SDLMain.m 7.13 KB
/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
       Non-NIB-Code & other changes: Max Horn <max@quendi.de>

    Feel free to customize this file to suit your needs
*/

#import <SDL2/SDL.h>
#import "SDLMain.h"
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>

static NSString *getApplicationName(void)
{
    NSDictionary *dict;
    NSString *appName = 0;

    /* Determine the application name */
    dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
    if (dict)
        appName = [dict objectForKey: @"CFBundleName"];

    if (![appName length])
        appName = [[NSProcessInfo processInfo] processName];

    return appName;
}

@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
    /* Post a SDL_QUIT event */
    SDL_Event event;
    event.type = SDL_QUIT;
    SDL_PushEvent(&event);
}
@end

/* The main class of the application, the application's delegate */
@implementation SDLMain

static NSMenu *setupApplicationMenu(NSMenu *mainMenu)
{
    NSMenu *appleMenu;
    NSMenuItem *menuItem;
    NSString *title;
    NSString *appName;

    appName = getApplicationName();
    appleMenu = [[NSMenu alloc] initWithTitle:@""];

    /* Add menu items */
    title = [@"About " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];

    [appleMenu addItem:[NSMenuItem separatorItem]];

    title = [@"Hide " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];

    menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
    [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];

    [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];

    [appleMenu addItem:[NSMenuItem separatorItem]];

    title = [@"Quit " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];

    /* Put menu into the menubar */
    menuItem = [[NSMenuItem alloc] initWithTitle:appName action:nil keyEquivalent:@""];
    [menuItem setSubmenu:appleMenu];
    [mainMenu addItem:menuItem];

    /* Tell the application object that this is now the application menu */
    [NSApp setAppleMenu:appleMenu];

    /* Finally give up our references to the objects */
    [appleMenu release];
    [menuItem release];

    return appleMenu;
}

/* Create a window menu */
static NSMenu *setupWindowMenu(NSMenu *mainMenu)
{
    NSMenu      *windowMenu;
    NSMenuItem  *windowMenuItem;
    NSMenuItem  *menuItem;

    windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];

    /* "Minimize" item */
    menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
    [windowMenu addItem:menuItem];
    [menuItem release];

    /* Put menu into the menubar */
    windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
    [windowMenuItem setSubmenu:windowMenu];
    [mainMenu addItem:windowMenuItem];

    /* Tell the application object that this is now the window menu */
    [NSApp setWindowsMenu:windowMenu];

    /* Finally give up our references to the objects */
    [windowMenu release];
    [windowMenuItem release];

    return windowMenu;
}

char *macToMEConfigPath = 0;

/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    SDLMain *sdlMain;

    /* Ensure the application object is initialised */
    [SDLApplication sharedApplication];

    CPSProcessSerNum PSN;
    /* Tell the dock about us */
    if (!CPSGetCurrentProcess(&PSN))
        if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
            if (!CPSSetFrontProcess(&PSN))
                [SDLApplication sharedApplication];

    /* Set up the menubar */
    NSMenu *mainMenu = [[NSMenu alloc] init];
    setupApplicationMenu(mainMenu);
    setupWindowMenu(mainMenu);
    [NSApp setMainMenu:mainMenu];

    /* Tell ToME where to find its stuff */
    NSString *cfgPath = [[NSBundle mainBundle] resourcePath];
    macToMEConfigPath = malloc([cfgPath length] + 1);
    strcpy(macToMEConfigPath, [cfgPath UTF8String]);

    /* Create SDLMain and make it the app delegate */
    sdlMain = [[SDLMain alloc] init];
    [NSApp setDelegate:sdlMain];

    /* Start the main event loop */
    [NSApp run];

    [sdlMain release];
    [pool release];
}


/*
 * Catch document open requests...this lets us notice files when the app
 *  was launched by double-clicking a document, or when a document was
 *  dragged/dropped on the app's icon. You need to have a
 *  CFBundleDocumentsType section in your Info.plist to get this message,
 *  apparently.
 *
 * Files are added to gArgv, so to the app, they'll look like command line
 *  arguments. Previously, apps launched from the finder had nothing but
 *  an argv[0].
 *
 * This message may be received multiple times to open several docs on launch.
 *
 * This message is ignored once the app's mainline has been called.
 */
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
    if (!gFinderLaunch)  /* MacOS is passing command line args. */
        return FALSE;

    if (gCalledAppMainline)  /* app has started, ignore this document. */
        return FALSE;

    unsigned buflen = [filename lengthOfBytesUsingEncoding:NSUTF8StringEncoding] + 1;
    char *arg = (char *) malloc(buflen);
    if (arg == NULL)
        return FALSE;

    char **newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
    if (newargv == NULL)
    {
        free(arg);
        return FALSE;
    }
    gArgv = newargv;

    BOOL rc = [filename getCString:arg maxLength:buflen encoding:NSUTF8StringEncoding];
    if (!rc)
        free(arg);
    else
    {
        gArgv[gArgc++] = arg;
        gArgv[gArgc] = NULL;
    }
    return rc;
}

int tengine_main(int, char **);

/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
    int status;

    /* Hand off to main application code */
    gCalledAppMainline = TRUE;
    status = tengine_main (gArgc, gArgv);

    /* We're done, thank you for playing */
    exit(status);
}
@end

#ifdef main
#undef main
#endif

/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
    /* Copy the arguments into a global variable */
    /* This is passed if we are launched by double-clicking */
    if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
        gArgv = (char **) malloc(sizeof (char *) * 2);
        gArgv[0] = argv[0];
        gArgv[1] = NULL;
        gArgc = 1;
        gFinderLaunch = YES;
    } else {
        int i;
        gArgc = argc;
        gArgv = (char **) malloc(sizeof (char *) * (argc+1));
        for (i = 0; i <= argc; i++)
            gArgv[i] = argv[i];
        gFinderLaunch = NO;
    }

    CustomApplicationMain (argc, argv);
    return 0;
}