...
|
...
|
@@ -207,7 +207,7 @@ t("#FFD700#S. power#FFFFFF#: ", "#FFD700#法术强度#FFFFFF#:", "_t") |
207
|
207
|
t("#0080FF#S. save#FFFFFF#: ", "#0080FF#法术豁免#FFFFFF#:", "_t")
|
208
|
208
|
t("#FFD700#M. power#FFFFFF#: ", "#FFD700#精神强度#FFFFFF#:", "_t")
|
209
|
209
|
t("#0080FF#M. save#FFFFFF#: ", "#0080FF#精神豁免#FFFFFF#:", "_t")
|
210
|
|
-t("Critical Mult: ", "暴击加成:", "_t")
|
|
210
|
+t("Critical Mult: ", "暴击伤害:", "_t")
|
211
|
211
|
t("Time left: ", "剩余时间:", "_t")
|
212
|
212
|
t("#LIGHT_BLUE#Main:#LAST#%s", "#LIGHT_BLUE#主手:#LAST#%s", "tformat")
|
213
|
213
|
t("#LIGHT_BLUE#Off :#LAST#%s", "#LIGHT_BLUE#副手:#LAST#%s", "tformat")
|
...
|
...
|
@@ -253,7 +253,7 @@ t("to psi", "到çµèƒ½å€¼", "_t") |
253
|
253
|
t("#YELLOW#%s has been healed by a blast of positive energy!#LAST#", "#YELLOW#%s被一股正能量治疗!#LAST#", "logSeen")
|
254
|
254
|
t("%s fades for a moment and then reforms whole again!", "%s消失了一阵之后又完好无损地出现了!", "logSeen")
|
255
|
255
|
t("#CRIMSON##Source# leeches life from #Target#!", "#LIGHT_RED##Source#从#Target#身上吸取生命!", "delayedLogMessage")
|
256
|
|
-t("#CRIMSON##Source# steals life from #Target#!", "#CRIMSON##Source#从#Target#处吸取生命!", "delayedLogMessage")
|
|
256
|
+t("#CRIMSON##Source# steals life from #Target#!", "#CRIMSON##Source#从#Target#处偷取生命!", "delayedLogMessage")
|
257
|
257
|
t("#SLATE#(%d to stone)#LAST#", "#SLATE#(%d 石头吸收)#LAST#", "tformat")
|
258
|
258
|
t("#OLIVE_DRAB##Source# redirects damage from #Target# to %s!#LAST#", "#OLIVE_DRAB##Source#将来自#Target#的伤害转移到%s!#LAST#", "delayedLogMessage")
|
259
|
259
|
t("#OLIVE_DRAB#(%d redirected)#LAST#", "#OLIVE_DRAB#(%d 伤害转移)#LAST#", "tformat")
|
...
|
...
|
@@ -930,7 +930,7 @@ t("Vim when hit: ", "被击ä¸å›žå¤æ´»åŠ›å€¼ï¼š", "_t") |
930
|
930
|
t("Vim when hitting in melee: ", "近战命中时回复活力:", "_t")
|
931
|
931
|
t("Mana when firing critical spell: ", "法术暴击时回复法力:", "_t")
|
932
|
932
|
t("Vim when firing critical spell: ", "法术暴击时回复活力:", "_t")
|
933
|
|
-t("Spellpower on spell critical (stacks up to 3 times): ", "法术暴击时增加法术强度(最大叠加3次):", "_t")
|
|
933
|
+t("Spellpower on spell critical (stacks up to 3 times): ", "法术暴击时增加法术强度(最多叠加3次):", "_t")
|
934
|
934
|
t("Hate when firing a critical mind attack: ", "精神暴击时回复仇恨值:", "_t")
|
935
|
935
|
t("Psi when firing a critical mind attack: ", "精神暴击时回复灵能值:", "_t")
|
936
|
936
|
t("Equilibrium when firing a critical mind attack: ", "精神暴击时回复失衡值:", "_t")
|
...
|
...
|
@@ -1428,7 +1428,7 @@ t("#ORCHID#%s cleverly deflects the attack with %s shield!#LAST#", "#ORCHID#%sç” |
1428
|
1428
|
t("#ORCHID#%s parries the attack with %s dual weapons!#LAST#", "#ORCHID#%s用%s双持武器使这次攻击发生偏斜!#LAST#", "logSeen")
|
1429
|
1429
|
t("#ORCHID#%s instinctively hardens %s skin and ignores the attack!#LAST#", "#ORCHID#%s本能地硬化%s皮肤,无视了这次攻击!#LAST#", "logSeen")
|
1430
|
1430
|
t("#Target# repels an attack from #Source#.", "#Target#击退了#Source#的进攻.", "logCombat")
|
1431
|
|
-t("#Target# evades #Source#.", "#Target#闪避了#Source#。", "logCombat")
|
|
1431
|
+t("#Target# evades #Source#.", "#Target#躲闪了#Source#。", "logCombat")
|
1432
|
1432
|
t("%s(%d parried#LAST#)", "%s(%d 匕首格挡#LAST#)", "tformat")
|
1433
|
1433
|
t("%s(%d gestured#LAST#)", "%s(%d 手势格挡#LAST#)", "tformat")
|
1434
|
1434
|
t("#{bold}##Source# performs a melee critical strike against #Target#!#{normal}#", "#{bold}##Source#向#Target#发起一次近战暴击!#{normal}#", "logCombat")
|
...
|
...
