refactor melee hit proc:
1. add two callbacks: callbackOnMeleeProject used for effects similar to melee-project and should be triggered before weapon's on-kill effects; callbackOnMeleeHitProcs used by the victim to trigger on-hit effects 2. move many melee procs in attackTargetHitProcs into related talents/effects by callback and thus greatly simplify this function 3. remove the obselete attributes "damage_backfire","movespeed_on_hit" 4. remove several unique talent attribute "shattering_impact", "knockback_on_hit", "onslaught" 5. slightly reorders the proc order, which should not make much difference though.
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