npcs.lua
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-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2019 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/npcs/rodent.lua", rarity(4))
load("/data/general/npcs/vermin.lua", rarity(4))
load("/data/general/npcs/molds.lua", rarity(3))
load("/data/general/npcs/mummy.lua", rarity(0))
load("/data/general/npcs/skeleton.lua", rarity(3))
load("/data/general/npcs/all.lua", rarity(4, 35))
local Talents = require("engine.interface.ActorTalents")
-- special object list for mummy-specific items (used when generating for other zones)
local object_list = require("mod.class.Object"):loadList("/data/zones/ancient-elven-ruins/objects.lua")
object_list.__ATOMIC = true
-- The boss , no "rarity" field means it will not be randomly generated
newEntity{ define_as = "GREATER_MUMMY_LORD",
allow_infinite_dungeon = true,
type = "undead", subtype = "mummy", unique = true,
name = "Greater Mummy Lord",
display = "Z", color=colors.VIOLET,
desc = _t[[The wrappings of this mummy radiate with so much power it feels like wind is blowing from them.]],
killer_message = _t"and raised as a soulless shuffling mummy",
level_range = {30, nil}, exp_worth = 2,
max_life = 250, life_rating = 21, fixed_rating = true,
max_stamina = 200,
max_mana = 200,
mana_regen = 7;
stats = { str=25, dex=10, cun=8, mag=35, wil=20, con=20 },
rank = 4,
size_category = 3,
open_door = true,
move_others=true,
infravision = 10,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, HEAD=1, },
resolvers.auto_equip_filters{
MAINHAND = {type="weapon", not_properties={"twohanded"}},
OFFHAND = {special=shield_special},
BODY = {type="armor", special=function(e) return e.subtype=="mummy" or e.subtype=="heavy" or e.subtype=="massive" end},
},
resolvers.equip{
{type="weapon", subtype="longsword", defined="LONGSWORD_WINTERTIDE", random_art_replace={chance=75}, autoreq=true},
{type="armor", subtype="shield", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="mummy", ignore_material_restriction=true, force_drop=true, base_list=object_list, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="head", force_drop=true, ignore_material_restriction=true, base_list=object_list, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.drops{{tome_drops="boss", type="armor", subtype="heavy", forbid_power_source={antimagic=true}, autoreq=true,}},
resolvers.drops{chance=100, nb=3, {base_list=object_list, tome_drops="boss"} },
resolvers.racial("shalore"),
resolvers.talents{
[Talents.T_ARMOUR_TRAINING]={base=3, every=10, max=5},
[Talents.T_SHIELD_PUMMEL]={base=5, every=5, max=8},
[Talents.T_ASSAULT]={base=4, every=5, max=7},
[Talents.T_OVERPOWER]={base=5, every=5, max=8},
[Talents.T_BLINDING_SPEED]={base=4, every=5, max=7},
[Talents.T_WEAPONS_MASTERY]={base=3, every=10, max=5},
[Talents.T_WEAPON_COMBAT]={base=4, every=10, max=6},
[Talents.T_FREEZE]={base=4, every=5, max=7},
[Talents.T_ICE_STORM]={base=4, every=5, max=7},
[Talents.T_INVISIBILITY]={base=4, every=5, max=7},
[Talents.T_ROTTING_DISEASE]={base=6, every=5, max=8},
[Talents.T_TRICKS_OF_THE_TRADE] = 1,
},
instakill_immune = 1,
blind_immune = 1,
cut_immune = 1,
see_invisible = 4,
undead = 1,
autolevel = "warriormage",
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
max_inscriptions = 5,
resolvers.inscriptions(1, {"manasurge rune"}),
resolvers.inscriptions(1, "rune", "attack"),
resolvers.inscriptions(1, "rune", "protect"),
resolvers.inscriptions(2, "rune"),
auto_classes={
{class="Bulwark", start_level=30, level_rate=50},
{class="Archmage", start_level=30, level_rate=50},
add_trees = {["spell/ice"]=true}
},
}
-- Some mummies
newEntity{ base = "BASE_NPC_MUMMY",
allow_infinite_dungeon = true,
name = "ancient elven mummy", color=colors.ANTIQUE_WHITE,
desc = _t[[An animated corpse in mummy wrappings.]],
level_range = {7, nil}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(120,140),