|
@@ -2983,7 +2983,7 @@ t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ å€¼ï¼š #LIGH |
2983
|
2983
|
------------------------------------------------
|
2984
|
2984
|
section "mod-tome/data/birth/classes/corrupted.lua"
|
2985
|
2985
|
|
2986
|
|
-t("Defiler", "腐化者", "birth descriptor name")
|
|
2986
|
+t("Defiler", "堕落系", "birth descriptor name")
|
2987
|
2987
|
t("Dark thoughts, black bloods, vile deeds... Those who spill their brethren's blood will find its power.", "黑暗的思想、黑色的血液、卑鄙的行为……那些背信弃义的人会发现他们的力量所在。", "_t")
|
2988
|
2988
|
t("Defilers are touched by the mark of evil. They are a blight on the world. Working to promote the cause of evil, they serve their masters, or themselves become masters.", "腐化者身上有邪恶的印记,他们是世界的祸害,服务于他们的邪恶主人,或者他们自己成为主人。", "_t")
|
2989
|
2989
|
t("Reaver", "收割者", "birth descriptor name")
|
...
|
...
|
@@ -2995,11 +2995,11 @@ t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") |
2995
|
2995
|
t("#LIGHT_BLUE# * +4 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 力量 , +1 敏捷 , +0 体质", "_t")
|
2996
|
2996
|
t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +0 意志 , +0 灵巧", "_t")
|
2997
|
2997
|
t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +2", "_t")
|
2998
|
|
-t("Corruptor", "堕落者", "birth descriptor name")
|
2999
|
|
-t("Blight and depravity hold the greatest powers. Accept temptation and become one with corruption.", "枯萎和邪恶掌握了强大的力量。接受诱惑成为堕落者中的一员吧。", "_t")
|
3000
|
|
-t("A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.", "堕落者是一个恐怖的对手,使用黑暗魔法并汲取目标的灵魂。", "_t")
|
|
2998
|
+t("Corruptor", "腐化者", "birth descriptor name")
|
|
2999
|
+t("Blight and depravity hold the greatest powers. Accept temptation and become one with corruption.", "枯萎和邪恶掌握了强大的力量。接受诱惑成为腐化者中的一员吧。", "_t")
|
|
3000
|
+t("A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.", "腐化者是一个恐怖的对手,使用黑暗魔法并汲取目标的灵魂。", "_t")
|
3001
|
3001
|
t("They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.", "他们驾驭邪恶的枯萎术,粉碎灵魂,偷取生命力量来治疗自己。", "_t")
|
3002
|
|
-t("The most powerful corruptors can even take on some demonic aspects for themselves.", "最强大的堕落者甚至可以掌握恶魔的力量。", "_t")
|
|
3002
|
+t("The most powerful corruptors can even take on some demonic aspects for themselves.", "最强大的腐化者甚至可以掌握恶魔的力量。", "_t")
|
3003
|
3003
|
t("Their most important stats are: Magic and Willpower", "他们最重要的属性是:魔法和意志。", "_t")
|
3004
|
3004
|
t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +2 体质", "_t")
|
3005
|
3005
|
t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +3 意志 , +0 灵巧", "_t")
|
...
|
...
|
@@ -3211,7 +3211,7 @@ t("#WHITE#Start with a simplified character and discover the game in a simple qu |
3211
|
3211
|
t("All damage done to the player reduced by 20%", "角色所受伤害减少 20%", "_t")
|
3212
|
3212
|
t("All healing for the player increased by 10%", "角色治疗效果增加 10%", "_t")
|
3213
|
3213
|
t("No main game achievements possible.", "无法获得主游戏的成就。", "_t")
|
3214
|
|
-t("Easier", "简单", "_t")
|
|
3214
|
+t("Easier", "简单", "birth descriptor name")
|
3215
|
3215
|
t("#GOLD##{bold}#Easier mode#WHITE##{normal}#", "#GOLD##{bold}#简单难度#WHITE##{normal}#", "_t")
|
3216
|
3216
|
t("Provides an easier game experience.", "提供一个较简单的游戏体验。", "_t")
|
3217
|
3217
|
t("Use it if you feel uneasy tackling the harder modes.", "其他难度游戏困难时请选择此模式。", "_t")
|
...
|
...
|
@@ -9481,12 +9481,12 @@ t("high-capacity ", "大容é‡çš„", "entity name") |
9481
|
9481
|
t("capacity", "大容量", "entity keyword")
|
9482
|
9482
|
t(" of accuracy", "精准之", "entity name")
|
9483
|
9483
|
t("accuracy", "精准", "entity keyword")
|
9484
|
|
-t(" of crippling", "残废之", "entity name")
|
|
9484
|
+t(" of crippling", "致残之", "entity name")
|
9485
|
9485
|
t("crippling", "致残", "entity keyword")
|
9486
|
9486
|
t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "致残目标,降低30%攻击、施法和精神速度", "_t")
|
9487
|
9487
|
t(" of annihilation", "湮灭之", "entity name")
|
9488
|
9488
|
t("annihilation", "湮灭", "entity keyword")
|
9489
|
|
-t("acidic ", "酸性的", "entity name")
|
|
9489
|
+t("acidic ", "强酸的", "entity name")
|
9490
|
9490
|
t("acidic", "强酸", "entity keyword")
|
9491
|
9491
|
t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "用酸液溅射对方,在5回合内造成#VIOLET#%d#LAST#酸性伤害,并降低目标护甲和命中#VIOLET#%d#LAST#", "tformat")
|
9492
|
9492
|
t("arcing ", "电弧的", "entity name")
|
...
|
...
|
@@ -9515,8 +9515,8 @@ t("plaguebringer's ", "瘟神的", "entity name") |
9515
|
9515
|
t("plague", "瘟疫", "entity keyword")
|
9516
|
9516
|
t("sentry's ", "哨兵的", "entity name")
|
9517
|
9517
|
t("sentry", "哨兵", "entity keyword")
|
9518
|
|
-t(" of corruption", "堕落之", "entity name")
|
9519
|
|
-t("corruption", "堕落", "entity keyword")
|
|
9518
|
+t(" of corruption", "腐化之", "entity name")
|
|
9519
|
+t("corruption", "腐化", "entity keyword")
|
9520
|
9520
|
t("blazing ", "烈焰的", "entity name")
|
9521
|
9521
|
t("fiery", "烈焰", "entity keyword")
|
9522
|
9522
|
t("storming ", "风暴的", "entity name")
|
...
