Commit 0764d2edfdc4b1b0cfc8c7e86c81a5fdbb560139

Authored by Otowa Kotori
2 parents c8a7ab2d 69cf964d

Merge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18n

... ... @@ -813,7 +813,7 @@ Difficulty: %s / %s
813 813 Campaign: %s
814 814 Exploring level %s of %s.]]):tformat(
815 815 player.name, player.level, _t(player.descriptor.subrace, "birth descriptor name"), _t(player.descriptor.subclass, "birth descriptor name"),
816   - _t(player.descriptor.difficulty), _t(player.descriptor.permadeath),
  816 + _t(player.descriptor.difficulty, "birth descriptor name"), _t(player.descriptor.permadeath),
817 817 _t(player.descriptor.world),
818 818 self.level and self.level.level or "--", self.zone and self.zone.name or "--"
819 819 ),
... ...
... ... @@ -147,7 +147,7 @@ newBirthDescriptor{
147 147 newBirthDescriptor{
148 148 type = "difficulty",
149 149 name = "Easy",
150   - display_name = _t"Easier",
  150 + display_name = _t("Easier", "birth descriptor name"),
151 151 selection_default = config.settings.tome.default_birth and config.settings.tome.default_birth.difficulty == "Easy",
152 152 desc =
153 153 {
... ...
... ... @@ -207,7 +207,7 @@ t("#FFD700#S. power#FFFFFF#: ", "#FFD700#法术强度#FFFFFF#:", "_t")
207 207 t("#0080FF#S. save#FFFFFF#: ", "#0080FF#法术豁免#FFFFFF#:", "_t")
208 208 t("#FFD700#M. power#FFFFFF#: ", "#FFD700#精神强度#FFFFFF#:", "_t")
209 209 t("#0080FF#M. save#FFFFFF#: ", "#0080FF#精神豁免#FFFFFF#:", "_t")
210   -t("Critical Mult: ", "暴击加成:", "_t")
  210 +t("Critical Mult: ", "暴击伤害:", "_t")
211 211 t("Time left: ", "剩余时间:", "_t")
212 212 t("#LIGHT_BLUE#Main:#LAST#%s", "#LIGHT_BLUE#主手:#LAST#%s", "tformat")
213 213 t("#LIGHT_BLUE#Off :#LAST#%s", "#LIGHT_BLUE#副手:#LAST#%s", "tformat")
... ... @@ -253,7 +253,7 @@ t("to psi", "到çµèƒ½å€¼", "_t")
253 253 t("#YELLOW#%s has been healed by a blast of positive energy!#LAST#", "#YELLOW#%s被一股正能量治疗!#LAST#", "logSeen")
254 254 t("%s fades for a moment and then reforms whole again!", "%s消失了一阵之后又完好无损地出现了!", "logSeen")
255 255 t("#CRIMSON##Source# leeches life from #Target#!", "#LIGHT_RED##Source#从#Target#身上吸取生命!", "delayedLogMessage")
256   -t("#CRIMSON##Source# steals life from #Target#!", "#CRIMSON##Source#从#Target#处吸取生命!", "delayedLogMessage")
  256 +t("#CRIMSON##Source# steals life from #Target#!", "#CRIMSON##Source#从#Target#处偷取生命!", "delayedLogMessage")
257 257 t("#SLATE#(%d to stone)#LAST#", "#SLATE#(%d 石头吸收)#LAST#", "tformat")
258 258 t("#OLIVE_DRAB##Source# redirects damage from #Target# to %s!#LAST#", "#OLIVE_DRAB##Source#将来自#Target#的伤害转移到%s!#LAST#", "delayedLogMessage")
259 259 t("#OLIVE_DRAB#(%d redirected)#LAST#", "#OLIVE_DRAB#(%d 伤害转移)#LAST#", "tformat")
... ... @@ -930,7 +930,7 @@ t("Vim when hit: ", "è¢«å‡»ä¸­å›žå¤æ´»åŠ›å€¼ï¼š", "_t")
930 930 t("Vim when hitting in melee: ", "近战命中时回复活力:", "_t")
931 931 t("Mana when firing critical spell: ", "法术暴击时回复法力:", "_t")
932 932 t("Vim when firing critical spell: ", "法术暴击时回复活力:", "_t")
933   -t("Spellpower on spell critical (stacks up to 3 times): ", "法术暴击时增加法术强度(最大叠加3次):", "_t")
  933 +t("Spellpower on spell critical (stacks up to 3 times): ", "法术暴击时增加法术强度(最多叠加3次):", "_t")
934 934 t("Hate when firing a critical mind attack: ", "精神暴击时回复仇恨值:", "_t")
935 935 t("Psi when firing a critical mind attack: ", "精神暴击时回复灵能值:", "_t")
936 936 t("Equilibrium when firing a critical mind attack: ", "精神暴击时回复失衡值:", "_t")
... ... @@ -1428,7 +1428,7 @@ t("#ORCHID#%s cleverly deflects the attack with %s shield!#LAST#", "#ORCHID#%sç”
1428 1428 t("#ORCHID#%s parries the attack with %s dual weapons!#LAST#", "#ORCHID#%s用%s双持武器使这次攻击发生偏斜!#LAST#", "logSeen")
1429 1429 t("#ORCHID#%s instinctively hardens %s skin and ignores the attack!#LAST#", "#ORCHID#%s本能地硬化%s皮肤,无视了这次攻击!#LAST#", "logSeen")
1430 1430 t("#Target# repels an attack from #Source#.", "#Target#击退了#Source#的进攻.", "logCombat")
1431   -t("#Target# evades #Source#.", "#Target#闪避了#Source#。", "logCombat")
  1431 +t("#Target# evades #Source#.", "#Target#躲闪了#Source#。", "logCombat")
1432 1432 t("%s(%d parried#LAST#)", "%s(%d 匕首格挡#LAST#)", "tformat")
