Commit 0c54c1f9e93128a9ca8fa1f6059b08dec3085ae1

Authored by dg
1 parent 83b4949d

fix


git-svn-id: http://svn.net-core.org/repos/t-engine4@2875 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -1921,7 +1921,7 @@ function _M:forceUseTalent(t, def)
1921 1921 if def.no_paradox_fail then self:attr("no_paradox_fail", 1) end
1922 1922 self:useTalent(t, nil, def.force_level, def.ignore_cd, def.force_target)
1923 1923 if def.no_equilibrium_fail then self:attr("no_equilibrium_fail", -1) end
1924   - if def.no_paradix_fail then self:attr("no_paradox_fail", -1) end
  1924 + if def.no_paradox_fail then self:attr("no_paradox_fail", -1) end
1925 1925
1926 1926 if def.ignore_energy then
1927 1927 game.paused = oldpause
... ...
... ... @@ -115,7 +115,7 @@ newTalent{
115 115 local x, y = self:getTarget(tg)
116 116 if not x or not y then return nil end
117 117 print (check)
118   - self:project(tg, self.x, self.y, DamageType.CONFUSION, {
  118 + self:project(tg, x, y, DamageType.CONFUSION, {
119 119 dur = t.getConfuseDuration(self, t),
120 120 dam = t.getConfuseEfficency(self, t)
121 121 })
... ...