Commit 204938bba1b24fd4c84ae19fabb96657e1d22622

Authored by dg
1 parent 5067ff1a

New artifacts


git-svn-id: http://svn.net-core.org/repos/t-engine4@5144 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -134,7 +134,14 @@ newEntity{ base = "BASE_NPC_BONE_GIANT", define_as = "HEAVY_SENTINEL",
134 134 size=5,
135 135 max_life = resolvers.rngavg(110,125),
136 136 combat_armor = 20, combat_def = 35,
137   - life_rating = 24,
  137 + life_rating = 28,
  138 +
  139 + combat_atk=30,
  140 +
  141 + stats = { str=28, dex=60, mag=20, con=20 },
  142 +
  143 + equipment = resolvers.equip{ {type="weapon", subtype="staff", defined="STAFF_MOLTEN", random_art_replace={chance=75}, autoreq=true, force_drop=true}, {type="armor", subtype="light", autoreq=true}, },
  144 +
138 145 melee_project = {[DamageType.FIRE]=resolvers.mbonus(15, 25)},
139 146 on_melee_hit = {[DamageType.FIRE]=resolvers.mbonus(15, 5)},
140 147 autolevel = "warriormage",
... ... @@ -143,18 +150,18 @@ newEntity{ base = "BASE_NPC_BONE_GIANT", define_as = "HEAVY_SENTINEL",
143 150 [Talents.T_BONE_ARMOUR]={base=5, every=10, max=7},
144 151 [Talents.T_STUN]={base=3, every=10, max=5},
145 152 [Talents.T_SKELETON_REASSEMBLE]=5,
146   - [Talents.T_ARCANE_POWER]={base=2, every=3, max = 10},
147   - [Talents.T_FLAME]={base=4, every=4, max = 10},
148   - [Talents.T_FLAMESHOCK]={base=3, every=6, max = 10},
  153 + [Talents.T_ARCANE_POWER]={base=3, every=3, max = 6},
  154 + [Talents.T_FLAME]={base=3, every=4, max = 8},
  155 + [Talents.T_FLAMESHOCK]={base=2, every=6, max = 7},
149 156 [Talents.T_MANAFLOW]={base=5, every=5, max = 10},
150   - [Talents.T_INFERNO]={base=2, every=4, max = 8},
  157 + [Talents.T_INFERNO]={base=2, every=5, max = 6},
151 158 [Talents.T_BURNING_WAKE]={base=1, every=4, max = 5},
152   - [Talents.T_WILDFIRE]={base=1, every=7, max=4},
153   - [Talents.T_GOLEM_MOLTEN_SKIN]={base=2, every=6, max=6},
154   - [Talents.T_CLEANSING_FLAMES]={base=2, every=6, max = 6},
155   - [Talents.T_ARCANE_COMBAT]=4,
156   - [Talents.T_SPELLCRAFT]={base=3, every=7, max=8},
157   - [Talents.T_FIERY_HANDS]={base=3, every=7, max=8},
  159 + [Talents.T_WILDFIRE]={base=3, every=7, max=5},
  160 + --[Talents.T_GOLEM_MOLTEN_SKIN]={base=3, every=6, max=6},
  161 + [Talents.T_CLEANSING_FLAMES]={base=2, every=6, max = 5},
  162 + [Talents.T_ARCANE_COMBAT]=3,
  163 + [Talents.T_SPELLCRAFT]={base=3, every=7, max=7},
  164 + [Talents.T_FIERY_HANDS]={base=3, every=7, max=7},
158 165 },
159 166 resolvers.sustains_at_birth(),
160 167 resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
... ...
