particles_gas.c
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/*
TE4 - T-Engine 4
Copyright (C) 2009, 2010 Nicolas Casalini
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Nicolas Casalini "DarkGod"
darkgod@te4.org
*/
#include "display.h"
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "auxiliar.h"
#include "types.h"
#include "particles_gas.h"
#include "script.h"
#include <math.h>
#include "SFMT.h"
#define rng(x, y) (x + rand_div(1 + y - x))
static void getinitfield(lua_State *L, const char *key, int *min, int *max)
{
lua_pushstring(L, key);
lua_gettable(L, -2);
lua_pushnumber(L, 1);
lua_gettable(L, -2);
*min = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushnumber(L, 2);
lua_gettable(L, -2);
*max = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
// printf("%s :: %d %d\n", key, (int)*min, (int)*max);
lua_pop(L, 1);
}
static void getparticulefield(lua_State *L, const char *k, float *v)
{
lua_pushstring(L, k);
lua_gettable(L, -2);
*v = (float)lua_tonumber(L, -1);
// printf("emit %s :: %f\n", k, *v);
lua_pop(L, 1);
}
static int gas_new(lua_State *L)
{
int w = luaL_checknumber(L, 1);
int h = luaL_checknumber(L, 2);
int density = luaL_checknumber(L, 3);
GLuint *t = (GLuint*)auxiliar_checkclass(L, "gl{texture}", 5);
int t_ref = luaL_ref(L, LUA_REGISTRYINDEX);
int p_ref = luaL_ref(L, LUA_REGISTRYINDEX);
gaszone_type *gz = (gaszone_type*)lua_newuserdata(L, sizeof(gaszone_type));
auxiliar_setclass(L, "core{gas}", -1);
gz->last_tick = -1;
gz->w = w;
gz->h = h;
gz->n = (w*2 > h*2) ? w*2 : h*2;
gz->size = (gz->n + 2) * (gz->n + 2);
gz->visc = 1E-4f;
gz->diff = 1E-5f;
gz->force = 20.0f;
gz->source = 3000.0f;
gz->stepDelay = 0.0f;
gz->texture = *t;
gz->texture_ref = t_ref;
gz->u = calloc(gz->size, sizeof(float));
gz->v = calloc(gz->size, sizeof(float));
gz->dens = calloc(gz->size, sizeof(float));
gz->u_prev = calloc(gz->size, sizeof(float));
gz->v_prev = calloc(gz->size, sizeof(float));
gz->dens_prev = calloc(gz->size, sizeof(float));
int i;
for (i=0; i < gz->size; i++)
{
gz->u[i] = 0.0f;
gz->u_prev[i] = 0.0f;
gz->v[i] = 0.0f;
gz->v_prev[i] = 0.0f;
gz->dens[i] = 0.0f;
gz->dens_prev[i] = 0.0f;
}
printf("Making gas emitter with size %dx%d\n", w, h);
// Grab all parameters
lua_rawgeti(L, LUA_REGISTRYINDEX, p_ref);
lua_pushstring(L, "generator");
lua_gettable(L, -2);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
gz->generator_ref = LUA_NOREF;
}
else
gz->generator_ref = luaL_ref(L, LUA_REGISTRYINDEX);
if (gz->generator_ref == LUA_NOREF)
{
lua_pushstring(L, "Gas cloud created without a lua generator!");
lua_error(L);
}
lua_pop(L, 1);
luaL_unref(L, LUA_REGISTRYINDEX, p_ref);
return 1;
}
static int gas_free(lua_State *L)
{
gaszone_type *gz = (gaszone_type*)auxiliar_checkclass(L, "core{gas}", 1);
free(gz->u);
free(gz->v);
free(gz->dens);
free(gz->u_prev);
free(gz->v_prev);
free(gz->dens_prev);
luaL_unref(L, LUA_REGISTRYINDEX, gz->texture_ref);
if (gz->generator_ref) luaL_unref(L, LUA_REGISTRYINDEX, gz->generator_ref);
lua_pushnumber(L, 1);
return 1;
}
#define IX(i,j) ((i)+(gz->n+2)*(j))
#define SWAP(x0,x) {float *tmp=x0;x0=x;x=tmp;}
// set boundary conditions
void set_bnd (gaszone_type *gz, int b, float * x ) {
int i;
for ( i=1 ; i<=gz->n ; i++ ) {
// west and east walls
x[IX(0,i)] = b == 1 ? -x[IX(1,i)] : x[IX(1,i)];
x[IX(gz->n+1,i)] = b == 1 ? -x[IX(gz->n,i)] : x[IX(gz->n,i)];
// boundary doesn't work on north and south walls...