1433 1433 t("%s(%d gestured#LAST#)", "%s(%d 手势格挡#LAST#)", "tformat")
1434 1434 t("#{bold}##Source# performs a melee critical strike against #Target#!#{normal}#", "#{bold}##Source#向#Target#发起一次近战暴击!#{normal}#", "logCombat")
... ... @@ -2983,7 +2983,7 @@ t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# æ¯ç­‰çº§ç”Ÿå‘½åŠ å€¼ï¼š #LIGH
2983 2983 ------------------------------------------------
2984 2984 section "mod-tome/data/birth/classes/corrupted.lua"
2985 2985
2986   -t("Defiler", "腐化者", "birth descriptor name")
  2986 +t("Defiler", "堕落系", "birth descriptor name")
2987 2987 t("Dark thoughts, black bloods, vile deeds... Those who spill their brethren's blood will find its power.", "黑暗的思想、黑色的血液、卑鄙的行为……那些背信弃义的人会发现他们的力量所在。", "_t")
2988 2988 t("Defilers are touched by the mark of evil. They are a blight on the world. Working to promote the cause of evil, they serve their masters, or themselves become masters.", "腐化者身上有邪恶的印记,他们是世界的祸害,服务于他们的邪恶主人,或者他们自己成为主人。", "_t")
2989 2989 t("Reaver", "收割者", "birth descriptor name")
... ... @@ -2995,11 +2995,11 @@ t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
2995 2995 t("#LIGHT_BLUE# * +4 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 力量 , +1 敏捷 , +0 体质", "_t")
2996 2996 t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +0 意志 , +0 灵巧", "_t")
2997 2997 t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +2", "_t")
2998   -t("Corruptor", "堕落者", "birth descriptor name")
2999   -t("Blight and depravity hold the greatest powers. Accept temptation and become one with corruption.", "枯萎和邪恶掌握了强大的力量。接受诱惑成为堕落者中的一员吧。", "_t")
3000   -t("A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.", "堕落者是一个恐怖的对手,使用黑暗魔法并汲取目标的灵魂。", "_t")
  2998 +t("Corruptor", "腐化者", "birth descriptor name")
  2999 +t("Blight and depravity hold the greatest powers. Accept temptation and become one with corruption.", "枯萎和邪恶掌握了强大的力量。接受诱惑成为腐化者中的一员吧。", "_t")
  3000 +t("A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.", "腐化者是一个恐怖的对手,使用黑暗魔法并汲取目标的灵魂。", "_t")
3001 3001 t("They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.", "他们驾驭邪恶的枯萎术,粉碎灵魂,偷取生命力量来治疗自己。", "_t")
3002   -t("The most powerful corruptors can even take on some demonic aspects for themselves.", "最强大的堕落者甚至可以掌握恶魔的力量。", "_t")
  3002 +t("The most powerful corruptors can even take on some demonic aspects for themselves.", "最强大的腐化者甚至可以掌握恶魔的力量。", "_t")
3003 3003 t("Their most important stats are: Magic and Willpower", "他们最重要的属性是:魔法和意志。", "_t")
3004 3004 t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +2 体质", "_t")
3005 3005 t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +3 意志 , +0 灵巧", "_t")
... ... @@ -3211,7 +3211,7 @@ t("#WHITE#Start with a simplified character and discover the game in a simple qu
3211 3211 t("All damage done to the player reduced by 20%", "角色所受伤害减少 20%", "_t")
3212 3212 t("All healing for the player increased by 10%", "角色治疗效果增加 10%", "_t")
3213 3213 t("No main game achievements possible.", "无法获得主游戏的成就。", "_t")
3214   -t("Easier", "简单", "_t")
  3214 +t("Easier", "简单", "birth descriptor name")
3215 3215 t("#GOLD##{bold}#Easier mode#WHITE##{normal}#", "#GOLD##{bold}#简单难度#WHITE##{normal}#", "_t")
3216 3216 t("Provides an easier game experience.", "提供一个较简单的游戏体验。", "_t")
3217 3217 t("Use it if you feel uneasy tackling the harder modes.", "其他难度游戏困难时请选择此模式。", "_t")
... ... @@ -9481,12 +9481,12 @@ t("high-capacity ", "大容é‡çš„", "entity name")
9481 9481 t("capacity", "大容量", "entity keyword")
9482 9482 t(" of accuracy", "精准之", "entity name")
9483 9483 t("accuracy", "精准", "entity keyword")
9484   -t(" of crippling", "残废之", "entity name")
  9484 +t(" of crippling", "致残之", "entity name")
9485 9485 t("crippling", "致残", "entity keyword")
9486 9486 t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "致残目标,降低30%攻击、施法和精神速度", "_t")
9487 9487 t(" of annihilation", "湮灭之", "entity name")
9488 9488 t("annihilation", "湮灭", "entity keyword")
9489   -t("acidic ", "酸性的", "entity name")
  9489 +t("acidic ", "强酸的", "entity name")
