Commit 1504100e0c4403f82b005824c8846794ddc559c0

Authored by dg
1 parent 917e0a7c

Murgol Lair and the Ritches Tunnels have a much higher ratio of lite rooms


git-svn-id: http://svn.net-core.org/repos/t-engine4@2646 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -33,7 +33,7 @@ return {
33 33 class = "engine.generator.map.Roomer",
34 34 nb_rooms = 10,
35 35 rooms = {"random_room"},
36   - lite_room_chance = 0,
  36 + lite_room_chance = 100,
37 37 ['.'] = {"WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR_BUBBLE"},
38 38 ['#'] = "WATER_WALL",
39 39 up = "WATER_UP",
... ...
... ... @@ -34,6 +34,7 @@ return {
34 34 nb_rooms = 10,
35 35 edge_entrances = {4,6},
36 36 rooms = {"forest_clearing"},
  37 + lite_room_chance = 90,
37 38 rooms_config = {forest_clearing={pit_chance=5, filters={{type="insect", subtype="ritch"}}}},
38 39 ['.'] = "UNDERGROUND_SAND",
39 40 ['#'] = "SANDWALL_STABLE",
... ...