talented.lua
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-- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- Defines AIs that can use talents, either smartly or "dumbly"
-- Randomly use talents
newAI("dumb_talented", function(self)
-- Find available talents
local avail = {}
local tx, ty = self:aiSeeTargetPos(self.ai_target.actor)
local target_dist = core.fov.distance(self.x, self.y, tx, ty)
for tid, _ in pairs(self.talents) do
local t = self:getTalentFromId(tid)
-- print(self.name, self.uid, "dumb ai talents can try use", t.name, tid, "::", t.mode, not self:isTalentCoolingDown(t), target_dist <= self:getTalentRange(t), self:preUseTalent(t, true), self:canProject({type="bolt"}, self.ai_target.actor.x, self.ai_target.actor.y))
-- For dumb AI assume we need range and LOS
-- No special check for bolts, etc.
local total_range = (self:getTalentRange(t) or 0) + (self:getTalentRadius(t) or 0)
local tg = {type=util.getval(t.direct_hit, self, t) and "hit" or "bolt", range=total_range}
if t.mode == "activated" and not t.no_npc_use and
not self:isTalentCoolingDown(t) and self:preUseTalent(t, true, true) and
(not self:getTalentRequiresTarget(t) or self:canProject(tg, tx, ty))
then
avail[#avail+1] = tid
print(self.name, self.uid, "dumb ai talents can use", t.name, tid)
elseif t.mode == "sustained" and not t.no_npc_use and not self:isTalentCoolingDown(t) and
not self:isTalentActive(t.id) and
self:preUseTalent(t, true, true)
then
avail[#avail+1] = tid
print(self.name, self.uid, "dumb ai talents can activate", t.name, tid)
end
end
if #avail > 0 then
local tid = avail[rng.range(1, #avail)]
print("dumb ai uses", tid)
self:useTalent(tid)
return true
end
end)
newAI("dumb_talented_simple", function(self)
if self:runAI(self.ai_state.ai_target or "target_simple") then
-- One in "talent_in" chance of using a talent
if (not self.ai_state.no_talents or self.ai_state.no_talents == 0) and rng.chance(self.ai_state.talent_in or 6) and self:reactionToward(self.ai_target.actor) < 0 then
self:runAI("dumb_talented")
end
if not self.energy.used then
self:runAI(self.ai_state.ai_move or "move_simple")
end
return true
end
end)