Miscellaneous typo and grammar fixes
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34 additions
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34 deletions
... | ... | @@ -81,7 +81,7 @@ newTalent{ |
81 | 81 | return ([[While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties. |
82 | 82 | Their nature grants them better senses than other humans. |
83 | 83 | Increase blindness immunity by %d%%, maximum sight range by %d, and increases existing infravision, and heightened senses range by %d. |
84 | - At level 5 each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.]]): | |
84 | + At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.]]): | |
85 | 85 | format(t.getImmune(self, t) * 100, t.getSight(self, t), t.getESight(self, t)) |
86 | 86 | end, |
87 | 87 | } |
... | ... | @@ -106,8 +106,8 @@ newTalent{ |
106 | 106 | info = function(self, t) |
107 | 107 | local netpower = t.power(self, t) |
108 | 108 | return ([[Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being. |
109 | - Increase spell save by +%d and arcane resistance by %d%%. | |
110 | - Also when you cast a spell dealing damage, you gain a 20%% bonus to the damage type for 5 turns. (This effect has a cooldown.)]]): | |
109 | + Increase spell save by %d and arcane resistance by %d%%. | |
110 | + Also, when you cast a spell dealing damage, you gain a 20%% bonus to the damage type for 5 turns. (This effect has a cooldown.)]]): | |
111 | 111 | format(t.getSave(self, t), netpower) |
112 | 112 | end, |
113 | 113 | } |
... | ... | @@ -152,8 +152,8 @@ newTalent{ |
152 | 152 | end, |
153 | 153 | info = function(self, t) |
154 | 154 | local duration = t.getDuration(self, t) |
155 | - return ([[Activate some of your inner magic, using it to power your abilities. For the next %d turns, all active talents will be used without resource cost. | |
156 | - Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. | |
155 | + return ([[Activate some of your inner magic, using it to power your abilities. For the next %d turns all active talents will be used without resource cost. | |
156 | + Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply. | |
157 | 157 | ]]):format(duration) |
158 | 158 | end, |
159 | 159 | } |
... | ... | @@ -177,7 +177,7 @@ newTalent{ |
177 | 177 | return true |
178 | 178 | end, |
179 | 179 | info = function(self, t) |
180 | - return ([[Call upon the grace of the Eternals to increase your general speed by %d%% for 5 turns. | |
180 | + return ([[Call upon the grace of the Eternals to increase your global speed by %d%% for 5 turns. | |
181 | 181 | The speed bonus will increase with your Dexterity or Magic (whichever is higher).]]): |
182 | 182 | format(t.getSpeed(self, t) * 100) |
183 | 183 | end, |
... | ... | @@ -196,7 +196,7 @@ newTalent{ |
196 | 196 | self:talentTemporaryValue(p, "combat_critical_power", t.critPower(self, t)) |
197 | 197 | end, |
198 | 198 | info = function(self, t) |
199 | - return ([[Reality bends slightly in the presence of a Shaloren, due to their inherent magical nature. | |
199 | + return ([[Reality bends slightly in the presence of a Shaloren due to their inherent magical nature. | |
200 | 200 | Increases critical chance by %d%% and critical strike power by %d%%.]]): |
201 | 201 | format(t.critChance(self, t), t.critPower(self, t)) |
202 | 202 | end, |
... | ... | @@ -229,8 +229,8 @@ newTalent{ |
229 | 229 | return true |
230 | 230 | end, |
231 | 231 | info = function(self, t) |
232 | - return ([[As the only immortal race of Eyal, Shaloren have learnt, over the long years, to use their innate inner magic to protect themselves. | |
233 | - %d%% chance to become invisible (power %d) for 5 turns, when hit by a blow doing at least 10%% of their total life.]]): | |
232 | + return ([[As the only immortal race of Eyal, Shaloren have learnt over the long years to use their innate inner magic to protect themselves. | |
233 | + %d%% chance to become invisible (power %d) for 5 turns when hit by a blow doing at least 10%% of your total life.]]): | |