|
...
|
@@ -9545,7 +9545,7 @@ t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%sçš„%sæ |
9545
|
9545
|
t(" of disruption", "干扰之", "entity name")
|
9546
|
9546
|
t("disruption", "干扰", "entity keyword")
|
9547
|
9547
|
t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "使目标每回合有10%%几率施放法术失败,并有10%%失去一项魔法持续技能,最高叠加到50%%", "tformat")
|
9548
|
|
-t("hateful ", "可恶的", "entity name")
|
|
9548
|
+t("hateful ", "仇恨的", "entity name")
|
9549
|
9549
|
t("hateful", "仇恨", "entity keyword")
|
9550
|
9550
|
t("thought-forged ", "思维锻造的", "entity name")
|
9551
|
9551
|
t("thought", "思维锻造", "entity keyword")
|
...
|
...
|
@@ -9590,7 +9590,7 @@ t("clarifying", "清晰", "entity keyword") |
9590
|
9590
|
t("starlit ", "星光的", "entity name")
|
9591
|
9591
|
t("starlit", "星光", "entity keyword")
|
9592
|
9592
|
t("cleansing ", "清除的", "entity name")
|
9593
|
|
-t("cleansing", "清洁", "entity keyword")
|
|
9593
|
+t("cleansing", "清除", "entity keyword")
|
9594
|
9594
|
t("restful ", "放松的", "entity name")
|
9595
|
9595
|
t("restful", "放松", "entity keyword")
|
9596
|
9596
|
t("vitalizing ", "活力的", "entity name")
|
...
|
...
|
@@ -9625,7 +9625,7 @@ t(" of manastreaming", "法力汹涌之", "entity name") |
9625
|
9625
|
t("manastream", "法力汹涌", "entity keyword")
|
9626
|
9626
|
t(" of the eclipse", "日食之", "entity name")
|
9627
|
9627
|
t("eclipse", "日蚀", "entity keyword")
|
9628
|
|
-t(" of perfection (#MASTERY#)", "完美之 (#MASTERY#)", "entity name")
|
|
9628
|
+t(" of perfection (#MASTERY#)", "圆满之 (#MASTERY#)", "entity name")
|
9629
|
9629
|
t("perfection", "圆满", "entity keyword")
|
9630
|
9630
|
|
9631
|
9631
|
------------------------------------------------
|
...
|
...
|
@@ -9633,8 +9633,8 @@ section "mod-tome/data/general/objects/egos/armor.lua" |
9633
|
9633
|
|
9634
|
9634
|
t(" of fire resistance", "火焰抗性之", "entity name")
|
9635
|
9635
|
t("fire res", "火焰抗性", "entity keyword")
|
9636
|
|
-t(" of cold resistance", "冰冷抵抗之", "entity name")
|
9637
|
|
-t("cold res", "冰冷抵抗", "entity keyword")
|
|
9636
|
+t(" of cold resistance", "寒冷抗性之", "entity name")
|
|
9637
|
+t("cold res", "寒冷抗性", "entity keyword")
|
9638
|
9638
|
t(" of acid resistance", "酸性抗性之", "entity name")
|
9639
|
9639
|
t("acid res", "酸性抗性", "entity keyword")
|
9640
|
9640
|
t(" of lightning resistance", "闪电抗性之", "entity name")
|
...
|
...
|
@@ -9644,7 +9644,7 @@ t("temporal res", "时空抗性", "entity keyword") |
9644
|
9644
|
t("prismatic ", "光彩夺目的", "entity name")
|
9645
|
9645
|
t("prismatic", "光彩夺目", "entity keyword")
|
9646
|
9646
|
t("cleansing ", "清除的", "entity name")
|
9647
|
|
-t("cleansing", "清洁", "entity keyword")
|
|
9647
|
+t("cleansing", "清除", "entity keyword")
|
9648
|
9648
|
t(" of stability", "稳定之", "entity name")
|
9649
|
9649
|
t("stable", "稳定", "entity keyword")
|
9650
|
9650
|
t(" of spell shielding", "法术护盾之", "entity name")
|
...
|
...
|
@@ -9666,7 +9666,7 @@ t("delving", "探测", "entity keyword") |
9666
|
9666
|
t(" of the deep", "深渊之", "entity name")
|
9667
|
9667
|
t("deep", "深渊", "entity keyword")
|
9668
|
9668
|
t(" of thunder", "闪电之", "entity name")
|
9669
|
|
-t("thunder", "雷电", "entity keyword")
|
|
9669
|
+t("thunder", "闪电", "entity keyword")
|
9670
|
9670
|
t("rejuvenating ", "回复的", "entity name")
|
9671
|
9671
|
t("rejuv", "回复", "entity keyword")
|
9672
|
9672
|
t(" of resilience", "恢复之", "entity name")
|
...
|
...
|
@@ -9680,7 +9680,7 @@ section "mod-tome/data/general/objects/egos/belt.lua" |
9680
|
9680
|
t(" of carrying", "携带之", "entity name")
|
9681
|
9681
|
t("carrying", "携带", "entity keyword")
|
9682
|
9682
|
t("cleansing ", "清除的", "entity name")
|
9683
|
|
-t("cleansing", "清洁", "entity keyword")
|
|
9683
|
+t("cleansing", "清除", "entity keyword")
|
9684
|
9684
|
t("insulating ", "隔热的", "entity name")
|
9685
|
9685
|
t("insulate", "隔热", "entity keyword")
|
9686
|
9686
|
t("grounding ", "绝缘的", "entity name")
|
...
|
...