// dunno why...
x[IX(i,0)] = b == 1 ? -x[IX(i,1)] : x[IX(i,1)];
x[IX(i,gz->n+1)] = b == 1 ? -x[IX(i,gz->n)] : x[IX(i,gz->n)];
}
// boundary conditions at corners
x[IX(0 ,0 )] = 0.5*(x[IX(1,0 )]+x[IX(0 ,1)]);
x[IX(0 ,gz->n+1)] = 0.5*(x[IX(1,gz->n+1)]+x[IX(0 ,gz->n )]);
x[IX(gz->n+1,0 )] = 0.5*(x[IX(gz->n,0 )]+x[IX(gz->n+1,1)]);
x[IX(gz->n+1,gz->n+1)] = 0.5*(x[IX(gz->n,gz->n+1)]+x[IX(gz->n+1,gz->n )]);
}
// update density map according to density sources
// x : density map
// s : density source map
// dt : elapsed time
void add_source(gaszone_type *gz, float *x, float *s, float dt) {
int i;
for (i=0; i < gz->size; i++) {
x[i] += dt*s[i];
}
}
// update density or velocity map for diffusion
// b : boundary width
// x : current density map
// x0 : previous density map
// diff : diffusion coef
// dt : elapsed time
void diffuse(gaszone_type *gz, int b, float *x, float *x0, float diff, float dt) {
float a = diff*dt*gz->n*gz->n;
int i, j, k;
for (k=0; k < 20; k++) {
for (i=1; i <= gz->n; i++ ) {
for (j=1; j<= gz->n; j++) {
x[IX(i,j)] = (x0[IX(i,j)] + a*(x[IX(i-1,j)]+x[IX(i+1,j)]
+x[IX(i,j-1)]+x[IX(i,j+1)]))/(1+4*a);
}
}
set_bnd(gz, b,x);
}
}
// update density map according to velocity map
// b : boundary width
// d : current density map
// d0 : previous density map
// u,v : current velocity map
// dt : elapsed time
void advect (gaszone_type *gz, int b, float * d, float * d0, float * u, float * v, float dt ) {
int i0, j0, i1, j1;
float x, y, s0, t0, s1, t1, dt0;
dt0 = dt*gz->n;
int i, j;
for (i=1 ; i<=gz->n ; i++ ) {
for (j=1 ; j<=gz->n ; j++ ) {
x = i-dt0*u[IX(i,j)];
y = j-dt0*v[IX(i,j)];
if (x<0.5) x=0.5;
if (x>gz->n+0.5) x=gz->n+ 0.5;
i0=(int)x;
i1=i0+1;
if (y<0.5) y=0.5;
if (y>gz->n+0.5) y=gz->n+ 0.5;
j0=(int)y;
j1=j0+1;
s1 = x-i0;
s0 = 1-s1;
t1 = y-j0;
t0 = 1-t1;
d[IX(i,j)] = s0*(t0*d0[IX(i0,j0)]+t1*d0[IX(i0,j1)])+
s1*(t0*d0[IX(i1,j0)]+t1*d0[IX(i1,j1)]);
}
}
set_bnd (gz, b, d );
}
void project (gaszone_type *gz, float * u, float * v, float * p, float * div ) {
int i, j, k;
float h = 1.0/gz->n;
for (i=1 ; i<=gz->n ; i++ ) {
for (j=1 ; j<=gz->n ; j++ ) {
div[IX(i,j)] = -0.5*h*(u[IX(i+1,j)]-u[IX(i-1,j)]+
v[IX(i,j+1)]-v[IX(i,j-1)]);
p[IX(i,j)] = 0;
}
}
set_bnd (gz, 0, div ); set_bnd (gz, 0, p );
for (k=0 ; k<19 ; k++ ) {
for (i=1 ; i<=gz->n ; i++ ) {
for (j=1 ; j<=gz->n ; j++ ) {
p[IX(i,j)] = (div[IX(i,j)] + p[IX(i-1,j)] + p[IX(i+1,j)] + p[IX(i,j-1)] + p[IX(i,j+1)]) / 4;
}
}
set_bnd (gz, 0, p );
}
for (i=1 ; i<=gz->n ; i++ ) {
for (j=1 ; j<=gz->n ; j++ ) {
u[IX(i,j)] -= 0.5*(p[IX(i+1,j)]-p[IX(i-1,j)])/h;
v[IX(i,j)] -= 0.5*(p[IX(i,j+1)]-p[IX(i,j-1)])/h;
}
}
set_bnd (gz, 1, u ); set_bnd (gz, 2, v );
}
// do all three density steps
void update_density (gaszone_type *gz, float * x, float * x0, float * u, float * v, float diff, float dt ) {
add_source (gz, x, x0, dt );
SWAP ( x0, x ); diffuse (gz, 0, x, x0, diff, dt );
SWAP ( x0, x ); advect (gz, 0, x, x0, u, v, dt );
}
void update_velocity(gaszone_type *gz, float * u, float * v, float * u0, float * v0, float visc, float dt ) {