9490 9490 t("acidic", "强酸", "entity keyword")
9491 9491 t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "用酸液溅射对方,在5回合内造成#VIOLET#%d#LAST#酸性伤害,并降低目标护甲和命中#VIOLET#%d#LAST#", "tformat")
9492 9492 t("arcing ", "电弧的", "entity name")
... ... @@ -9515,8 +9515,8 @@ t("plaguebringer's ", "瘟神的", "entity name")
9515 9515 t("plague", "瘟疫", "entity keyword")
9516 9516 t("sentry's ", "哨兵的", "entity name")
9517 9517 t("sentry", "哨兵", "entity keyword")
9518   -t(" of corruption", "堕落之", "entity name")
9519   -t("corruption", "堕落", "entity keyword")
  9518 +t(" of corruption", "腐化之", "entity name")
  9519 +t("corruption", "腐化", "entity keyword")
9520 9520 t("blazing ", "烈焰的", "entity name")
9521 9521 t("fiery", "烈焰", "entity keyword")
9522 9522 t("storming ", "风暴的", "entity name")
... ... @@ -9545,7 +9545,7 @@ t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%sçš„%sæ
9545 9545 t(" of disruption", "干扰之", "entity name")
9546 9546 t("disruption", "干扰", "entity keyword")
9547 9547 t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "使目标每回合有10%%几率施放法术失败,并有10%%失去一项魔法持续技能,最高叠加到50%%", "tformat")
9548   -t("hateful ", "可恶的", "entity name")
  9548 +t("hateful ", "仇恨的", "entity name")
9549 9549 t("hateful", "仇恨", "entity keyword")
9550 9550 t("thought-forged ", "思维锻造的", "entity name")
9551 9551 t("thought", "思维锻造", "entity keyword")
... ... @@ -9590,7 +9590,7 @@ t("clarifying", "清晰", "entity keyword")
9590 9590 t("starlit ", "星光的", "entity name")
9591 9591 t("starlit", "星光", "entity keyword")
9592 9592 t("cleansing ", "清除的", "entity name")
9593   -t("cleansing", "清洁", "entity keyword")
  9593 +t("cleansing", "清除", "entity keyword")
9594 9594 t("restful ", "放松的", "entity name")
9595 9595 t("restful", "放松", "entity keyword")
9596 9596 t("vitalizing ", "活力的", "entity name")
... ... @@ -9625,7 +9625,7 @@ t(" of manastreaming", "法力汹涌之", "entity name")
9625 9625 t("manastream", "法力汹涌", "entity keyword")
9626 9626 t(" of the eclipse", "日食之", "entity name")
9627 9627 t("eclipse", "日蚀", "entity keyword")
9628   -t(" of perfection (#MASTERY#)", "完美之 (#MASTERY#)", "entity name")
  9628 +t(" of perfection (#MASTERY#)", "圆满之 (#MASTERY#)", "entity name")
9629 9629 t("perfection", "圆满", "entity keyword")
9630 9630
9631 9631 ------------------------------------------------
... ... @@ -9633,8 +9633,8 @@ section "mod-tome/data/general/objects/egos/armor.lua"
9633 9633
9634 9634 t(" of fire resistance", "火焰抗性之", "entity name")
9635 9635 t("fire res", "火焰抗性", "entity keyword")
9636   -t(" of cold resistance", "冰冷抵抗之", "entity name")
9637   -t("cold res", "冰冷抵抗", "entity keyword")
  9636 +t(" of cold resistance", "寒冷抗性之", "entity name")
  9637 +t("cold res", "寒冷抗性", "entity keyword")
9638 9638 t(" of acid resistance", "酸性抗性之", "entity name")
9639 9639 t("acid res", "酸性抗性", "entity keyword")
9640 9640 t(" of lightning resistance", "闪电抗性之", "entity name")
... ... @@ -9644,7 +9644,7 @@ t("temporal res", "时空抗性", "entity keyword")
9644 9644 t("prismatic ", "光彩夺目的", "entity name")
9645 9645 t("prismatic", "光彩夺目", "entity keyword")
9646 9646 t("cleansing ", "清除的", "entity name")
9647   -t("cleansing", "清洁", "entity keyword")
  9647 +t("cleansing", "清除", "entity keyword")
9648 9648 t(" of stability", "稳定之", "entity name")
9649 9649 t("stable", "稳定", "entity keyword")
9650 9650 t(" of spell shielding", "法术护盾之", "entity name")
... ... @@ -9666,7 +9666,7 @@ t("delving", "探测", "entity keyword")
9666 9666 t(" of the deep", "深渊之", "entity name")
9667 9667 t("deep", "深渊", "entity keyword")
9668 9668 t(" of thunder", "闪电之", "entity name")
9669   -t("thunder", "雷电", "entity keyword")
  9669 +t("thunder", "闪电", "entity keyword")
9670 9670 t("rejuvenating ", "回复的", "entity name")
9671 9671 t("rejuv", "回复", "entity keyword")
9672 9672 t(" of resilience", "恢复之", "entity name")
... ... @@ -9680,7 +9680,7 @@ section "mod-tome/data/general/objects/egos/belt.lua"
9680 9680 t(" of carrying", "携带之", "entity name")
9681 9681 t("carrying", "携带", "entity keyword")
9682 9682 t("cleansing ", "清除的", "entity name")
