SDLMain.h
917 Bytes
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#import <Cocoa/Cocoa.h>
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
@interface SDLApplication : NSApplication
@end
@interface SDLMain : NSObject
@end
/* This is needed in Tiger */
@interface NSApplication(PrBoom)
- (void)setAppleMenu:(NSMenu *)menu;
@end