|
@@ -9715,8 +9715,8 @@ t("spiritwalker's ", "çµé‚行者的", "entity name") |
9715
|
9715
|
t("spiritwalk", "灵魂行者", "entity keyword")
|
9716
|
9716
|
t(" of magery", "魔法之", "entity name")
|
9717
|
9717
|
t("magery", "魔法", "entity keyword")
|
9718
|
|
-t(" of unlife", "死亡之", "entity name")
|
9719
|
|
-t("unlife", "死亡", "entity keyword")
|
|
9718
|
+t(" of unlife", "亡灵之", "entity name")
|
|
9719
|
+t("unlife", "亡灵", "entity keyword")
|
9720
|
9720
|
t(" of the vagrant", "漂泊之", "entity name")
|
9721
|
9721
|
t("vagrant", "漂泊", "entity keyword")
|
9722
|
9722
|
t(" of shielding", "护盾之", "entity name")
|
...
|
...
|
@@ -9774,15 +9774,15 @@ t("undeterred", "冒进", "entity keyword") |
9774
|
9774
|
t("reinforced ", "强化的", "entity name")
|
9775
|
9775
|
t("reinforced", "强化", "entity keyword")
|
9776
|
9776
|
t("eldritch ", "可怕的", "entity name")
|
9777
|
|
-t("eldritch", "艾尔德里奇", "entity keyword")
|
|
9777
|
+t("eldritch", "可怕", "entity keyword")
|
9778
|
9778
|
t(" of massiveness", "巨型之", "entity name")
|
9779
|
9779
|
t("massive", "巨型", "entity keyword")
|
9780
|
9780
|
t("fleetfooted ", "敏足的", "entity name")
|
9781
|
9781
|
t("fleetfooted", "敏足", "entity keyword")
|
9782
|
9782
|
t(" of force", "原力之", "entity name")
|
9783
|
9783
|
t("force", "原力", "entity keyword")
|
9784
|
|
-t(" of invasion", "侵犯之", "entity name")
|
9785
|
|
-t("invasion", "侵犯", "entity keyword")
|
|
9784
|
+t(" of invasion", "侵略之", "entity name")
|
|
9785
|
+t("invasion", "侵略", "entity keyword")
|
9786
|
9786
|
t(" of spellbinding", "魔法咒印之", "entity name")
|
9787
|
9787
|
t("spellbinding", "魔法咒印", "entity keyword")
|
9788
|
9788
|
t("insulating ", "隔热的", "entity name")
|
...
|
...
|
@@ -9834,12 +9834,12 @@ t("extending", "å»¶é•¿", "entity keyword") |
9834
|
9834
|
t("increase the duration of %d beneficial effects by %d", "延长%d项正面状态%d回合持续时间", "tformat")
|
9835
|
9835
|
t("evasive ", "闪避的", "entity name")
|
9836
|
9836
|
t("evasive", "闪避", "entity keyword")
|
9837
|
|
-t("gain a %d%% chance to evade weapon attacks for 2 turns", "获得%d%%几率闪避武器攻击,持续2回合", "tformat")
|
|
9837
|
+t("gain a %d%% chance to evade weapon attacks for 2 turns", "获得%d%%几率躲闪武器攻击,持续2回合", "tformat")
|
9838
|
9838
|
t("soothing ", "抚慰的", "entity name")
|
9839
|
9839
|
t("soothing", "抚慰", "entity keyword")
|
9840
|
9840
|
t("heal for %d", "治疗%d生命值", "tformat")
|
9841
|
9841
|
t("cleansing ", "清除的", "entity name")
|
9842
|
|
-t("cleansing", "清洁", "entity keyword")
|
|
9842
|
+t("cleansing", "清除", "entity keyword")
|
9843
|
9843
|
t("cleanse %d total effects of type disease, wound, or poison", "解除至多%d项疾病、伤口或毒素效果", "tformat")
|
9844
|
9844
|
t("piercing ", "穿透的", "entity name")
|
9845
|
9845
|
t("piercing", "穿刺", "entity keyword")
|
...
|
...
|
@@ -10173,7 +10173,7 @@ t("corpselight", "鬼ç«", "entity keyword") |
10173
|
10173
|
t(" of the zealot", "狂热之", "entity name")
|
10174
|
10174
|
t("zealot", "狂热", "entity keyword")
|
10175
|
10175
|
t(" of focus", "专注之", "entity name")
|
10176
|
|
-t("focus", "聚焦", "entity keyword")
|
|
10176
|
+t("focus", "专注", "entity keyword")
|
10177
|
10177
|
t("ethereal ", "飘渺的", "entity name")
|
10178
|
10178
|
t("ethereal", "飘渺", "entity keyword")
|
10179
|
10179
|
t("watchleader's ", "守望领主的", "entity name")
|
...
|
...
|
@@ -10262,7 +10262,7 @@ t("dreamer's ", "梦想家的", "entity name") |
10262
|
10262
|
t("dreamers", "梦想家", "entity keyword")
|
10263
|
10263
|
t("epiphanous ", "顿悟的", "entity name")
|
10264
|
10264
|
t("epiphanous", "顿悟", "entity keyword")
|
10265
|
|
-t("hateful ", "可恶的", "entity name")
|
|
10265
|
+t("hateful ", "仇恨的", "entity name")
|
10266
|
10266
|
t("hateful", "仇恨", "entity keyword")
|
10267
|
10267
|
t("honing ", "研磨的", "entity name")
|
10268
|
10268
|
t("honing", "研磨", "entity keyword")
|
...
|
...