9683   -t("cleansing", "清洁", "entity keyword")
  9683 +t("cleansing", "清除", "entity keyword")
9684 9684 t("insulating ", "隔热的", "entity name")
9685 9685 t("insulate", "隔热", "entity keyword")
9686 9686 t("grounding ", "绝缘的", "entity name")
... ... @@ -9715,8 +9715,8 @@ t("spiritwalker's ", "çµé­‚行者的", "entity name")
9715 9715 t("spiritwalk", "灵魂行者", "entity keyword")
9716 9716 t(" of magery", "魔法之", "entity name")
9717 9717 t("magery", "魔法", "entity keyword")
9718   -t(" of unlife", "死亡之", "entity name")
9719   -t("unlife", "死亡", "entity keyword")
  9718 +t(" of unlife", "亡灵之", "entity name")
  9719 +t("unlife", "亡灵", "entity keyword")
9720 9720 t(" of the vagrant", "漂泊之", "entity name")
9721 9721 t("vagrant", "漂泊", "entity keyword")
9722 9722 t(" of shielding", "护盾之", "entity name")
... ... @@ -9774,15 +9774,15 @@ t("undeterred", "冒进", "entity keyword")
9774 9774 t("reinforced ", "强化的", "entity name")
9775 9775 t("reinforced", "强化", "entity keyword")
9776 9776 t("eldritch ", "可怕的", "entity name")
9777   -t("eldritch", "艾尔德里奇", "entity keyword")
  9777 +t("eldritch", "可怕", "entity keyword")
9778 9778 t(" of massiveness", "巨型之", "entity name")
9779 9779 t("massive", "巨型", "entity keyword")
9780 9780 t("fleetfooted ", "敏足的", "entity name")
9781 9781 t("fleetfooted", "敏足", "entity keyword")
9782 9782 t(" of force", "原力之", "entity name")
9783 9783 t("force", "原力", "entity keyword")
9784   -t(" of invasion", "侵犯之", "entity name")
9785   -t("invasion", "侵犯", "entity keyword")
  9784 +t(" of invasion", "侵略之", "entity name")
  9785 +t("invasion", "侵略", "entity keyword")
9786 9786 t(" of spellbinding", "魔法咒印之", "entity name")
9787 9787 t("spellbinding", "魔法咒印", "entity keyword")
9788 9788 t("insulating ", "隔热的", "entity name")
... ... @@ -9834,12 +9834,12 @@ t("extending", "å»¶é•¿", "entity keyword")
9834 9834 t("increase the duration of %d beneficial effects by %d", "延长%d项正面状态%d回合持续时间", "tformat")
9835 9835 t("evasive ", "闪避的", "entity name")
9836 9836 t("evasive", "闪避", "entity keyword")
9837   -t("gain a %d%% chance to evade weapon attacks for 2 turns", "获得%d%%几率闪避武器攻击,持2回合", "tformat")
  9837 +t("gain a %d%% chance to evade weapon attacks for 2 turns", "获得%d%%几率躲闪武器攻击,持2回合", "tformat")
9838 9838 t("soothing ", "抚慰的", "entity name")
9839 9839 t("soothing", "抚慰", "entity keyword")
9840 9840 t("heal for %d", "治疗%d生命值", "tformat")
9841 9841 t("cleansing ", "清除的", "entity name")
9842   -t("cleansing", "清洁", "entity keyword")
  9842 +t("cleansing", "清除", "entity keyword")
9843 9843 t("cleanse %d total effects of type disease, wound, or poison", "解除至多%d项疾病、伤口或毒素效果", "tformat")
9844 9844 t("piercing ", "穿透的", "entity name")
9845 9845 t("piercing", "穿刺", "entity keyword")
... ... @@ -10173,7 +10173,7 @@ t("corpselight", "鬼ç«", "entity keyword")
10173 10173 t(" of the zealot", "狂热之", "entity name")
10174 10174 t("zealot", "狂热", "entity keyword")
10175 10175 t(" of focus", "专注之", "entity name")
10176   -t("focus", "聚焦", "entity keyword")
  10176 +t("focus", "专注", "entity keyword")
10177 10177 t("ethereal ", "飘渺的", "entity name")
10178 10178 t("ethereal", "飘渺", "entity keyword")
10179 10179 t("watchleader's ", "守望领主的", "entity name")
... ... @@ -10262,7 +10262,7 @@ t("dreamer's ", "梦想家的", "entity name")
10262 10262 t("dreamers", "梦想家", "entity keyword")
10263 10263 t("epiphanous ", "顿悟的", "entity name")
10264 10264 t("epiphanous", "顿悟", "entity keyword")
10265   -t("hateful ", "可恶的", "entity name")
  10265 +t("hateful ", "仇恨的", "entity name")
10266 10266 t("hateful", "仇恨", "entity keyword")
10267 10267 t("honing ", "研磨的", "entity name")
10268 10268 t("honing", "研磨", "entity keyword")
... ... @@ -10314,7 +10314,7 @@ t("penetrating", "ç©¿é€", "entity keyword")
10314 10314 t("runic ", "符文的", "entity name")
10315 10315 t("runic", "符文", "entity keyword")
10316 10316 t("warden's ", "时空守卫的", "entity name")
10317   -t("wardens", "时空守卫", "entity keyword")
  10317 +t("wardens", "守卫", "entity keyword")
10318 10318 t(" of recursion", "循环之", "entity name")
10319 10319 t("recursion", "循环", "entity keyword")