234 | 234 | format(t.getChance(self, t), t.getInvis(self, t)) |
235 | 235 | end, |
236 | 236 | } |
... | ... | @@ -344,7 +344,7 @@ newTalent{ |
344 | 344 | }) |
345 | 345 | end, |
346 | 346 | info = function(self, t) |
347 | - return ([[Thaloren have an affinity for natural elements allowing them to heal for a portion of damage taken from them. | |
347 | + return ([[Thaloren have an affinity for natural elements, allowing them to heal for a portion of damage taken from them. | |
348 | 348 | You gain %d%% Nature and Acid damage affinity.]]): |
349 | 349 | format(t.getAffinity(self, t)) |
350 | 350 | end, |
... | ... | @@ -365,7 +365,7 @@ newTalent{ |
365 | 365 | self:talentTemporaryValue(p, "resists",{all=t.getAllResist(self, t)}) |
366 | 366 | end, |
367 | 367 | info = function(self, t) |
368 | - return ([[You are part of the wood; it shields you from corruption. | |
368 | + return ([[Thaloren are part of the wood; it shields them from corruption. | |
369 | 369 | Increase disease immunity by %d%%, blight resistance by %0.1f%%, and all resistances by %0.1f%%.]]): |
370 | 370 | format(t.getDiseaseImmune(self, t)*100, t.getBResist(self, t), t.getAllResist(self, t)) |
371 | 371 | end, |
... | ... | @@ -446,9 +446,9 @@ newTalent{ |
446 | 446 | end, |
447 | 447 | info = function(self, t) |
448 | 448 | local base_stats = self:combatScale(self:getWil() * self:getTalentLevel(t), 25, 0, 125, 500, 0.75) |
449 | - return ([[Nature is with you; you can always feel the call of the woods. | |
449 | + return ([[Nature is with the Thaloren; they can always feel the call of the woods. | |
450 | 450 | Summons two elite Treants to your side for 8 turns. |
451 | - The treants have a global resistance equal to your blight resistance, and can stun, knockback and taunt your foes. | |
451 | + The treants have a global resistance equal to your blight resistance and can stun, knockback, and taunt foes. | |
452 | 452 | Your Willpower (%d) will be added to all of their non-Magic primary stats and their talent levels will increase with your Nature's Pride talent level. |
453 | 453 | Your increased damage, damage penetration, and many other stats will be inherited.]]):format(self:getWil()) |
454 | 454 | end, |
... | ... | @@ -481,8 +481,8 @@ newTalent{ |
481 | 481 | end, |
482 | 482 | info = function(self, t) |
483 | 483 | local params = t.getParams(self, t) |
484 | - return ([[Call upon the legendary resilience of the Dwarven race to increase your armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns. | |
485 | - The bonus will increase with your Constitution.]]): | |
484 | + return ([[Call upon the legendary resilience of the Dwarven race to increase armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns. | |
485 | + The bonuses will increase with your Constitution.]]): | |
486 | 486 | format(params.armor, params.armor_hardiness, params.physical, params.spell) |
487 | 487 | end, |
488 | 488 | } |
... | ... | @@ -498,9 +498,9 @@ newTalent{ |
498 | 498 | self:talentTemporaryValue(p, "auto_stoneskin", t.armor(self, t)) |
499 | 499 | end, |
500 | 500 | info = function(self, t) |
501 | - return ([[Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself. | |
501 | + return ([[Dwarf skin is a complex structure; it can automatically react to physical blows and harden itself. | |
502 | 502 | When you are hit in melee, you have a 15%% chance to increase your armour total by %d for 5 turns and fully ignore the attack triggering it. |
503 | - There is no cooldown to this effect, it can happen while already active.]]): | |
503 | + There is no cooldown to this effect; it can happen while already active.]]): | |
504 | 504 | format(t.armor(self, t)) |
505 | 505 | end, |
506 | 506 | } |
... | ... | @@ -549,9 +549,9 @@ newTalent{ |
549 | 549 | end, |
550 | 550 | info = function(self, t) |
551 | 551 | local range = t.getRange(self, t) |
552 | - return ([[While the origins of the dwarves remain clouded in mysteries to the other races, it is obvious they share strong ties to the stone. | |