|
@@ -10314,7 +10314,7 @@ t("penetrating", "ç©¿é€", "entity keyword") |
10314
|
10314
|
t("runic ", "符文的", "entity name")
|
10315
|
10315
|
t("runic", "符文", "entity keyword")
|
10316
|
10316
|
t("warden's ", "时空守卫的", "entity name")
|
10317
|
|
-t("wardens", "时空守卫", "entity keyword")
|
|
10317
|
+t("wardens", "守卫", "entity keyword")
|
10318
|
10318
|
t(" of recursion", "循环之", "entity name")
|
10319
|
10319
|
t("recursion", "循环", "entity keyword")
|
10320
|
10320
|
t("fungal ", "真菌的", "entity name")
|
...
|
...
|
@@ -10487,7 +10487,7 @@ t("mindwoven", "心çµç¼–织", "entity keyword") |
10487
|
10487
|
t("tormentor's ", "折磨者的", "entity name")
|
10488
|
10488
|
t("tormentor", "折磨者", "entity keyword")
|
10489
|
10489
|
t("focusing ", "专注的", "entity name")
|
10490
|
|
-t("focus", "聚焦", "entity keyword")
|
|
10490
|
+t("focus", "专注", "entity keyword")
|
10491
|
10491
|
t("fearwoven ", "恐惧编织的", "entity name")
|
10492
|
10492
|
t("fearwoven", "恐惧编织", "entity keyword")
|
10493
|
10493
|
t("psion's ", "心灵术士的", "entity name")
|
...
|
...
|
@@ -10528,7 +10528,7 @@ t("icy ", "冰冻的", "entity name") |
10528
|
10528
|
t("icy", "冰冷", "entity keyword")
|
10529
|
10529
|
t("shocking ", "电击的", "entity name")
|
10530
|
10530
|
t("shocking", "电击", "entity keyword")
|
10531
|
|
-t("acidic ", "酸性的", "entity name")
|
|
10531
|
+t("acidic ", "强酸的", "entity name")
|
10532
|
10532
|
t("acidic", "强酸", "entity keyword")
|
10533
|
10533
|
t("exposing ", "暴露的", "entity name")
|
10534
|
10534
|
t("exposing", "暴露", "entity keyword")
|
...
|
...
|
@@ -10745,9 +10745,9 @@ t("quick ", "快速的", "entity name") |
10745
|
10745
|
t("quick", "快速", "entity keyword")
|
10746
|
10746
|
t("truestriking ", "真实打击的", "entity name")
|
10747
|
10747
|
t("truestriking", "真实打击", "entity keyword")
|
10748
|
|
-t("warbringer's ", "战争制造者的", "entity name")
|
10749
|
|
-t("warbringer", "战争制造者", "entity keyword")
|
10750
|
|
-t(" of crippling", "残废之", "entity name")
|
|
10748
|
+t("warbringer's ", "战争使者的", "entity name")
|
|
10749
|
+t("warbringer", "战争使者", "entity keyword")
|
|
10750
|
+t(" of crippling", "致残之", "entity name")
|
10751
|
10751
|
t("crippling", "致残", "entity keyword")
|
10752
|
10752
|
t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "致残目标,降低30%攻击、施法和精神速度", "_t")
|
10753
|
10753
|
t(" of evisceration", "开膛之", "entity name")
|
...
|
...
|
@@ -10759,7 +10759,7 @@ t(" of ruin", "æ¯ç之", "entity name") |
10759
|
10759
|
t("ruin", "毁灭", "entity keyword")
|
10760
|
10760
|
t(" of shearing", "修剪之", "entity name")
|
10761
|
10761
|
t("shearing", "修剪", "entity keyword")
|
10762
|
|
-t("acidic ", "酸性的", "entity name")
|
|
10762
|
+t("acidic ", "强酸的", "entity name")
|
10763
|
10763
|
t("acidic", "强酸", "entity keyword")
|
10764
|
10764
|
t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "用酸液溅射对方,在5回合内造成#VIOLET#%d#LAST#酸性伤害,并降低目标护甲和命中#VIOLET#%d#LAST#", "tformat")
|
10765
|
10765
|
t("arcing ", "电弧的", "entity name")
|
...
|
...
|
@@ -10786,8 +10786,8 @@ t("acid", "酸性", "_t") |
10786
|
10786
|
t("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)", "引发元素爆炸,造成#VIOLET#%d#LAST#%s伤害(每回合最多一次)", "tformat")
|
10787
|
10787
|
t("plaguebringer's ", "瘟神的", "entity name")
|
10788
|
10788
|
t("plague", "瘟疫", "entity keyword")
|
10789
|
|
-t(" of corruption", "堕落之", "entity name")
|
10790
|
|
-t("corruption", "堕落", "entity keyword")
|
|
10789
|
+t(" of corruption", "腐化之", "entity name")
|
|
10790
|
+t("corruption", "腐化", "entity keyword")
|
10791
|
10791
|
t(" of the mystic", "神秘之", "entity name")
|
10792
|
10792
|
t("mystic", "神秘", "entity keyword")
|
10793
|
10793
|
t(" of erosion", "侵蚀之", "entity name")
|
...
|
...
|
@@ -10817,7 +10817,7 @@ t("disruption", "干扰", "entity keyword") |
10817
|
10817
|
t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "使目标每回合有10%%几率施放法术失败,并有10%%失去一项魔法持续技能,最高叠加到50%%", "tformat")
|
10818
|
10818
|
t(" of dampening", "抑制之", "entity name")
|
10819
|
10819
|
t("dampening", "抑制", "entity keyword")
|
10820
|
|
-t("hateful ", "可恶的", "entity name")
|
|
10820
|
+t("hateful ", "仇恨的", "entity name")
|
10821
|
10821
|
t("hateful", "仇恨", "entity keyword")
|
10822
|
10822
|
t(" of projection", "投射之", "entity name")
|
10823
|
10823
|
t("projection", "投射", "entity keyword")
|
...
|
...