... ... @@ -159,16 +159,18 @@ newEntity{ base = "BASE_NPC_GHOST", define_as = "GLACIAL_LEGION",
159 159 rarity = 50,
160 160 size_category=5,
161 161 rank = 3.5,
162   - max_life = resolvers.rngavg(75,90), life_rating = 16,
  162 + max_life = resolvers.rngavg(90,100), life_rating = 18,
163 163 autolevel = "caster",
164 164 ai = "tactical", ai_state = { talent_in=1, },
165 165 ai_tactic = resolvers.tactic"ranged",
  166 + stats = { str=13, dex=15, mag=45, con=14 },
  167 + combat_spellpower=40,
166 168
167 169 resists = {all = -10, [DamageType.FIRE] = -100, [DamageType.LIGHT] = 30, [DamageType.COLD] = 100},
168 170 combat_armor = 0, combat_def = resolvers.mbonus(10, 10),
169 171 --stealth = resolvers.mbonus(40, 10),
170 172
171   - combat = { dam=5, atk=5, apr=100, dammod={str=0.5, mag=0.5} },
  173 + combat = { dam=50, atk=50, apr=100, dammod={mag=1.1} },
172 174 melee_project = {[DamageType.COLD]=resolvers.mbonus(15, 25)},
173 175 on_melee_hit = {[DamageType.COLD]=resolvers.mbonus(15, 5)},
174 176
... ... @@ -195,16 +197,18 @@ newEntity{ base = "BASE_NPC_GHOST", define_as = "GLACIAL_LEGION",
195 197 resolvers.talents{
196 198 [Talents.T_PHASE_DOOR]=5,
197 199 [Talents.T_FREEZE]={base=5, every=4, max=10},
198   - [Talents.T_ICE_STORM]={base=3, every=6, max=8},
199   - [Talents.T_ICE_SHARDS]={base=4, every=5, max=9},
200   - [Talents.T_ARCANE_POWER]={base=3, every=3, max = 11},
  200 + [Talents.T_ICE_STORM]={base=4, every=6, max=8},
  201 + [Talents.T_ICE_SHARDS]={base=5, every=5, max=9},
  202 + [Talents.T_ARCANE_POWER]={base=4, every=3, max = 11},
201 203 [Talents.T_SHATTER]={base=3, every=6, max=8},
202   - [Talents.T_UTTERCOLD]={base=1, every=7, max = 4},
203   - [Talents.T_FROZEN_GROUND]={base=2, every=6, max = 6},
  204 + [Talents.T_UTTERCOLD]={base=3, every=7, max = 5},
  205 + [Talents.T_FROZEN_GROUND]={base=4, every=6, max = 6},
204 206 [Talents.T_CHILL_OF_THE_TOMB]={base=5, every=5, max=10},
205 207 [Talents.T_SPELLCRAFT]={base=3, every=7, max=8},
206 208 [Talents.T_MANAFLOW]={base=5, every=4, max = 12},
207 209 [Talents.T_FROST_HANDS]={base=3, every=7, max=8},
208 210 },
209 211 resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
  212 + resolvers.drops{chance=100, nb=1, {defined="GLACIAL_CLOAK"} },
210 213 }
  214 +
... ...
... ... @@ -139,9 +139,9 @@ newEntity{ base = "BASE_NPC_GHOUL", define_as = "ROTTING_TITAN",
139 139 desc = [[This gigantic mass of flesh and stone moves slowly, the ground rumbling with each step it takes. Its body seems to constantly pulsate and reform. Massive stones at the end of each limb form massive blunt weapons.]],
140 140 level_range = {45, nil}, exp_worth = 2,
141 141 rarity = 25,
142   - max_life = resolvers.rngavg(150,200), life_rating = 34,
  142 + max_life = resolvers.rngavg(150,200), life_rating = 40,
143 143 combat_armor = 40, combat_def = 10,
144   - ai_state = { talent_in=2, ai_pause=20 },
  144 + ai_state = { talent_in=2 },
145 145 movement_speed = 0.8,
146 146 size_category=5,
147 147
... ... @@ -156,41 +156,45 @@ newEntity{ base = "BASE_NPC_GHOUL", define_as = "ROTTING_TITAN",
156 156
157 157 can_pass = {pass_wall=70}, --So AI knows to try and pass walls.