ai_state = { talent_in=4, },
stats = { mag=25, wil=20, },
resolvers.auto_equip_filters("Berserker"),
resolvers.equip{
{type="weapon", subtype="greatsword", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="mummy", ignore_material_restriction=true, force_drop=true, base_list=object_list, forbid_power_source={antimagic=true, nature=true}, autoreq=true},
},
resolvers.talents{
[Talents.T_STUNNING_BLOW]={base=2, every=7, max=6},
[Talents.T_CRUSH]={base=3, every=7, max=7},
[Talents.T_MANATHRUST]={base=3, every=7, max=7},
},
resolvers.inscriptions(2, "rune"),
resolvers.drops{chance=70, nb=1, {tome={money=1}} },
}
newEntity{ base = "BASE_NPC_MUMMY",
allow_infinite_dungeon = true,
name = "animated mummy wrappings", color=colors.SLATE, display='[', image="object/mummy_wrappings.png",
desc = _t[[An animated set of mummy wrappings, without a corpse inside; it seems like it cannot move.]],
level_range = {7, nil}, exp_worth = 1,
rarity = 4,
max_life = resolvers.rngavg(20,40), life_rating=6,
ai_state = { talent_in=2, },
never_move = 1,
size_category = 2,
resolvers.equip{
{type="armor", subtype="mummy", ignore_material_restriction=true, force_drop=true, base_list=object_list, forbid_power_source={antimagic=true, nature=true}, autoreq=true},
},
autolevel = "caster",
resolvers.talents{
[Talents.T_MANATHRUST]={base=3, every=7, max=7},
[Talents.T_FREEZE]={base=3, every=7, max=7},
[Talents.T_LIGHTNING]={base=3, every=7, max=7},
[Talents.T_STRIKE]={base=3, every=7, max=7},
},
resolvers.inscriptions(2, "rune"),
}
newEntity{ base = "BASE_NPC_MUMMY",
allow_infinite_dungeon = true,
name = "rotting mummy", color=colors.TAN,
desc = _t[[A rotting animated corpse in mummy wrappings.]],
level_range = {7, nil}, exp_worth = 1,
rarity = 2,
max_life = resolvers.rngavg(60,80), life_rating=9,
ai_state = { talent_in=4, },
resolvers.equip{
{type="armor", subtype="mummy", ignore_material_restriction=true, force_drop=true, base_list=object_list, forbid_power_source={antimagic=true, nature=true}, autoreq=true},
},
autolevel = "ghoul",
resolvers.talents{
[Talents.T_WEAKNESS_DISEASE]={base=1, every=7, max=5},
[Talents.T_GNAW]={base=3, every=7, max=7},
[Talents.T_RETCH]={base=3, every=7, max=7},
[Talents.T_BITE_POISON]={base=3, every=7, max=7},
},
combat = { dam=8, atk=10, apr=0, dammod={str=0.7} },
}
newEntity{ base = "BASE_NPC_MUMMY", define_as = "GREATER_MUMMY",
allow_infinite_dungeon = true,
name = "greater mummy", color=colors.YELLOW,
image = "npc/undead_mummy_greater_mummy.png",
desc = _t[[An animated corpse in mummy wrappings, both very well preserved.]],
level_range = {20, nil}, exp_worth = 1,
rank = 3,
rarity = 8,
max_life = resolvers.rngavg(150,180), life_rating=14,
autolevel = "warriormage",
ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", },
global_speed_base = 1,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, HEAD=1, },
stats = { str=20, dex=10, cun=8, mag=30, wil=20, con=20 },
move_others=true,
mana_regen = 1,
resolvers.auto_equip_filters("Berserker"),
resolvers.equip{
{type="weapon", subtype="greatsword", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="mummy", ignore_material_restriction=true, force_drop=true, base_list=object_list, forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="head", ignore_material_restriction=true, base_list=object_list, forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.inscriptions(1, "rune", "attack"),
resolvers.inscriptions(2, "rune"),
resolvers.drops{nb=2, {base_list=object_list, tome_drops="store"}, {tome={money=1}}},
resolvers.talents{
[Talents.T_WEAPONS_MASTERY]={base=3, every=10, max=5},
[Talents.T_WEAPON_COMBAT]={base=4, every=10, max=6},
[Talents.T_STUNNING_BLOW]={base=2, every=7, max=6},
[Talents.T_CRUSH]={base=3, every=7, max=7},
[Talents.T_RUSH]={base=2, every=5, max=5},
[Talents.T_FREEZE]={base=3, every=7, max=7},
[Talents.T_MANATHRUST]={base=3, every=7, max=7},
},
}