Commit 1dcfbb5510acf41ed10b05e167c91d88510e0e49

Authored by Lisa Greene
1 parent 46f8898b

Modify collapsed tower vault to make it more interesting

... ... @@ -53,7 +53,7 @@ local turret = function(version)
53 53 talent_cd_reduction={[Talents.T_ELEMENTAL_BOLT]=3, },
54 54
55 55 resolvers.talents{
56   - [Talents.T_ELEMENTAL_BOLT]={base=1, every=5, max=9},
  56 + [Talents.T_ELEMENTAL_BOLT]={base=2, every=4, max=8},
57 57 },
58 58
59 59 ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=3, },
... ...
... ... @@ -53,7 +53,7 @@ local turret = function()
53 53 talent_cd_reduction={[Talents.T_ELEMENTAL_BOLT]=3, },
54 54
55 55 resolvers.talents{
56   - [Talents.T_ELEMENTAL_BOLT]={base=1, every=5, max=10},
  56 + [Talents.T_ELEMENTAL_BOLT]={base=3, every=5, max=10},
57 57 },
58 58
59 59 ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=3, },
... ... @@ -78,17 +78,19 @@ defineTile('!', "DOOR_VAULT")
78 78 defineTile('>', "DYNAMIC_ZONE_EXIT")
79 79
80 80
81   -defineTile('b', "FLOOR", {random_filter={add_levels=10, tome_mod="gvault"}}, {random_filter={add_levels=5, name="skeleton magus"}})
  81 +defineTile('b', "FLOOR", {random_filter={add_levels=20, tome_mod="gvault"}}, {random_filter={add_levels=5, name="skeleton magus"}})
82 82 defineTile('$', "FLOOR", {random_filter={add_levels=25, type="money"}})
83   -defineTile('t', "FLOOR", nil, turret())
  83 +defineTile('j', "FLOOR", {random_filter={add_levels=10, type="jewelry", tome_mod="gvault"}})
  84 +defineTile('t', "FLOOR", {random_filter={add_levels=5, tome_mod="gvault"}}, turret())
84 85
85 86 local def = {
86 87 [[##############]],
87 88 [[##############]],
88   -[[##.##.$...####]],
89   -[[#t.....>..####]],
  89 +[[##.##t$..t####]],
  90 +[[#t.+...>..####]],
90 91 [[##.##...$.####]],
91   -[[#b$##$....####]],
  92 +[[#b$$#$...t####]],
  93 +[[#jjj##########]],
92 94 [[##############]],
93 95 }
94 96
... ...