158 158
159   - stats = { str=17, dex=12, mag=12, con=14 },
160   - resists = {all = 20, [DamageType.PHYSICAL]=15, [DamageType.ARCANE]=-50, [DamageType.FIRE]=-20},
  159 + stats = { str=40, dex=20, mag=24, con=25 },
  160 + resists = {all = 25, [DamageType.PHYSICAL]=15, [DamageType.ARCANE]=-50, [DamageType.FIRE]=-20},
  161 +
  162 + resolvers.equip{ {type="weapon", subtype="greatmaul", defined="ROTTING_MAUL", random_art_replace={chance=30}, autoreq=true, force_drop=true}, },
161 163
162   - combat = { dam=resolvers.levelup(50, 1, 1.4), atk=resolvers.levelup(8, 1, 1), apr=4, dammod={str=0.6}, damtype=engine.DamageType.PHYSKNOCKBACK, },
  164 + combat = { dam=resolvers.levelup(80, 1, 2), atk=resolvers.levelup(70, 1, 1), apr=20, dammod={str=1.3}, damtype=engine.DamageType.PHYSICAL, },
  165 +
  166 + combat_atk=40,
  167 + combat_spellpower=25,
163 168
164 169 on_move = function(self)
165   - if not force then
166   - self:project({type="ball", range=0, selffire=false, radius=1}, self.x, self.y, engine.DamageType.DIG, 1)
  170 + self:project({type="ball", range=0, selffire=false, radius=1}, self.x, self.y, engine.DamageType.DIG, 1)
167 171 if rng.percent(20) then
168 172 game.logSeen(self, "The ground shakes as %s steps!", self.name:capitalize())
169 173 local tg = {type="ball", range=0, selffire=false, radius=3, no_restrict=true}
170 174 local DamageType = require "engine.DamageType"
171 175 self:project(tg, self.x, self.y, DamageType.PHYSKNOCKBACK, {dam=24, dist=1})
172 176 self:doQuake(tg, self.x, self.y)
173   - end
174 177 end
175 178 end,
176 179
177 180 knockback_immune=1,
178 181
179 182 resolvers.talents{
180   - [Talents.T_STUN]={base=3, every=9, max=7},
181   - [Talents.T_BITE_POISON]={base=3, every=9, max=7},
  183 + [Talents.T_STUN]={base=5, every=9, max=7},
  184 + [Talents.T_BITE_POISON]={base=5, every=9, max=7},
182 185 [Talents.T_SKELETON_REASSEMBLE]=4,
183   - [Talents.T_ROTTING_DISEASE]={base=4, every=9, max=9},
  186 + [Talents.T_ROTTING_DISEASE]={base=6, every=9, max=9},
184 187 [Talents.T_DECREPITUDE_DISEASE]={base=3, every=9, max=9},
185 188 [Talents.T_WEAKNESS_DISEASE]={base=3, every=9, max=9},
186   - [Talents.T_KNOCKBACK]={base=3, every=9, max=9},
187   - [Talents.T_STRIKE]={base=4, every=5, max = 12},
188   - [Talents.T_INNER_POWER]={base=4, every=5, max = 10},
189   - [Talents.T_EARTHEN_MISSILES]={base=5, every=5, max = 10},
190   - [Talents.T_CRYSTALLINE_FOCUS]={base=1, every=7, max = 4},
191   - [Talents.T_EARTHQUAKE]={base=2, every=5, max = 6},
192   - [Talents.T_ONSLAUGHT]={base=2, every=5, max = 6},
193   - [Talents.T_BATTLE_CALL]={base=2, every=5, max = 6},
  189 + [Talents.T_KNOCKBACK]={base=5, every=9, max=9},
  190 + [Talents.T_STRIKE]={base=6, every=5, max = 12},
  191 + [Talents.T_WEAPONS_MASTERY]={base=4, every=5, max = 12},
  192 + [Talents.T_INNER_POWER]={base=7, every=5, max = 10},
  193 + [Talents.T_EARTHEN_MISSILES]={base=7, every=5, max = 10},
  194 + [Talents.T_CRYSTALLINE_FOCUS]={base=3, every=7, max = 6},
  195 + [Talents.T_EARTHQUAKE]={base=4, every=5, max = 6},
  196 + [Talents.T_ONSLAUGHT]={base=3, every=5, max = 6},
  197 + [Talents.T_BATTLE_CALL]={base=4, every=5, max = 6},
194 198 },
195 199 resolvers.sustains_at_birth(),
196 200 resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
... ...
