Commit 123b0aef534fbbc4e535f99e0d29c40fbd2ea1b9
1 parent
d6ff5357
Living lightning correctly works with Range Amplification Device
Showing
1 changed file
with
1 additions
and
1 deletions
... | ... | @@ -152,7 +152,7 @@ newTalent{ |
152 | 152 | target = function(self, t) return{type="hit", range=self:getTalentRange(t), talent=t, friendlyblock=false, friendlyfire=false} end, |
153 | 153 | callbackOnActBase = function(self, t) |
154 | 154 | local tgts = {} |
155 | - local grids = core.fov.circle_grids(self.x, self.y, 6, true) | |
155 | + local grids = core.fov.circle_grids(self.x, self.y, self:getTalentRange(t), true) | |
156 | 156 | for x, yy in pairs(grids) do for y, _ in pairs(grids[x]) do |
157 | 157 | local a = game.level.map(x, y, Map.ACTOR) |
158 | 158 | if a and self:reactionToward(a) < 0 then | ... | ... |
-
Please register or login to post a comment