10320 10320 t("fungal ", "真菌的", "entity name")
... ... @@ -10487,7 +10487,7 @@ t("mindwoven", "心çµç¼–织", "entity keyword")
10487 10487 t("tormentor's ", "折磨者的", "entity name")
10488 10488 t("tormentor", "折磨者", "entity keyword")
10489 10489 t("focusing ", "专注的", "entity name")
10490   -t("focus", "聚焦", "entity keyword")
  10490 +t("focus", "专注", "entity keyword")
10491 10491 t("fearwoven ", "恐惧编织的", "entity name")
10492 10492 t("fearwoven", "恐惧编织", "entity keyword")
10493 10493 t("psion's ", "心灵术士的", "entity name")
... ... @@ -10528,7 +10528,7 @@ t("icy ", "冰冻的", "entity name")
10528 10528 t("icy", "冰冷", "entity keyword")
10529 10529 t("shocking ", "电击的", "entity name")
10530 10530 t("shocking", "电击", "entity keyword")
10531   -t("acidic ", "酸性的", "entity name")
  10531 +t("acidic ", "强酸的", "entity name")
10532 10532 t("acidic", "强酸", "entity keyword")
10533 10533 t("exposing ", "暴露的", "entity name")
10534 10534 t("exposing", "暴露", "entity keyword")
... ... @@ -10745,9 +10745,9 @@ t("quick ", "快速的", "entity name")
10745 10745 t("quick", "快速", "entity keyword")
10746 10746 t("truestriking ", "真实打击的", "entity name")
10747 10747 t("truestriking", "真实打击", "entity keyword")
10748   -t("warbringer's ", "战争制造者的", "entity name")
10749   -t("warbringer", "战争制造者", "entity keyword")
10750   -t(" of crippling", "残废之", "entity name")
  10748 +t("warbringer's ", "战争使者的", "entity name")
  10749 +t("warbringer", "战争使者", "entity keyword")
  10750 +t(" of crippling", "致残之", "entity name")
10751 10751 t("crippling", "致残", "entity keyword")
10752 10752 t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "致残目标,降低30%攻击、施法和精神速度", "_t")
10753 10753 t(" of evisceration", "开膛之", "entity name")
... ... @@ -10759,7 +10759,7 @@ t(" of ruin", "æ¯ç­ä¹‹", "entity name")
10759 10759 t("ruin", "毁灭", "entity keyword")
10760 10760 t(" of shearing", "修剪之", "entity name")
10761 10761 t("shearing", "修剪", "entity keyword")
10762   -t("acidic ", "酸性的", "entity name")
  10762 +t("acidic ", "强酸的", "entity name")
10763 10763 t("acidic", "强酸", "entity keyword")
10764 10764 t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "用酸液溅射对方,在5回合内造成#VIOLET#%d#LAST#酸性伤害,并降低目标护甲和命中#VIOLET#%d#LAST#", "tformat")
10765 10765 t("arcing ", "电弧的", "entity name")
... ... @@ -10786,8 +10786,8 @@ t("acid", "酸性", "_t")
10786 10786 t("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)", "引发元素爆炸,造成#VIOLET#%d#LAST#%s伤害(每回合最多一次)", "tformat")
10787 10787 t("plaguebringer's ", "瘟神的", "entity name")
10788 10788 t("plague", "瘟疫", "entity keyword")
10789   -t(" of corruption", "堕落之", "entity name")
10790   -t("corruption", "堕落", "entity keyword")
  10789 +t(" of corruption", "腐化之", "entity name")
  10790 +t("corruption", "腐化", "entity keyword")
10791 10791 t(" of the mystic", "神秘之", "entity name")
10792 10792 t("mystic", "神秘", "entity keyword")
10793 10793 t(" of erosion", "侵蚀之", "entity name")
... ... @@ -10817,7 +10817,7 @@ t("disruption", "干扰", "entity keyword")
10817 10817 t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "使目标每回合有10%%几率施放法术失败,并有10%%失去一项魔法持续技能,最高叠加到50%%", "tformat")
10818 10818 t(" of dampening", "抑制之", "entity name")
10819 10819 t("dampening", "抑制", "entity keyword")
10820   -t("hateful ", "可恶的", "entity name")
  10820 +t("hateful ", "仇恨的", "entity name")
10821 10821 t("hateful", "仇恨", "entity keyword")
10822 10822 t(" of projection", "投射之", "entity name")
10823 10823 t("projection", "投射", "entity keyword")
... ... @@ -10842,7 +10842,7 @@ t("augment", "扩张", "entity keyword")
10842 10842 t("starseer's ", "观星者的", "entity name")
10843 10843 t("starseers", "观星", "entity keyword")
10844 10844 t("eldritch ", "可怕的", "entity name")
10845   -t("eldritch", "艾尔德里奇", "entity keyword")
  10845 +t("eldritch", "可怕", "entity keyword")
10846 10846 t("cleansing ", "清除的", "entity name")
10847 10847 t("cleanse", "清除", "entity keyword")
10848 10848 t("insulating ", "隔热的", "entity name")
... ... @@ -25394,7 +25394,7 @@ t([[Destroys one of your summons, making it detonate in radius of %d.