... ... @@ -164,16 +164,19 @@ newEntity{ base = "BASE_NPC_VAMPIRE", unique=true, define_as="ARCH_ZEPHYR",
164 164 level_range = {45, nil}, exp_worth = 1,
165 165 rarity = 25,
166 166 autolevel="warriormage",
167   - stats = { str=12, dex=25, mag=12, con=12 },
168   - max_life = resolvers.rngavg(100,120), life_rating=24,
  167 + stats = { str=24, dex=40, mag=24, con=20 },
  168 + max_life = resolvers.rngavg(100,120), life_rating=25,
169 169 combat_armor = 15, combat_def = 15,
170 170 rank = 3.5,
171   - mana_regen=5,
  171 + mana_regen=6,
172 172
173 173 movement_speed=1.5,
  174 +
  175 + combat_atk = 40,
  176 + combat_spellpower = 40,
174 177
175 178 ai = "tactical", ai_state = { talent_in=4, },
176   - resolvers.equip{ {type="weapon", subtype="longbow", autoreq=true}, {type="ammo", subtype="arrow", autoreq=true} },
  179 + resolvers.equip{ {type="weapon", subtype="longbow", defined="STORM_FURY", random_art_replace={chance=20}, autoreq=true, force_drop=true}, {type="ammo", subtype="arrow", autoreq=true} },
177 180
178 181 resists = { [DamageType.LIGHTNING] = 100, [DamageType.PHYSICAL] = -20, [DamageType.LIGHT] = 30, },
179 182 resolvers.talents{
... ... @@ -185,12 +188,12 @@ newEntity{ base = "BASE_NPC_VAMPIRE", unique=true, define_as="ARCH_ZEPHYR",
185 188 [Talents.T_THUNDERSTORM]={base=3, every=6, max=8},
186 189 [Talents.T_NOVA]={base=3, every=6, max=8},
187 190 [Talents.T_SHOCK]={base=3, every=6, max=8},
188   - [Talents.T_TEMPEST]={base=1, every=7, max=4},
189   - [Talents.T_HURRICANE]={base=1, every=7, max=4},
  191 + [Talents.T_TEMPEST]={base=3, every=7, max=6},
  192 + [Talents.T_HURRICANE]={base=2, every=7, max=4},
190 193
191 194 [Talents.T_SHOOT]=1, -- If possible, add talent that lets it temporarily fire lightning instead of arrows.
192 195 [Talents.T_RELOAD]=1,
193   - [Talents.T_BOW_MASTERY]={base=6, every=5},
  196 + [Talents.T_BOW_MASTERY]={base=7, every=5},
194 197 [Talents.T_DUAL_ARROWS]={base=3, every=6, max=8},
195 198 [Talents.T_PINNING_SHOT]={base=2, every=6, max=4},
196 199 [Talents.T_CRIPPLING_SHOT]={base=2, every=6, max=7},
... ...
... ... @@ -1293,3 +1293,204 @@ It has been kept somewhat intact with layers of salt and clay, but in spite of t
1293 1293 self.worn_by = nil
1294 1294 end,
1295 1295 }
  1296 +
  1297 +--Storm fury, lightning infused bow that automatically attacks nearby enemies with bolts of lightning.
  1298 +newEntity{ base = "BASE_LONGBOW",
  1299 + power_source = {arcane=true},
  1300 + define_as = "STORM_FURY",
  1301 + name = "Storm Fury", unique=true,
  1302 + unided_name = "crackling longbow", color=colors.BLUE,
  1303 + desc = [[This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.]],
  1304 + require = { stat = { dex=60 }, },
  1305 + level_range = {40, 50},
  1306 + rarity = 250,
  1307 + cost = 300,
  1308 + material_level = 5,
  1309 + sentient = true,
  1310 + combat = {
  1311 + range=10,
  1312 + physspeed = 0.7,
  1313 + },
  1314 + wielder = {
  1315 + combat_spellpower=8,
  1316 + ranged_project = {[DamageType.LIGHTNING] = 50},
  1317 + talents_types_mastery = {
  1318 + ["spell/air"] = 0.2,
  1319 + ["spell/storm"] = 0.1,
  1320 + },
  1321 + inc_damage={
  1322 + [DamageType.LIGHTNING] = 15,
  1323 + },
  1324 + },
  1325 + act = function(self)
  1326 + self:useEnergy()
  1327 + if not self.worn_by then return end
  1328 + if self.worn_by:attr("dead") then return end
  1329 + self.zap = self.zap + 5