|
@@ -10842,7 +10842,7 @@ t("augment", "æ‰©å¼ ", "entity keyword") |
10842
|
10842
|
t("starseer's ", "观星者的", "entity name")
|
10843
|
10843
|
t("starseers", "观星", "entity keyword")
|
10844
|
10844
|
t("eldritch ", "可怕的", "entity name")
|
10845
|
|
-t("eldritch", "艾尔德里奇", "entity keyword")
|
|
10845
|
+t("eldritch", "可怕", "entity keyword")
|
10846
|
10846
|
t("cleansing ", "清除的", "entity name")
|
10847
|
10847
|
t("cleanse", "清除", "entity keyword")
|
10848
|
10848
|
t("insulating ", "隔热的", "entity name")
|
...
|
...
|
@@ -25394,7 +25394,7 @@ t([[Destroys one of your summons, making it detonate in radius of %d. |
25394
|
25394
|
t("Resilience", "体质强化", "talent name")
|
25395
|
25395
|
t("Increases all your summons' max life by %0.1f%% and extends your summons' maximum lifetime by %d turns.", "提升你所有召唤物的生命值 %0.1f%% ,并延长所有召唤物的存活时间 %d 回合。", "tformat")
|
25396
|
25396
|
t("Phase Summon", "次元召唤", "talent name")
|
25397
|
|
-t("Switches places with one of your summons. This disorients your foes, granting both you and your summon 50%% evasion for %d turns.", "与一只召唤兽调换位置。这会干扰你的敌人,使你和该召唤兽获得 50%% 闪避状态,持续 %d 回合。", "tformat")
|
|
25397
|
+t("Switches places with one of your summons. This disorients your foes, granting both you and your summon 50%% evasion for %d turns.", "与一只召唤兽调换位置。这会干扰你的敌人,使你和该召唤兽获得 50%% 躲闪状态,持续 %d 回合。", "tformat")
|
25398
|
25398
|
|
25399
|
25399
|
------------------------------------------------
|
25400
|
25400
|
section "mod-tome/data/talents/gifts/summon-distance.lua"
|
...
|
...
|
@@ -26360,7 +26360,7 @@ t("Terrain prevents #Source# from switching places with #Target#.", "地形阻æ |
26360
|
26360
|
t([[Using a series of tricks and maneuvers, you switch places with your target.
|
26361
|
26361
|
Switching places will confuse your foes, granting you Evasion (50%%) for %d turns.
|
26362
|
26362
|
While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger.]], [[通过一系列的技巧和动作,你可以和你的目标交换位置。
|
26363
|
|
- 这个换位动作会迷惑你的敌人,让你获得 50%% 闪避率,持续 %d 回合。
|
|
26363
|
+ 这个换位动作会迷惑你的敌人,让你获得持续 %d 回合的 50%% 概率躲闪效果。
|
26364
|
26364
|
切换位置时,你的武器将会与目标连接;这不会造成武器伤害,但武器的命中效果会触发。]], "tformat")
|
26365
|
26365
|
t("Cripple", "致残", "talent name")
|
26366
|
26366
|
t([[You hit your target, doing %d%% damage. If your attack connects, the target is crippled for %d turns, losing %d%% melee, spellcasting and mind speed.
|
...
|
...
|
@@ -26688,7 +26688,7 @@ t([[Call upon the luck and cunning of the Little Folk to increase your critical |
26688
|
26688
|
t("Duck and Dodge", "闪避", "talent name")
|
26689
|
26689
|
t([[Halfling's incredible luck always kicks in at just the right moment to save their skin.
|
26690
|
26690
|
Whenever you take %d%% or more of your life from a single attack, you gain %d%% Evasion and %d additional defense for the next %d turns. The defense increases based on your luck and other defensive stats.]], [[半身人强大的人品在关键时刻总能保他们一命。
|
26691
|
|
- 每当一次攻击对你造成 %d%% 生命值或更多伤害时,你可以获得额外 %d%% 闪避率和 %d 点闪避(基于幸运和其他闪避相关数值),持续 %d 回合。]], "tformat")
|
|
26691
|
+ 每当你受到超过 %d%% 生命值的单次伤害时,你在接下来的 %d 回合内获得 %d%% 躲闪概率和 %d 点闪避值(基于幸运和其他闪避相关数值)。]], "tformat" , {1, 4, 2, 3})
|
26692
|
26692
|
t("Militant Mind", "好斗精神", "talent name")
|
26693
|
26693
|
t([[Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.
|
26694
|
26694
|
If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).]], [[半身人曾是一个有组织纪律的种族,敌人越多他们越团结。
|
...
|
...
|
@@ -26792,7 +26792,7 @@ t([[Instantly removes runic and infusion saturations. |
26792
|
26792
|
For %d turns your inscriptions cool down twice as fast.
|
26793
|
26793
|
At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).]], [[立刻解除纹身紊乱和符文紊乱。
|
26794
|
26794
|
接下来 %d 回合内,你的纹身和符文冷却速度加倍。
|
26795
|
|
- 技能等级 5 时,你能解锁一个新的纹身位。]], "tformat")
|
|
26795
|
+ 技能等级 5 时,你能额外使用一个纹身(需要大系点解锁)。]], "tformat")
|
26796
|
26796
|
|
26797
|
26797
|
------------------------------------------------
|
26798
|
26798
|
section "mod-tome/data/talents/misc/tutorial.lua"
|
...
|
...
|
@@ -30382,7 +30382,7 @@ t([[Jump back up to %d grids from your target, springing over any creatures in y |
30382
|
30382
|
移动速度和跳跃距离会受疲劳值影响。]], "tformat")
|
30383
|
30383
|
t("Evasion", "闪避", "talent name")
|
30384
|
30384
|
t([[Your quick wit and reflexes allow you to anticipate attacks against you, granting you a %d%% chance to evade melee and ranged attacks and %d increased defense for %d turns.