25394 25394 t("Resilience", "体质强化", "talent name")
25395 25395 t("Increases all your summons' max life by %0.1f%% and extends your summons' maximum lifetime by %d turns.", "提升你所有召唤物的生命值 %0.1f%% ,并延长所有召唤物的存活时间 %d 回合。", "tformat")
25396 25396 t("Phase Summon", "次元召唤", "talent name")
25397   -t("Switches places with one of your summons. This disorients your foes, granting both you and your summon 50%% evasion for %d turns.", "与一只召唤兽调换位置。这会干扰你的敌人,使你和该召唤兽获得 50%% 闪避状态,持续 %d 回合。", "tformat")
  25397 +t("Switches places with one of your summons. This disorients your foes, granting both you and your summon 50%% evasion for %d turns.", "与一只召唤兽调换位置。这会干扰你的敌人,使你和该召唤兽获得 50%% 躲闪状态,持续 %d 回合。", "tformat")
25398 25398
25399 25399 ------------------------------------------------
25400 25400 section "mod-tome/data/talents/gifts/summon-distance.lua"
... ... @@ -26360,7 +26360,7 @@ t("Terrain prevents #Source# from switching places with #Target#.", "地形阻æ­
26360 26360 t([[Using a series of tricks and maneuvers, you switch places with your target.
26361 26361 Switching places will confuse your foes, granting you Evasion (50%%) for %d turns.
26362 26362 While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger.]], [[通过一系列的技巧和动作,你可以和你的目标交换位置。
26363   - 这个换位动作会迷惑你的敌人,让你获得 50%% 闪避率,持续 %d 回合。
  26363 + 这个换位动作会迷惑你的敌人,让你获得持续 %d 回合的 50%% 概率躲闪效果。
26364 26364 切换位置时,你的武器将会与目标连接;这不会造成武器伤害,但武器的命中效果会触发。]], "tformat")
26365 26365 t("Cripple", "致残", "talent name")
26366 26366 t([[You hit your target, doing %d%% damage. If your attack connects, the target is crippled for %d turns, losing %d%% melee, spellcasting and mind speed.
... ... @@ -26688,7 +26688,7 @@ t([[Call upon the luck and cunning of the Little Folk to increase your critical
26688 26688 t("Duck and Dodge", "闪避", "talent name")
26689 26689 t([[Halfling's incredible luck always kicks in at just the right moment to save their skin.
26690 26690 Whenever you take %d%% or more of your life from a single attack, you gain %d%% Evasion and %d additional defense for the next %d turns. The defense increases based on your luck and other defensive stats.]], [[半身人强大的人品在关键时刻总能保他们一命。
26691   - 每当一次攻击对你造成 %d%% 生命值或更多伤害时,你可以获得额外 %d%% 闪避率和 %d 点闪避(基于幸运和其他闪避相关数值),持续 %d 回合。]], "tformat")
  26691 + 每当你受到超过 %d%% 生命值的单次伤害时,你在接下来的 %d 回合内获得 %d%% 躲闪概率和 %d 点闪避值(基于幸运和其他闪避相关数值)。]], "tformat" , {1, 4, 2, 3})
26692 26692 t("Militant Mind", "好斗精神", "talent name")
26693 26693 t([[Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.
26694 26694 If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).]], [[半身人曾是一个有组织纪律的种族,敌人越多他们越团结。
... ... @@ -26792,7 +26792,7 @@ t([[Instantly removes runic and infusion saturations.
26792 26792 For %d turns your inscriptions cool down twice as fast.
26793 26793 At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).]], [[立刻解除纹身紊乱和符文紊乱。
26794 26794 接下来 %d 回合内,你的纹身和符文冷却速度加倍。
26795   - 技能等级 5 时,你能解锁一个新的纹身位。]], "tformat")
  26795 + 技能等级 5 时,你能额外使用一个纹身(需要大系点解锁)。]], "tformat")
26796 26796
26797 26797 ------------------------------------------------
26798 26798 section "mod-tome/data/talents/misc/tutorial.lua"
... ... @@ -30382,7 +30382,7 @@ t([[Jump back up to %d grids from your target, springing over any creatures in y
30382 30382 移动速度和跳跃距离会受疲劳值影响。]], "tformat")
30383 30383 t("Evasion", "闪避", "talent name")
30384 30384 t([[Your quick wit and reflexes allow you to anticipate attacks against you, granting you a %d%% chance to evade melee and ranged attacks and %d increased defense for %d turns.