  1330 + if not rng.percent(self.zap) then return end
  1331 + local who = self.worn_by
  1332 + local Map = require "engine.Map"
  1333 + --local project = require "engine.DamageType"
  1334 + local tgts = {}
  1335 + local DamageType = require "engine.DamageType"
  1336 + --local project = "engine.ActorProject"
  1337 + local grids = core.fov.circle_grids(who.x, who.y, 5, true)
  1338 + for x, yy in pairs(grids) do for y, _ in pairs(grids[x]) do
  1339 + local a = game.level.map(x, y, Map.ACTOR)
  1340 + if a and who:reactionToward(a) < 0 then
  1341 + tgts[#tgts+1] = a
  1342 + end
  1343 + end end
  1344 +
  1345 + local tg = {type="hit", range=5,}
  1346 + for i = 1, 1 do
  1347 + if #tgts <= 0 then break end
  1348 + local a, id = rng.table(tgts)
  1349 + table.remove(tgts, id)
  1350 +
  1351 + self.za = 0
  1352 + who:project(tg, a.x, a.y, DamageType.LIGHTNING_DAZE, {daze=40, dam = rng.avg(1,3) * (40+ who:getMag() * 1.5)} )
  1353 + game.level.map:particleEmitter(who.x, who.y, math.max(math.abs(a.x-who.x), math.abs(a.y-who.y)), "lightning", {tx=a.x-who.x, ty=a.y-who.y})
  1354 + game:playSoundNear(self, "talents/lightning")
  1355 + game.logSeen(who, "#GOLD#A bolt of lightning fires from %s's bow, striking %s!", who.name:capitalize(), a.name:capitalize())
  1356 + end
  1357 + end,
  1358 + on_wear = function(self, who)
  1359 + self.worn_by = who
  1360 + self.zap = 0
  1361 + end,
  1362 + on_takeoff = function(self)
  1363 + self.worn_by = nil
  1364 + end,
  1365 +}
  1366 +--Ice Cloak that can release massive freezing AOE, dropped by Glacial Legion.
  1367 +newEntity{ base = "BASE_CLOAK", define_as="GLACIAL_CLOAK",
  1368 + power_source = {arcane=true},
  1369 + unique = true,
  1370 + name = "Frozen Shroud", image="object/artifact/cloak_winds_whisper.png",
  1371 + unided_name = "chilling cloak",
  1372 + desc = [[All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.]],
  1373 + level_range = {40, 50},
  1374 + rarity = 250,
  1375 + cost = 300,
  1376 + material_level = 5,
  1377 + wielder = {
  1378 + resists= {[DamageType.FIRE] = -15,[DamageType.COLD] = 25, all=5},
  1379 + inc_stats = { [Stats.STAT_MAG] = 7,},
  1380 + combat_def = 12,
  1381 + on_melee_hit = {[DamageType.ICE]=60},
  1382 + },
  1383 + max_power = 30, power_regen = 1,
  1384 + use_power = { name = "release a blast of ice", power = 30,
  1385 + use = function(self, who)
  1386 + local duration = 10
  1387 + local radius = 4
  1388 + local dam = (25 + who:getMag())
  1389 + local blast = {type="ball", range=0, radius=radius, selffire=false, display={particle="bolt_ice", trail="icetrail"}}
  1390 + who:project(blast, who.x, who.y, DamageType.COLD, dam*3)
  1391 + who:project(blast, who.x, who.y, DamageType.FREEZE, {dur=6, hp=80+dam})
  1392 + -- Add a lasting map effect
  1393 + game.level.map:addEffect(who,
  1394 + who.x, who.y, duration,
  1395 + engine.DamageType.ICE, dam,
  1396 + radius,
  1397 + 5, nil,
  1398 + engine.Entity.new{alpha=100, display='', color_br=30, color_bg=60, color_bb=200},
  1399 + function(e)
  1400 + e.radius = e.radius
  1401 + return true
  1402 + end,
  1403 + false
  1404 + )
  1405 + game.logSeen(who, "%s releases a burst of freezing cold from within their cloak!", who.name:capitalize(), self:getName())
  1406 + return {id=true, used=true}
  1407 + end
  1408 + },
  1409 +}
  1410 +--Blight+Phys Greatmaul that inflicts disease, dropped by Rotting Titan.