|
30385
|
|
- The chance to evade and defense bonus increase with your Dexterity.]], [[你的战斗技巧和反射神经让你能迅速躲闪攻击,获得 %d%% 几率躲闪近战与远程攻击,闪避增加 %d ,持续 %d 回合。
|
|
30385
|
+ The chance to evade and defense bonus increase with your Dexterity.]], [[你的战斗技巧和反射神经让你能迅速躲闪攻击,获得 %d%% 几率躲闪近战与远程攻击,闪避值增加 %d ,持续 %d 回合。
|
30386
|
30386
|
躲闪几率和闪避加成受敏捷加成。]], "tformat")
|
30387
|
30387
|
t("Tumble", "翻筋斗", "talent name")
|
30388
|
30388
|
t("You must have an empty space to roll to.", "你需要有空位来滚动。", "logPlayer")
|
...
|
...
|
@@ -30876,9 +30876,9 @@ t("@Source@ strikes a deadly pressure point on the target.", "@Source@击ä¸äº†ç |
30876
|
30876
|
t("#Source# strikes at a vital spot on #target#!", "#Source#攻向#target#的要害!", "logCombat")
|
30877
|
30877
|
t([[Using your deep knowledge of anatomy, you strike a target in a vital pressure point for %d%% weapon damage, bypassing their defense and evasion.
|
30878
|
30878
|
This strike inflicts terrible wounds inside the target's body, causing them to take physical damage equal to 100%% of any damage dealt during the attack each turn for 4 turns, increasing by %d%% each turn (so after 4 turns, they would have taken a total of %d%% damage).
|
30879
|
|
- If the target dies while under or from this effect their body will explode in a radius %d shower of bone and gore, inflicting physical damage equal to the current tick to all enemies and granting you 4 combo points.]], [[使用你深刻的解剖学知识,击中敌人的穴道造成 %d%% 武器伤害, 无视防御和闪避.
|
30880
|
|
- 这次攻击在敌人身上造成可怕的内伤,在四回合内造成相当于攻击伤害的 100%% 的物理伤害 , 每回合增加 %d%% (4 回合后, 总共造成 %d%% 伤害).
|
30881
|
|
- 如果目标死在该效果下, 他们身体会爆炸,并让半径 %d 内的敌人受到等于他们当前回合的点穴伤害的物理伤害,并给你 4 点连击点.]], "tformat")
|
|
30879
|
+ If the target dies while under or from this effect their body will explode in a radius %d shower of bone and gore, inflicting physical damage equal to the current tick to all enemies and granting you 4 combo points.]], [[使用你深刻的解剖学知识,击中敌人的穴道造成 %d%% 武器伤害, 无视闪避和躲闪效果。
|
|
30880
|
+ 这次攻击在敌人身上造成可怕的内伤,在四回合内造成相当于攻击伤害的 100%% 的物理伤害 , 每回合增加 %d%% (4 回合后, 总共造成 %d%% 伤害)。
|
|
30881
|
+ 如果目标死在该效果下, 他们身体会爆炸,并让半径 %d 内的敌人受到等于他们当前回合的点穴伤害的物理伤害,并给你 4 点连击点。]], "tformat")
|
30882
|
30882
|
|
30883
|
30883
|
------------------------------------------------
|
30884
|
30884
|
section "mod-tome/data/talents/techniques/unarmed-training.lua"
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...
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...
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@@ -30920,7 +30920,7 @@ t("Battle Cry", "战斗怒å–", "talent name") |
30920
|
30920
|
t([[Your battle cry shatters the will of your foes within a radius of %d, lowering their Defense by %d for 7 turns, making them easier to hit.
|
30921
|
30921
|
All evasion and concealment bonuses are also disabled.
|
30922
|
30922
|
The chance to hit increases with your Physical Power.]], [[你的怒喝会减少 %d 码半径范围内敌人的意志,减少它们 %d 闪避,持续 7 回合。
|
30923
|
|
- 同时,所有的闪避加成会被取消。
|
|
30923
|
+ 同时,躲闪效果和不可见带来的闪避效果会被取消。
|
30924
|
30924
|
命中率受物理强度加成。]], "tformat")
|
30925
|
30925
|
|
30926
|
30926
|
------------------------------------------------
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...
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...
|
@@ -31010,7 +31010,7 @@ t("Have dealt over 50000 darkness damage", "æ›¾é€ æˆè¶…过50000点暗影伤害" |
31010
|
31010
|
t([[You know how to protect yourself with the deepest shadows. As long as you stand on an unlit tile you gain %d armour, 50%% armour hardiness, and 20%% evasion.
|
31011
|
31011
|
Any time you deal darkness damage, you will unlight both the target tile and yours.
|
31012
|
31012
|
Passively increases your stealth rating by %d.
|
31013
|
|
- The armor bonus scales with your Constitution.]], [[你懂得如何融入阴影,当你站在黑暗地形上时将增加 %d 点护甲、 50%%护甲强度和 20%% 闪避。
|
|
31013
|
+ The armor bonus scales with your Constitution.]], [[你懂得如何融入阴影,当你站在黑暗地形上时将增加 %d 点护甲、 50%%护甲强度和 20%% 躲闪概率。
|
31014
|
31014
|
同时,你造成的暗影伤害会使你当前所在区域和目标区域陷入黑暗。
|
31015
|
31015
|
被动增加 %d 潜行强度。
|
31016
|
31016
|
受体质影响, 护甲加值有额外加成。]], "tformat")
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...