30385   - The chance to evade and defense bonus increase with your Dexterity.]], [[你的战斗技巧和反射神经让你能迅速躲闪攻击,获得 %d%% 几率躲闪近战与远程攻击,闪避增加 %d ,持续 %d 回合。
  30385 + The chance to evade and defense bonus increase with your Dexterity.]], [[你的战斗技巧和反射神经让你能迅速躲闪攻击,获得 %d%% 几率躲闪近战与远程攻击,闪避值增加 %d ,持续 %d 回合。
30386 30386 躲闪几率和闪避加成受敏捷加成。]], "tformat")
30387 30387 t("Tumble", "翻筋斗", "talent name")
30388 30388 t("You must have an empty space to roll to.", "你需要有空位来滚动。", "logPlayer")
... ... @@ -30876,9 +30876,9 @@ t("@Source@ strikes a deadly pressure point on the target.", "@Source@击中了ç
30876 30876 t("#Source# strikes at a vital spot on #target#!", "#Source#攻向#target#的要害!", "logCombat")
30877 30877 t([[Using your deep knowledge of anatomy, you strike a target in a vital pressure point for %d%% weapon damage, bypassing their defense and evasion.
30878 30878 This strike inflicts terrible wounds inside the target's body, causing them to take physical damage equal to 100%% of any damage dealt during the attack each turn for 4 turns, increasing by %d%% each turn (so after 4 turns, they would have taken a total of %d%% damage).
30879   - If the target dies while under or from this effect their body will explode in a radius %d shower of bone and gore, inflicting physical damage equal to the current tick to all enemies and granting you 4 combo points.]], [[使用你深刻的解剖学知识,击中敌人的穴道造成 %d%% 武器伤害, 无视防御和闪避.
30880   - 这次攻击在敌人身上造成可怕的内伤,在四回合内造成相当于攻击伤害的 100%% 的物理伤害 , 每回合增加 %d%% (4 回合后, 总共造成 %d%% 伤害).
30881   - 如果目标死在该效果下, 他们身体会爆炸,并让半径 %d 内的敌人受到等于他们当前回合的点穴伤害的物理伤害,并给你 4 点连击点.]], "tformat")
  30879 + If the target dies while under or from this effect their body will explode in a radius %d shower of bone and gore, inflicting physical damage equal to the current tick to all enemies and granting you 4 combo points.]], [[使用你深刻的解剖学知识,击中敌人的穴道造成 %d%% 武器伤害, 无视闪避和躲闪效果。
  30880 + 这次攻击在敌人身上造成可怕的内伤,在四回合内造成相当于攻击伤害的 100%% 的物理伤害 , 每回合增加 %d%% (4 回合后, 总共造成 %d%% 伤害)。
  30881 + 如果目标死在该效果下, 他们身体会爆炸,并让半径 %d 内的敌人受到等于他们当前回合的点穴伤害的物理伤害,并给你 4 点连击点。]], "tformat")
30882 30882
30883 30883 ------------------------------------------------
30884 30884 section "mod-tome/data/talents/techniques/unarmed-training.lua"
... ... @@ -30920,7 +30920,7 @@ t("Battle Cry", "战斗怒å–", "talent name")
30920 30920 t([[Your battle cry shatters the will of your foes within a radius of %d, lowering their Defense by %d for 7 turns, making them easier to hit.
30921 30921 All evasion and concealment bonuses are also disabled.
30922 30922 The chance to hit increases with your Physical Power.]], [[你的怒喝会减少 %d 码半径范围内敌人的意志,减少它们 %d 闪避,持续 7 回合。
30923   - 同时,所有的闪避加成会被取消。
  30923 + 同时,躲闪效果和不可见带来的闪避效果会被取消。
30924 30924 命中率受物理强度加成。]], "tformat")
30925 30925
30926 30926 ------------------------------------------------
... ... @@ -31010,7 +31010,7 @@ t("Have dealt over 50000 darkness damage", "曾造æˆè¶…过50000点暗影伤害"
31010 31010 t([[You know how to protect yourself with the deepest shadows. As long as you stand on an unlit tile you gain %d armour, 50%% armour hardiness, and 20%% evasion.
31011 31011 Any time you deal darkness damage, you will unlight both the target tile and yours.
31012 31012 Passively increases your stealth rating by %d.
31013   - The armor bonus scales with your Constitution.]], [[你懂得如何融入阴影,当你站在黑暗地形上时将增加 %d 点护甲、 50%%护甲强度和 20%% 闪避。
  31013 + The armor bonus scales with your Constitution.]], [[你懂得如何融入阴影,当你站在黑暗地形上时将增加 %d 点护甲、 50%%护甲强度和 20%% 躲闪概率。
31014 31014 同时,你造成的暗影伤害会使你当前所在区域和目标区域陷入黑暗。
31015 31015 被动增加 %d 潜行强度。
31016 31016 受体质影响, 护甲加值有额外加成。]], "tformat")
... ... @@ -36320,7 +36320,7 @@ t([[Mayhem and destruction seem to follow you.