add_source (gz, u, u0, dt );
add_source (gz, v, v0, dt );
SWAP ( u0, u ); diffuse (gz, 1, u, u0, visc, dt );
SWAP ( v0, v ); diffuse (gz, 2, v, v0, visc, dt );
project (gz, u, v, u0, v0 );
SWAP ( u0, u ); SWAP ( v0, v );
advect (gz, 1, u, u0, u0, v0, dt ); advect (gz, 2, v, v0, u0, v0, dt );
project (gz, u, v, u0, v0 );
}
void add_data (gaszone_type *gz, float * d, float * u, float * v, float elapsed)
{
int i;
for ( i=0 ; i < gz->size; i++ )
{
u[i] = v[i] = d[i] = 0.0f;
}
int px;
int py;
float dx;
float dy;
lua_rawgeti(L, LUA_REGISTRYINDEX, gz->generator_ref);
lua_call(L, 0, 1);
if (!lua_isnil(L, -1))
{
int len = lua_objlen(L, -1);
for (i = 1; i <= len; i++)
{
lua_pushnumber(L, i);
lua_gettable(L, -2);
float tmp;
getparticulefield(L, "sx", &tmp); px = tmp;
getparticulefield(L, "sy", &tmp); py = tmp;
getparticulefield(L, "dx", &dx);
getparticulefield(L, "dy", &dy);
float l = sqrt(dx*dx+dy*dy);
if (l > 0.0f)
{
l = 1.0f / l;
dx *= l;
dy *= l;
u[IX(px*2, py*2)] = gz->force * dx;
v[IX(px*2, py*2)] = gz->force * dy;
d[IX(px*2, py*2)] = gz->source;
}
lua_pop(L, 1);
}
lua_pop(L, 1);
}
}
void update(gaszone_type *gz, float elapsed) {
add_data(gz, gz->dens_prev, gz->u_prev, gz->v_prev, elapsed);
update_velocity(gz, gz->u, gz->v, gz->u_prev, gz->v_prev, gz->visc, elapsed);
update_density(gz, gz->dens, gz->dens_prev, gz->u, gz->v, gz->diff, elapsed);
}
#define CLAMP(a, b, x) ((x) < (a) ? (a) : ((x) > (b) ? (b) : (x)))
static int gas_emit(lua_State *L)
{
gaszone_type *gz = (gaszone_type*)auxiliar_checkclass(L, "core{gas}", 1);
return 0;
}
static int gas_to_screen(lua_State *L)
{
gaszone_type *gz = (gaszone_type*)auxiliar_checkclass(L, "core{gas}", 1);
int x = luaL_checknumber(L, 2);
int y = luaL_checknumber(L, 3);
bool show = lua_toboolean(L, 4);
float zoom = luaL_checknumber(L, 5);
int w = 0;
int i, j, dx, dy;
bool alive = FALSE;
glBindTexture(GL_TEXTURE_2D, gz->texture);
if (gz->last_tick == -1) gz->last_tick = ((float)SDL_GetTicks()) / 1000.0f - 1;
float now = ((float)SDL_GetTicks()) / 1000.0f;
update(gz, now - gz->last_tick);
gz->last_tick = now;
for (dx=0; dx <= gz->n; dx++)
{
for (dy = 0; dy <= gz->n; dy++)
{
float coef = (float)(gz->dens[IX(dx, dy)] / 128.0f);
coef = CLAMP(0.0f, 1.0f, coef);
if (coef > 0.1)
{
tglColor4f(coef, 0, 0, coef);
glBegin(GL_QUADS);
i = x + dx * 4;
j = y + dy * 4;
glTexCoord2f(0,0); glVertex3f(0 + i, 0 + j, -97);
glTexCoord2f(1,0); glVertex3f(10 + i, 0 + j, -97);
glTexCoord2f(1,1); glVertex3f(10 + i, 10 + j, -97);
glTexCoord2f(0,1); glVertex3f(0 + i, 10 + j, -97);
glEnd();
}
}
}
// Restore normal display
tglColor4f(1, 1, 1, 1);
lua_pushboolean(L, 1);
return 1;
}
static const struct luaL_reg gaslib[] =
{
{"newEmitter", gas_new},
{NULL, NULL},
};
static const struct luaL_reg gas_reg[] =
{
{"__gc", gas_free},
{"close", gas_free},
{"emit", gas_emit},
{"toScreen", gas_to_screen},
{NULL, NULL},
};
int luaopen_gas(lua_State *L)
{
auxiliar_newclass(L, "core{gas}", gas_reg);
luaL_openlib(L, "core.gas", gaslib, 0);
return 1;
}