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...
|
@@ -36320,7 +36320,7 @@ t([[Mayhem and destruction seem to follow you. |
36320
|
36320
|
#CRIMSON# 惩罚 :#WHITE# 霉运:在你的旅途中找到的金币减少。
|
36321
|
36321
|
#CRIMSON# 强度 1+:%s 失败的努力:围绕你的努力都会失败 (+%d%% 检测陷阱的几率 )。
|
36322
|
36322
|
#CRIMSON# 强度 2+:%s%+d 幸运, %+d 灵巧
|
36323
|
|
-#CRIMSON# 强度 3+:%s 错失良机:机会转瞬即逝,你身边的人会错失良机 (+%d%% 闪避攻击概率)。
|
|
36323
|
+#CRIMSON# 强度 3+:%s 错失良机:机会转瞬即逝,你身边的人会错失良机 (+%d%% 躲闪概率)。
|
36324
|
36324
|
#CRIMSON# 强度 4+:%s 厄运终结:如果提高后的伤害足够杀死对手的话,你将可以提高 %d%% 的伤害]], "tformat")
|
36325
|
36325
|
t("#F53CBE#%s suffers an unfortunate end.", "#F53CBE#%s遭受厄运。", "logSeen")
|
36326
|
36326
|
t("#F53CBE#%s suffers an unfortunate blow.", "#F53CBE#%s遭受了厄运的打击。", "logSeen")
|
...
|
...
|
@@ -36760,13 +36760,13 @@ t("+Dazed", "+眩晕", "_t") |
36760
|
36760
|
t("#Target# is not dazed anymore.", "#Target#从眩晕中恢复。", "_t")
|
36761
|
36761
|
t("-Dazed", "-眩晕", "_t")
|
36762
|
36762
|
t("evade", "闪避", "effect subtype")
|
36763
|
|
-t("Evasion", "闪避", "_t")
|
36764
|
|
-t("The target has %d%% chance to evade melee and ranged attacks", "目标有 %d%% 概率躲避近战和远程攻击 ", "tformat")
|
36765
|
|
-t(" and gains %d defense", " 并增加 %d 点闪避。", "tformat")
|
36766
|
|
-t("#Target# tries to evade attacks.", "#Target#闪避攻击。", "_t")
|
36767
|
|
-t("+Evasion", "+闪避", "_t")
|
36768
|
|
-t("#Target# is no longer evading attacks.", "#Target#不再闪避攻击。", "_t")
|
36769
|
|
-t("-Evasion", "-闪避", "_t")
|
|
36763
|
+t("Evasion", "躲闪", "_t")
|
|
36764
|
+t("The target has %d%% chance to evade melee and ranged attacks", "目标有 %d%% 概率躲闪近战和远程攻击 ", "tformat")
|
|
36765
|
+t(" and gains %d defense", " 并增加 %d 点闪避值。", "tformat")
|
|
36766
|
+t("#Target# tries to evade attacks.", "#Target#尝试躲闪攻击。", "_t")
|
|
36767
|
+t("+Evasion", "+躲闪", "_t")
|
|
36768
|
+t("#Target# is no longer evading attacks.", "#Target#不再躲闪攻击。", "_t")
|
|
36769
|
+t("-Evasion", "-躲闪", "_t")
|
36770
|
36770
|
t("speed", "速度", "effect subtype")
|
36771
|
36771
|
t("Speed", "加速", "_t")
|
36772
|
36772
|
t("Increases global action speed by %d%%.", "整体速度提升 %d%% 。", "tformat")
|
...
|
...
|
@@ -36850,7 +36850,7 @@ t("+Sunder Armor", "+ç ´ç”²", "_t") |
36850
|
36850
|
t("#Target#'s armour is more intact.", "#Target#的护甲恢复了。", "_t")
|
36851
|
36851
|
t("-Sunder Armor", "-破甲", "_t")
|
36852
|
36852
|
t("Sunder Arms", "破刃", "_t")
|
36853
|
|
-t("The target's combat ability is reduced, reducing its attack by %d.", "目标的战斗能力下降,攻击降低 %d 。", "tformat")
|
|
36853
|
+t("The target's combat ability is reduced, reducing its attack by %d.", "目标的战斗能力下降,命中降低 %d 。", "tformat")
|
36854
|
36854
|
t("#Target#'s fighting ability is impaired!", "#Target#的战斗能力被削弱了!", "_t")
|
36855
|
36855
|
t("+Sunder Arms", "+破刃", "_t")
|
36856
|
36856
|
t("#Target#'s ability to fight has recovered.", "#Target#的战斗能力恢复了。", "_t")
|
...
|
...
|
@@ -37438,8 +37438,8 @@ t("-Silent stealth", "-éšç§˜æ½œè¡Œ", "_t") |
37438
|
37438
|
t("Gift of the Woods", "森林的恩赐", "_t")
|
37439
|
37439
|
t("Increases the effectiveness of all healing the target receives by %d%%.", "提升目标受到的所有治疗效果 %d%% 。", "tformat")
|
37440
|
37440
|
t("Intangible", "无形无体", "_t")
|
37441
|
|
-t("%d%% chance to fully evade any damaging actions or negative effects.", "%d%%几率回避任何伤害或负面效果。", "tformat")
|
37442
|
|
-t("#LIGHT_BLUE#%s evades the effect '%s'!", "#LIGHT_BLUE#%s回避了效果“%s”!", "logSeen")
|
|
37441
|
+t("%d%% chance to fully evade any damaging actions or negative effects.", "%d%%几率躲闪任何伤害或负面效果。", "tformat")
|
|
37442
|
+t("#LIGHT_BLUE#%s evades the effect '%s'!", "#LIGHT_BLUE#%s躲闪了效果“%s”!", "logSeen")
|
37443
|
37443
|
t("Brutalized", "暴行", "_t")
|
37444
|
37444
|
t("The target is brutally stunned, reducing damage by 50%%, movement speed by 50%%, bleed resist by 50%%, and halving talent cooldown.", "目标被震慑,减少造成伤害 50%%, 减少50%% 流血抗性, 随机 3 个技能进入冷却并降低移动速度 50%% 。 震慑时技能冷却速度减半。", "tformat")
|
37445
|
37445
|
t("#Target# is stunned by the brutal strike!", "#Target# 被暴力攻击震慑!", "_t")
|
...
|
...
|
|