36320 36320 #CRIMSON# 惩罚 :#WHITE# 霉运:在你的旅途中找到的金币减少。
36321 36321 #CRIMSON# 强度 1+:%s 失败的努力:围绕你的努力都会失败 (+%d%% 检测陷阱的几率 )。
36322 36322 #CRIMSON# 强度 2+:%s%+d 幸运, %+d 灵巧
36323   -#CRIMSON# 强度 3+:%s 错失良机:机会转瞬即逝,你身边的人会错失良机 (+%d%% 闪避攻击概率)。
  36323 +#CRIMSON# 强度 3+:%s 错失良机:机会转瞬即逝,你身边的人会错失良机 (+%d%% 躲闪概率)。
36324 36324 #CRIMSON# 强度 4+:%s 厄运终结:如果提高后的伤害足够杀死对手的话,你将可以提高 %d%% 的伤害]], "tformat")
36325 36325 t("#F53CBE#%s suffers an unfortunate end.", "#F53CBE#%s遭受厄运。", "logSeen")
36326 36326 t("#F53CBE#%s suffers an unfortunate blow.", "#F53CBE#%s遭受了厄运的打击。", "logSeen")
... ... @@ -36760,13 +36760,13 @@ t("+Dazed", "+眩晕", "_t")
36760 36760 t("#Target# is not dazed anymore.", "#Target#从眩晕中恢复。", "_t")
36761 36761 t("-Dazed", "-眩晕", "_t")
36762 36762 t("evade", "闪避", "effect subtype")
36763   -t("Evasion", "闪避", "_t")
36764   -t("The target has %d%% chance to evade melee and ranged attacks", "目标有 %d%% 概率躲避近战和远程攻击 ", "tformat")
36765   -t(" and gains %d defense", " 并增加 %d 点闪避。", "tformat")
36766   -t("#Target# tries to evade attacks.", "#Target#闪避攻击。", "_t")
36767   -t("+Evasion", "+闪避", "_t")
36768   -t("#Target# is no longer evading attacks.", "#Target#不再闪避攻击。", "_t")
36769   -t("-Evasion", "-闪避", "_t")
  36763 +t("Evasion", "躲闪", "_t")
  36764 +t("The target has %d%% chance to evade melee and ranged attacks", "目标有 %d%% 概率躲闪近战和远程攻击 ", "tformat")
  36765 +t(" and gains %d defense", " 并增加 %d 点闪避值。", "tformat")
  36766 +t("#Target# tries to evade attacks.", "#Target#尝试躲闪攻击。", "_t")
  36767 +t("+Evasion", "+躲闪", "_t")
  36768 +t("#Target# is no longer evading attacks.", "#Target#不再躲闪攻击。", "_t")
  36769 +t("-Evasion", "-躲闪", "_t")
36770 36770 t("speed", "速度", "effect subtype")
36771 36771 t("Speed", "加速", "_t")
36772 36772 t("Increases global action speed by %d%%.", "整体速度提升 %d%% 。", "tformat")
... ... @@ -36850,7 +36850,7 @@ t("+Sunder Armor", "+破甲", "_t")
36850 36850 t("#Target#'s armour is more intact.", "#Target#的护甲恢复了。", "_t")
36851 36851 t("-Sunder Armor", "-破甲", "_t")
36852 36852 t("Sunder Arms", "破刃", "_t")
36853   -t("The target's combat ability is reduced, reducing its attack by %d.", "目标的战斗能力下降,攻击降低 %d 。", "tformat")
  36853 +t("The target's combat ability is reduced, reducing its attack by %d.", "目标的战斗能力下降,命中降低 %d 。", "tformat")
36854 36854 t("#Target#'s fighting ability is impaired!", "#Target#的战斗能力被削弱了!", "_t")
36855 36855 t("+Sunder Arms", "+破刃", "_t")
36856 36856 t("#Target#'s ability to fight has recovered.", "#Target#的战斗能力恢复了。", "_t")
... ... @@ -37438,8 +37438,8 @@ t("-Silent stealth", "-éšç§˜æ½œè¡Œ", "_t")
37438 37438 t("Gift of the Woods", "森林的恩赐", "_t")
37439 37439 t("Increases the effectiveness of all healing the target receives by %d%%.", "提升目标受到的所有治疗效果 %d%% 。", "tformat")
37440 37440 t("Intangible", "无形无体", "_t")
37441   -t("%d%% chance to fully evade any damaging actions or negative effects.", "%d%%几率回避任何伤害或负面效果。", "tformat")
37442   -t("#LIGHT_BLUE#%s evades the effect '%s'!", "#LIGHT_BLUE#%s回避了效果“%s”!", "logSeen")
  37441 +t("%d%% chance to fully evade any damaging actions or negative effects.", "%d%%几率躲闪任何伤害或负面效果。", "tformat")
  37442 +t("#LIGHT_BLUE#%s evades the effect '%s'!", "#LIGHT_BLUE#%s躲闪了效果“%s”!", "logSeen")
37443 37443 t("Brutalized", "暴行", "_t")
37444 37444 t("The target is brutally stunned, reducing damage by 50%%, movement speed by 50%%, bleed resist by 50%%, and halving talent cooldown.", "目标被震慑,减少造成伤害 50%%, 减少50%% 流血抗性, 随机 3 个技能进入冷却并降低移动速度 50%% 。 震慑时技能冷却速度减半。", "tformat")
37445 37445 t("#Target# is stunned by the brutal strike!", "#Target# 被暴力攻击震慑!", "_t")
... ...