553 | - You can target any wall and immediately enter it and appear on the other side of the obstacle. | |
554 | - Works up to %d grids away (increases with Constitution and talent level).]]): | |
552 | + return ([[While the origins of the dwarves remain clouded in mystery to the other races, it is obvious that they share strong ties to the stone. | |
553 | + You can target any wall and immediately enter it, appearing on the other side. | |
554 | + This can pass through up to %d tiles (increases with Constitution and talent level).]]): | |
555 | 555 | format(range) |
556 | 556 | end, |
557 | 557 | } |
... | ... | @@ -605,8 +605,8 @@ newTalent{ |
605 | 605 | local threshold = t.getThreshold(self, t) |
606 | 606 | local evasion = t.getEvasionChance(self, t) |
607 | 607 | local duration = t.getDuration(self, t) |
608 | - return ([[Your incredible luck kicks in at just the right moment to save your skin. | |
609 | - Whenever you take %d%% or more of your life from a single attack, you gain Evasion (%d%%) and %d additional defense (based on your luck and other defensive stats) for the next %d turns.]]): | |
608 | + return ([[Halfling's incredible luck always kicks in at just the right moment to save their skin. | |
609 | + Whenever you take %d%% or more of your life from a single attack, you gain %d%% Evasion and %d additional defense for the next %d turns. The defense increases based on your luck and other defensive stats.]]): | |
610 | 610 | format(threshold * 100, evasion, t.getDefense(self), duration) |
611 | 611 | end, |
612 | 612 | } |
... | ... | @@ -680,8 +680,8 @@ newTalent{ |
680 | 680 | info = function(self, t) |
681 | 681 | local duration = t.getDuration(self, t) |
682 | 682 | local count = t.getRemoveCount(self, t) |
683 | - return ([[Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. | |
684 | - Removes %d stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for %d turns.]]):format(duration, count) | |
683 | + return ([[Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. | |
684 | + Removes %d stun, daze, or pin effects and grants immunity to stuns, dazes and pins for %d turns.]]):format(duration, count) | |
685 | 685 | end, |
686 | 686 | } |
687 | 687 | |
... | ... | @@ -724,7 +724,7 @@ newTalent{ |
724 | 724 | return true |
725 | 725 | end, |
726 | 726 | info = function(self, t) |
727 | - return ([[Summons your lust for blood and destruction, especially when the odds are against you. | |
727 | + return ([[Summons your lust for blood and destruction; especially when the odds are against you. | |
728 | 728 | You increase your damage by 10%% + %0.1f%% per enemy you can see in line of sight of you (maximum 5 enemies, %0.1f%% bonus) for 3 turns. |
729 | 729 | The damage bonus will increase with your Constitution.]]): |
730 | 730 | format(t.getPower(self, t), 10 + t.getPower(self, t) * 5) |
... | ... | @@ -756,7 +756,7 @@ newTalent{ |
756 | 756 | info = function(self, t) |
757 | 757 | return ([[Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races. |
758 | 758 | When your life goes below 50%% your sheer determination cleanses you of %d mental debuff(s) based on talent level and Willpower. This can only happen once every 10 turns. |
759 | - Also increase physical save by +%d.]]): | |
759 | + Also increases physical save by +%d.]]): | |
760 | 760 | format(t.getDebuff(self, t), t.getSaves(self, t)) |
761 | 761 | end, |
762 | 762 | } |
... | ... | @@ -779,8 +779,8 @@ newTalent{ |
779 | 779 | info = function(self, t) |
780 | 780 | return ([[Orcs have seen countless battles, and won many of them. |
781 | 781 | You revel in the defeat of your foes, gaining %d%% damage resistance for 2 turns each time you kill an enemy. |
782 | - The resistance will scale with your talent level and Constitution. | |
783 | - Passively increase all damage penetration by %d%%.]]): | |
782 | + The resistance will scale with talent level and your Constitution. | |
783 | + Additionally, passively increase all damage penetration by %d%%.]]): | |
784 | 784 | format(t.getResist(self, t), t.getPen(self, t)) |