  1411 +newEntity{ base = "BASE_GREATMAUL", define_as="ROTTING_MAUL",
  1412 + power_source = {arcane=true},
  1413 + unique = true,
  1414 + name = "Blighted Maul", color = colors.LIGHT_RED, image = "object/artifact/voratun_hammer_of_the_deep_bellow.png",
  1415 + unided_name = "rotten stone limb",
  1416 + desc = [[The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.]],
  1417 + level_range = {40, 50},
  1418 + rarity = 250,
  1419 + require = { stat = { str=60 }, },
  1420 + cost = 300,
  1421 + encumber = 12,
  1422 + material_level = 5,
  1423 + combat = {
  1424 + dam = 96,
  1425 + apr = 22,
  1426 + physcrit = 10,
  1427 + combat_critical_power = 40,
  1428 + psysspeed=1.2,
  1429 + dammod = {str=1.4},
  1430 + damage_convert = {[ DamageType.BLIGHT] = 20},
  1431 + melee_project={[DamageType.CORRUPTED_BLOOD] = 30},
  1432 + special_on_hit = {desc="25% to damage nearby foes", fct=function(combat, who, target)
  1433 + if rng.percent(25) then
  1434 + local dam = rng.avg(1,2) * (70+ who:getStr() * 1.8)
  1435 + game.logSeen(self, "The ground shakes as the %s hits!", who.name:capitalize())
  1436 + local tg = {type="ball", range=0, selffire=false, radius=2, no_restrict=true}
  1437 + who:project(tg, target.x, target.y, DamageType.PHYSICAL, dam)
  1438 + end
  1439 + end},
  1440 + },
  1441 + wielder = {
  1442 + inc_damage={[DamageType.PHYSICAL] = 12,},
  1443 + knockback_immune=0.3,
  1444 + },
  1445 + max_power = 50, power_regen = 1,
  1446 + use_power = { name = "knock away nearby foes", power = 50,
  1447 + use = function(self, who)
  1448 + local dam = rng.avg(1,2) * (125+ who:getStr() * 3)
  1449 + local tg = {type="ball", range=0, selffire=false, radius=4, no_restrict=true}
  1450 + who:project(tg, who.x, who.y, DamageType.PHYSKNOCKBACK, {dam=dam, dist=4})
  1451 + game.logSeen(who, "%s slams their %s into the ground, sending out a shockwave!", who.name:capitalize(), self:getName())
  1452 + return {id=true, used=true}
  1453 + end
  1454 + },
  1455 +}
  1456 +--Molten Staff, dropped by Heavy Sentinel.
  1457 +newEntity{ base = "BASE_STAFF",
  1458 + power_source = {arcane=true},
  1459 + define_as = "STAFF_MOLTEN", rarity=false,
  1460 + unided_name = "melting bone",
  1461 + name = "Molten Staff", unique=true,
  1462 + desc = [[This staff of fused molten bone from the Heavy Sentinel radiates intense heat. It still glows red with the heat of the Sentinel's core.]],
  1463 + require = { stat = { mag=60 }, },
  1464 + level_range = {40, 50},
  1465 + rarity = 250,
  1466 + cost = 300,
  1467 + material_level=5,
  1468 + combat = {
  1469 + dam = 60,
  1470 + apr = 6,
  1471 + physcrit = 5,
  1472 + dammod = {mag=1.35},
  1473 + damtype = DamageType.FIREBURN,
  1474 + },
  1475 + wielder = {
  1476 + combat_spellpower = 20,
  1477 + combat_spellcrit = 10,
  1478 + inc_damage={
  1479 + [DamageType.FIRE] = 20,
  1480 + },
  1481 + resists={
  1482 + [DamageType.FIRE] = 24,
  1483 + [DamageType.COLD] = -10,
  1484 + },
  1485 + resists_pen={
  1486 + [DamageType.FIRE] = 10,
  1487 + },
  1488 + talents_types_mastery = {
  1489 + ["spell/fire"] = 0.1,
  1490 + ["spell/wildfire"] = 0.1,
  1491 + },
  1492 + },
  1493 + max_power = 6, power_regen = 1,
  1494 + use_talent = { id = Talents.T_FLAME, level = 5, power = 5 },
  1495 + talent_on_spell = { {chance=20, talent="T_FLAME", level=2} },
  1496 +}
\ No newline at end of file
... ...