785 | 785 | end, |
786 | 786 | } |
... | ... | @@ -839,7 +839,7 @@ newTalent{ |
839 | 839 | info = function(self, t) |
840 | 840 | return ([[Call upon the will of all of the Orc Prides to survive this battle. |
841 | 841 | You remove up to %d detrimental effect(s) then heal for %d life. |
842 | - The healing will increase with your talent level and Willpower.]]): | |
842 | + The healing will increase with talent level and your Willpower.]]): | |
843 | 843 | format(t.remcount(self,t), t.heal(self, t)) |
844 | 844 | end, |
845 | 845 | } |
... | ... | @@ -914,7 +914,7 @@ newTalent{ |
914 | 914 | end, |
915 | 915 | info = function(self, t) |
916 | 916 | return ([[Your mind becomes more attuned to the Way, and is shielded from outside effects. |
917 | - Increase confusion and silence immunities by %d%%, and your Mental Save by +%d.]]): | |
917 | + Increase confusion and silence immunities by %d%% and Mental Save by %d.]]): | |
918 | 918 | format(100*t.getImmune(self, t), t.getSave(self, t)) |
919 | 919 | end, |
920 | 920 | } |
... | ... | @@ -1048,7 +1048,7 @@ newTalent{ |
1048 | 1048 | mode = "passive", |
1049 | 1049 | on_learn = function(self, t) self.auto_id = 100 end, |
1050 | 1050 | info = function(self, t) |
1051 | - return ([[You merge your mind with the rest of the Way for a brief moment; the sum of all yeek knowledge gathers in your mind, | |
1051 | + return ([[You merge your mind with the rest of the Way for a brief moment; the sum of all yeek knowledge gathers in your mind | |
1052 | 1052 | and allows you to identify any item you could not recognize yourself.]]) |
1053 | 1053 | end, |
1054 | 1054 | } |
... | ... | @@ -1077,7 +1077,7 @@ newTalent{ |
1077 | 1077 | end, |
1078 | 1078 | info = function(self, t) |
1079 | 1079 | return ([[You enter an ogric wrath for %d turns, increasing your stun and pinning resistances by 20%% and all damage done by 10%%. |
1080 | - In addition, whenever you use an infusion or rune, miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns). | |
1080 | + In addition, whenever you use an infusion or rune, miss a melee attack, or any damage you deal is reduced by a damage shield (or similar effect) you gain a charge of Ogre Fury (up to 5 charges total, each lasting 7 turns). | |
1081 | 1081 | Each charge grants 20%% critical damage power and 5%% critical strike chance. |
1082 | 1082 | You lose a charge each time you deal a critical strike. |
1083 | 1083 | The duration will increase with your Strength.]]):format(t.getduration(self)) |
... | ... | @@ -1107,7 +1107,7 @@ newTalent{ |
1107 | 1107 | return ([[An ogre's body is acclimated to spells and inscriptions. |
1108 | 1108 | Increases spell save by %d and improves the contribution of primary stats on infusions and runes by %d%%. |
1109 | 1109 | At level 5 your body is so strong you can use a two handed weapon in your main hand while still using an offhand item. |
1110 | - When using a two handed weapon this way you suffer a 20%% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5%% per size category above #{italic}#big#{normal}#; also all damage procs from your weapons are reduced by 50%%.]]): | |
1110 | + When using a two handed weapon this way you suffer a 20%% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5%% per size category above #{italic}#big#{normal}#; further, all damage procs from your weapons are reduced by 50%%.]]): | |
1111 | 1111 | format(t.getSave(self, t), t.getMult(self, t) * 100) |
1112 | 1112 | end, |
1113 | 1113 | } |
... | ... | @@ -1169,7 +1169,7 @@ newTalent{ |
1169 | 1169 | end, |
1170 | 1170 | info = function(self, t) |
1171 | 1171 | return ([[Instantly removes runic and infusion saturations. |
1172 | - For %d turns your inscriptions cooldown twice as fast. | |
1172 | + For %d turns your inscriptions cool down twice as fast. | |
1173 | 1173 | At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).]]): |
1174 | 1174 | format(t.getDuration(self, t)) |
1175 | 1175 | end, | ... | ... |
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